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Minkyoung Lee

dblp:08/5733 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 78% Computer animation and physical simulation · 22%
Artificial intelligence
1 paper
Motion planning and robot control · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
collision detection
0.222012
PolyDepth: Real-time penetration depth computation using iterative contact-space projection · ACM Trans. Graph. 2012
Continuous collision detection for articulated models using Taylor models and temporal culling · ACM Trans. Graph. 2007
Geometric modeling and processing › collision detection
penetration depth computation
0.222012
PolyDepth: Real-time penetration depth computation using iterative contact-space projection · ACM Trans. Graph. 2012
Interactive Hausdorff distance computation for general polygonal models · ACM Trans. Graph. 2009
Geometric modeling and processing › collision detection › distance computation
hausdorff distance computation
0.112009
Interactive Hausdorff distance computation for general polygonal models · ACM Trans. Graph. 2009
Geometric modeling and processing › collision detection
continuous collision detection
0.112007
Continuous collision detection for articulated models using Taylor models and temporal culling · ACM Trans. Graph. 2007
Geometric modeling and processing
shape similarity
0.012009
Interactive Hausdorff distance computation for general polygonal models · ACM Trans. Graph. 2009
Robotics › Motion planning and robot control
motion planning
0.012007
Continuous collision detection for articulated models using Taylor models and temporal culling · ACM Trans. Graph. 2007
Computer animation and physical simulation › rigid body simulation
articulated body dynamics
0.012007
Continuous collision detection for articulated models using Taylor models and temporal culling · ACM Trans. Graph. 2007

Methods — techniques the papers use, named apart from their topics

temporal culling · 0.1taylor models · 0.1local optimization · 0.1linear complementarity problem · 0.1gauss-seidel iteration · 0.1continuous collision detection · 0.1conservative advancement · 0.1voronoi subdivision · 0.1cross-culling · 0.1bounding volume hierarchy · 0.1
YearPublicationVenuePosition
2012 PolyDepth: Real-time penetration depth computation using iterative contact-space projection
abstract
We present a real-time algorithm that finds the Penetration Depth (PD) between general polygonal models based on iterative and local optimization techniques. Given an in-collision configuration of an object in configuration space, we find an initial collision-free configuration using several methods such as centroid difference, maximally clear configuration, motion coherence, random configuration, and sampling-based search. We project this configuration on to a local contact space using a variant of continuous collision detection algorithm and construct a linear convex cone around the projected configuration. We then formulate a new projection of the in-collision configuration onto the convex cone as a Linear Complementarity Problem (LCP), which we solve using a type of Gauss-Seidel iterative algorithm. We repeat this procedure until a locally optimal PD is obtained. Our algorithm can process complicated models consisting of tens of thousands triangles at interactive rates.
Changsoo Je, Min Tang 0004, Youngeun Lee, Minkyoung Lee, Young J. Kim
ACM Trans. Graph.4
2009 Interactive Hausdorff distance computation for general polygonal models
abstract
We present a simple algorithm to compute the Hausdorff distance between complicated, polygonal models at interactive rates. The algorithm requires no assumptions about the underlying topology and geometry. To avoid the high computational and implementation complexity of exact Hausdorff distance calculation, we approximate the Hausdorff distance within a user-specified error bound. The main ingredient of our approximation algorithm is a novel polygon subdivision scheme, calledVoronoi subdivision, combined with culling between the models based on bounding volume hierarchy (BVH). Thiscross-cullingmethod relies on tight yet simple computation of bounds on the Hausdorff distance, and it discards unnecessary polygon pairs from each of the input models alternatively based on the distance bounds. This algorithm can approximate the Hausdorff distance between polygonal models consisting of tens of thousands triangles with a small error bound in real-time, and outperforms the existing algorithm by more than an order of magnitude. We apply our Hausdorff distance algorithm to the measurement of shape similarity, and the computation of penetration depth for physically-based animation. In particular, the penetration depth computation using Hausdorff distance runs at highly interactive rates for complicated dynamics scene.
Min Tang 0004, Minkyoung Lee, Young J. Kim
ACM Trans. Graph.2
2007 Continuous collision detection for articulated models using Taylor models and temporal culling
abstract
We present a fast continuous collision detection (CCD) algorithm for articulated models using Taylor models and temporal culling. Our algorithm is a generalization of conservative advancement (CA) from convex models [Mirtich 1996] to articulated models with non-convex links. Given the initial and final configurations of a moving articulated model, our algorithm creates a continuous motion with constant translational and rotational velocities for each link, and checks for interferences between the articulated model under continuous motion and other models in the environment and for self-collisions. If collisions occur, our algorithm reports the first time of contact (TOC) as well as collision witness features . We have implemented our CCD algorithm and applied it to several challenging scenarios including locomotion generation, articulated-body dynamics and character motion planning. Our algorithm can perform CCDs including self-collision detection for articulated models consisting of many links and tens of thousands of triangles in 1.22 ms on average running on a 3.6 GHz Pentium 4 PC. This is an improvement on the performance of prior algorithms of more than an order of magnitude.
Xinyu Zhang 0002, Stéphane Redon, Minkyoung Lee, Young J. Kim
ACM Trans. Graph.3
2006 Interactive continuous collision detection for non-convex polyhedra
Xinyu Zhang 0002, Minkyoung Lee, Young J. Kim
Vis. Comput.2