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Jason Alonso

dblp:08/762 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 77% Interaction techniques and input · 23%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › volume visualization
volume exploration
0.112008
Handsaw: tangible exploration of volumetric data by direct cut-plane projection · CHI 2008
Personal fabrication and tangible interfaces
tangible user interface
0.112008
Handsaw: tangible exploration of volumetric data by direct cut-plane projection · CHI 2008
Interaction techniques and input
direct manipulation
0.012008
Handsaw: tangible exploration of volumetric data by direct cut-plane projection · CHI 2008

Methods — techniques the papers use, named apart from their topics

user evaluation · 0.2prototyping · 0.2
YearPublicationVenuePosition
2008 Handsaw: tangible exploration of volumetric data by direct cut-plane projection
abstract
Tangible User Interfaces are well-suited to handling three-dimensional data sets by direct manipulation of real objects in space, but current interfaces can make it difficult to look inside dense volumes of information. This paper presents the Handsaw, a system that detects a virtual cut-plane projected by an outstretched hand or laser-line directly on an object or space and reveals sectional data on an adjacent display. By leaving the hands free and using a remote display, these techniques can be shared between multiple users and integrated into everyday practice. The Handsaw has been prototyped for scientific visualizations in medicine, engineering and urban design. User evaluations suggest that using a hand is more intuitive while projected light is more precise than keyboard and mouse control, and the Handsaw system has the potential to be used effectively by novices and in groups.
Leonardo Bonanni, Jason Alonso, Neil Chao, Greg Vargas, Hiroshi Ishii 0001
CHI2