Demo Data from SIGIR 2026 / reviewers in the wild / expert
Marcos Barbato
dblp:09/10916
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 62% Immersive interaction · 19% Collaborative and social computing · 19% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
participatory design |
0.1 | 1 | 2012 | Collaborative museums: an approach to co-design · CSCW 2012 |
Immersive interaction › virtual reality experience › immersion
immersive experience |
0.0 | 1 | 2012 | Collaborative museums: an approach to co-design · CSCW 2012 |
Collaborative and social computing
museum experience |
0.0 | 1 | 2012 | Collaborative museums: an approach to co-design · CSCW 2012 |
Methods — techniques the papers use, named apart from their topics
prototyping · 0.1ethnography · 0.1co-creation workshop · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Collaborative museums: an approach to co-designabstractThis paper describes a systemic approach to co-design of collaborative museums, using ethnography, co-creation workshops and fast prototyping, amongst other Social Science and Human Centered Design methods. Focused on the creation of immersive and collaborative museum experiences, it provides a rationale for involving carefully selected multidisciplinary teams and users in the entire design cycle, and presents a process that supports this task, from research to development, pointing its value and limitations. In order to bring the discussion into context and exemplify the use of a group of methods that can support collaborative design, it introduces the case of a Brazilian Planetarium and Science Museum. Hugo Fuks, Heloisa Moura, Debora Cardador, Katia Vega, Wallace C. Ugulino, Marcos Barbato |
CSCW | 6 |