Demo Data from SIGIR 2026 / reviewers in the wild / expert
Helmut Pralle
dblp:09/2009
· DBLP profile ↗
7ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 5Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 91% Distributed systems · 9% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
High-performance computing
computational steering |
0.0 | 1 | 2001 | A tele-immersive, virtual laboratory approach based on real-time streaming of 3D scene sequences · ACM Multimedia 2001 |
High-performance computing › scientific visualization
in situ visualization |
0.0 | 1 | 2001 | A tele-immersive, virtual laboratory approach based on real-time streaming of 3D scene sequences · ACM Multimedia 2001 |
Methods — techniques the papers use, named apart from their topics
TCP/IP streaming protocols · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Architecture of a shared-image electronic whiteboard in telemedicine
Michael Fromme, Helmut Pralle |
Future Gener. Comput. Syst. | 2 |
| 2001 | A tele-immersive, virtual laboratory approach based on real-time streaming of 3D scene sequencesabstractIn this paper we describe a distributed system approach for three-dimensional exploration in the context of high-performance computing, which supports postprocessing, online-visualization and interactive steering scenarios. Our processing chain consists of three instances (data source, streaming server, viewer), which can be distributed in high-performance networks and operated either in a full pipeline (on-the-fly 3D visualization, computational steering) or in asynchronously running pairs (visualization of prepared 3D scenes). It takes advantage of parallel data extraction, efficient 3D representation, and streaming protocols over TCP/IP. Stephan Olbrich, Helmut Pralle |
ACM Multimedia | 2 |
| 1999 | A concept for an electronic magazine
Alexander von Berg, Helmut Pralle |
Comput. Networks | 2 |
| 1999 | Virtual reality movies-real-time streaming of 3D objects
Stephan Olbrich, Helmut Pralle |
Comput. Networks | 2 |
| 1998 | A Conference Control Management System for the Internet: Confman 2.0
Michael Fromme, Bernd Böker, Lutz Grüneberg, Helmut Pralle |
Comput. Networks | 4 |
| 1998 | Load and Traffic Balancing in Large Scale Cache Meshes
Christian Grimm, Jens-S. Vöckler, Helmut Pralle |
Comput. Networks | 3 |
| 1998 | Request Routing in Cache Meshes
Christian Grimm, Jens-S. Vöckler, Helmut Pralle |
Comput. Networks | 3 |