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Helmut Pralle

dblp:09/2009 · DBLP profile ↗
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7ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 5Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 91% Distributed systems · 9%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
High-performance computing
computational steering
0.012001
A tele-immersive, virtual laboratory approach based on real-time streaming of 3D scene sequences · ACM Multimedia 2001
High-performance computing › scientific visualization
in situ visualization
0.012001
A tele-immersive, virtual laboratory approach based on real-time streaming of 3D scene sequences · ACM Multimedia 2001

Methods — techniques the papers use, named apart from their topics

TCP/IP streaming protocols · 0.0
YearPublicationVenuePosition
2003 Architecture of a shared-image electronic whiteboard in telemedicine
Michael Fromme, Helmut Pralle
Future Gener. Comput. Syst.2
2001 A tele-immersive, virtual laboratory approach based on real-time streaming of 3D scene sequences
abstract
In this paper we describe a distributed system approach for three-dimensional exploration in the context of high-performance computing, which supports postprocessing, online-visualization and interactive steering scenarios. Our processing chain consists of three instances (data source, streaming server, viewer), which can be distributed in high-performance networks and operated either in a full pipeline (on-the-fly 3D visualization, computational steering) or in asynchronously running pairs (visualization of prepared 3D scenes). It takes advantage of parallel data extraction, efficient 3D representation, and streaming protocols over TCP/IP.
Stephan Olbrich, Helmut Pralle
ACM Multimedia2
1999 A concept for an electronic magazine
Alexander von Berg, Helmut Pralle
Comput. Networks2
1999 Virtual reality movies-real-time streaming of 3D objects
Stephan Olbrich, Helmut Pralle
Comput. Networks2
1998 A Conference Control Management System for the Internet: Confman 2.0
Michael Fromme, Bernd Böker, Lutz Grüneberg, Helmut Pralle
Comput. Networks4
1998 Load and Traffic Balancing in Large Scale Cache Meshes
Christian Grimm, Jens-S. Vöckler, Helmut Pralle
Comput. Networks3
1998 Request Routing in Cache Meshes
Christian Grimm, Jens-S. Vöckler, Helmut Pralle
Comput. Networks3