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Yiannis Georgiou 0001

dblp:09/306-1 · DBLP profile ↗
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5ranked-venue papers
5as first author
1since 2021 · last 2021
0000-0002-2850-8848ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 5 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 85% Learning and educational technologies · 15%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality
0.822021
Bridging narrative and locality in mobile-based augmented reality educational activities: Effects of semantic coupling on students' immersion and learning gains · Int. J. Hum. Comput. Stud. 2021
The development and validation of the ARI questionnaire: An instrument for measuring immersion in location-based augmented reality settings · Int. J. Hum. Comput. Stud. 2017
Learning and educational technologies › computer-assisted instruction
mobile learning
0.112021
Bridging narrative and locality in mobile-based augmented reality educational activities: Effects of semantic coupling on students' immersion and learning gains · Int. J. Hum. Comput. Stud. 2021
Immersive interaction › virtual reality experience
immersion
0.112017
The development and validation of the ARI questionnaire: An instrument for measuring immersion in location-based augmented reality settings · Int. J. Hum. Comput. Stud. 2017
YearPublicationVenuePosition
2021 Bridging narrative and locality in mobile-based augmented reality educational activities: Effects of semantic coupling on students' immersion and learning gains
Yiannis Georgiou 0001, Eleni A. Kyza
Int. J. Hum. Comput. Stud.1
2020 Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms
abstract
Immersive virtual reality simulations are argued to support students' learning of complex scientific concepts due to the use of realistic graphics and interactions to represent scientific phenomena that students can hardly experience in everyday life. However, the integration of virtual reality simulations in K-12 science classrooms introduces new challenges due to the lack of learning experience designs that can inform their effective deployment. This work-in-progress paper presents a learning experience design seeking to introduce an immersive virtual reality simulation in physics classrooms to support high-school students' understanding of the Special Theory of Relativity. We evaluate the technology-enhanced learning environment in terms of learners' perceptions and their conceptual learning gains. We conclude by reflecting on our findings about the proposed learning experience design.
Yiannis Georgiou 0001, Olia E. Tsivitanidou, Christian Eckhardt, Andri Ioannou
iLRN1
2019 Investigating In-Service Teachers' Concerns About Adopting Technology-Enhanced Embodied Learning
Yiannis Georgiou 0001, Andri Ioannou
EC-TEL1
2019 Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting
Yiannis Georgiou 0001, Andri Ioannou, Marianna Ioannou
iLRN1
2017 The development and validation of the ARI questionnaire: An instrument for measuring immersion in location-based augmented reality settings
Yiannis Georgiou 0001, Eleni A. Kyza
Int. J. Hum. Comput. Stud.1