Demo Data from SIGIR 2026 / reviewers in the wild / expert
Paul W. Cleary
dblp:09/3426
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2015
0000-0002-6481-3284ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › fluid simulation › multiphase fluid simulation
bubble and foam simulation |
0.1 | 1 | 2007 | Bubbling and frothing liquids · ACM Trans. Graph. 2007 |
Computer animation and physical simulation
fluid simulation |
0.1 | 1 | 2007 | Bubbling and frothing liquids · ACM Trans. Graph. 2007 |
Computer animation and physical simulation
particle-based simulation |
0.1 | 1 | 2007 | Bubbling and frothing liquids · ACM Trans. Graph. 2007 |
Computer animation and physical simulation › fluid simulation › particle-based fluid simulation
smoothed particle hydrodynamics |
0.1 | 1 | 2007 | Bubbling and frothing liquids · ACM Trans. Graph. 2007 |
Methods — techniques the papers use, named apart from their topics
nucleation model · 0.1discrete bubble model · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | A new approach to boiling simulation using a discrete particle based method
Mahesh Prakash, Paul W. Cleary, Soon Hyoung Pyo, Fletcher Woolard |
Comput. Graph. | 2 |
| 2007 | Bubbling and frothing liquidsabstractWe present a discrete particle based method capable of creating very realistic animations of bubbles in fluids. It allows for the generation (nucleation) of bubbles from gas dissolved in the fluid, the motion of the discrete bubbles including bubble collisions and drag interactions with the liquid which could be undergoing complex free surface motion, the formation and motion of coupled foams and the final dissipation of bubbles. This allows comprehensive simulations of dynamic bubble behavior. The underlying fluid simulation is based on the mesh-free Smoothed Particle Hydrodynamics method. Each particle representing the liquid contains an amount of dissolved gas. Gas is transferred from the continuum fluid model to the discrete bubble model at nucleation sites on the surface of solid bodies. The rate of gas transport to the nucleation sites controls the rate of bubble generation, producing very natural time variations in bubble numbers. Rising bubbles also grow by gathering more gas from the surrounding liquid as they move. This model contains significant bubble scale physics and allows, in principle, the capturing of many important processes that cannot be directly modeled by traditional methods. The method is used here to realistically animate the pouring of a glass of beer, starting with a stream of fresh beer entering the glass, the formation of a dense cloud of bubbles, which rise to create a good head as the beer reaches the top of the glass. Paul W. Cleary, Soon Hyoung Pyo, Mahesh Prakash, Bon Ki Koo |
ACM Trans. Graph. | 1 |