Demo Data from SIGIR 2026 / reviewers in the wild / expert
Julian Seifert
dblp:09/474
· DBLP profile ↗
19ranked-venue papers
9as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 19 · 9 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Interaction techniques and input · 44% Ubiquitous computing and smart environments · 29% Wearable and physiological sensing · 19% | |
| Network and information security
1 paper |
Usable security · 50% Web and mobile security · 50% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 8 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments › pervasive displays
ambient display |
0.2 | 1 | 2014 | Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D) · CHI 2014 |
Interaction techniques and input
gesture input |
0.2 | 1 | 2014 | Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D) · CHI 2014 |
Interaction techniques and input
spatial interaction |
0.2 | 1 | 2014 | Hover Pad: interacting with autonomous and self-actuated displays in space · UIST 2014 |
Interaction techniques and input
touch interaction |
0.2 | 1 | 2014 | Broken display = broken interface': the impact of display damage on smartphone interaction · CHI 2014 |
Wearable and physiological sensing › wearable display
wearable projector |
0.2 | 1 | 2014 | Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D) · CHI 2014 |
Web and mobile security › phishing
phishing prevention |
0.1 | 1 | 2011 | Does MoodyBoard make internet use more secure?: evaluating an ambient security visualization tool · CHI 2011 |
Usable security
security visualization |
0.1 | 1 | 2011 | Does MoodyBoard make internet use more secure?: evaluating an ambient security visualization tool · CHI 2011 |
Visualization and visual analytics › volume visualization
volume exploration |
0.1 | 1 | 2014 | Hover Pad: interacting with autonomous and self-actuated displays in space · UIST 2014 |
Methods — techniques the papers use, named apart from their topics
motion control · 0.4user study · 0.2survey · 0.2prototype · 0.2interviews · 0.2dataset analysis · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | UbiBeam: Exploring the Interaction Space for Home Deployed Projector-Camera Systems
Jan Gugenheimer, Pascal Knierim, Christian Winkler 0001, Julian Seifert, Enrico Rukzio |
INTERACT (3) | 4 |
| 2014 | Broken display = broken interface': the impact of display damage on smartphone interactionabstractThis paper is the first to assess the impact of touchscreen damage on smartphone interaction. We gathered a dataset consisting of 95 closeup images of damaged smartphones and extensive information about a device's usage history, damage severity, and impact on use. 88% of our participants continued to use their damaged smartphone for at least three months; 32% plan to use it for another year or more, mainly due to high repair and replacement costs. From the dataset, we identified three categories of damaged smartphone displays. Reading and text input were most affected. Further interviews (n=11) revealed that users adapt to damage with diverse coping strategies, closely tailored to specific interaction issues. In total, we identified 23 different strategies. Based on our results, we proposed guidelines for interaction design in order to provide a positive user experience when display damage occurs. Florian Schaub, Julian Seifert, Frank Honold, Enrico Rukzio, Michael Weber 0001 |
CHI | 2 |
| 2014 | Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D)abstractThe vision of pervasive ambient information displays which show relevant information has not yet come true. One of the main reasons is the limited number of available displays in the environment which is a fundamental requirement of the original vision. We introduce the concept of an Ambient Mobile Pervasive Display AMP-D which is a wearable projector system that constantly projects an ambient information display in front of the user. The floor display provides serendipitous access to public and personal information. The display is combined with a projected display on the user's hand, forming a continuous interaction space that is controlled by hand gestures. The paper introduces this novel device concept, discusses its interaction design, and explores its advantages through various implemented application examples. Furthermore, we present the AMP-D prototype which illustrates the involved challenges concerning hardware, sensing, and visualization. Christian Winkler 0001, Julian Seifert, David Dobbelstein, Enrico Rukzio |
CHI | 2 |
| 2014 | Hover Pad: interacting with autonomous and self-actuated displays in spaceabstractHandheld displays enable flexible spatial exploration of information spaces -- users can physically navigate through three-dimensional space to access information at specific locations. Having users constantly hold the display, however, has several limitations: (1) inaccuracies due to natural hand tremors; (2) fatigue over time; and (3) limited exploration within arm's reach. We investigate autonomous, self-actuated displays that can freely move and hold their position and orientation in space without users having to hold them at all times. We illustrate various stages of such a display's autonomy ranging from manual to fully autonomous, which -- depending on the tasks -- facilitate the interaction. Further, we discuss possible motion control mechanisms for these displays and present several interaction techniques enabled by such displays. Our Hover Pad toolkit enables exploring five degrees of freedom of self-actuated and autonomous displays and the developed control and interaction techniques. We illustrate the utility of our toolkit with five prototype applications, such as a volumetric medical data explorer. Julian Seifert, Sebastian Boring, Christian Winkler 0001, Florian Schaub, Fabian Schwab, Steffen Herrdum, Fabian Maier, Daniel Mayer, Enrico Rukzio |
UIST | 1 |
| 2014 | From the private into the public: privacy-respecting mobile interaction techniques for sharing data on surfaces
Julian Seifert, David Dobbelstein, Dominik Schmidt, Paul Holleis, Enrico Rukzio |
Pers. Ubiquitous Comput. | 1 |
| 2013 | PointerPhone: Using Mobile Phones for Direct Pointing Interactions with Remote Displays
Julian Seifert, Andreas Bayer, Enrico Rukzio |
INTERACT (3) | 1 |
| 2013 | Adding Vibrotactile Feedback to Large Interactive Surfaces
Julian Seifert, Markus Packeiser, Enrico Rukzio |
INTERACT (4) | 1 |
| 2013 | Extending Mobile Interfaces with External Screens
Julian Seifert, Dennis Schneider, Enrico Rukzio |
INTERACT (2) | 1 |
| 2013 | MoCoShoP: Supporting Mobile and Collaborative Shopping and Planning of Interiors
Julian Seifert, Dennis Schneider, Enrico Rukzio |
INTERACT (2) | 1 |
| 2013 | MobiZone: personalized interaction with multiple items on interactive surfacesabstractCurrent interactive surfaces do not support user identification. Hence, personalized applications that consider user-specific access control are not possible. Diverse approaches for identifying and distinguishing users have been investigated in previous research. Token-based approaches -- e.g., which utilize the user's mobile phone -- are especially promising, as they also allow for consideration of the user's personal digital context (e.g., stored messages, contacts, or media data). However, existing interaction techniques are limited regarding their ability to enable users to manipulate (e.g., select or copy) multiple items at the same time, as they are cumbersome when the number of files exceeds a certain amount. We present MobiZone, a technique that enables users to interact with large numbers of items on an interactive surface while enabling personalized access by using the mobile phone as a token. MobiZone provides a spatial zone that can be positioned, resized and associated with any action according to the user's needs; items enclosed by the zone can be manipulated simultaneously. We present three interaction techniques (FlashLight&Control, Remote&Control, and Place&Control) that enable users to control the zone. Additionally, we report the results of a comparative user study in which we compared the different interaction techniques for MobiZone. The results indicate that users are fastest with Remote&Control, and they also rated Remote&Control slightly higher than the other techniques. Markus Rader, Clemens Holzmann, Enrico Rukzio, Julian Seifert |
MUM | 4 |
| 2013 | A cross-device drag-and-drop techniqueabstractMany interactions naturally extend across smart-phones and devices with larger screens. Indeed, data might be received on the mobile but more conveniently processed with an application on a larger device, or vice versa. Such interactions require spontaneous data transfer from a source location on one screen to a target location on the other device. We introduce a cross-device Drag-and-Drop technique to facilitate these interactions involving multiple touchscreen devices, with minimal effort for the user. The technique is a two-handed gesture, where one hand is used to suitably align the mobile phone with the larger screen, while the other is used to select and drag an object between devices and choose which application should receive the data. Adalberto L. Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, Hans-Werner Gellersen |
MUM | 2 |
| 2013 | Technical framework supporting a cross-device drag-and-drop techniqueabstractWe present the technical framework supporting a cross-device Drag-and-Drop technique designed to facilitate interactions involving multiple touchscreen devices. This technique supports users that need to transfer information received or produced on one device to another device which might be more suited to process it. Furthermore, it does not require any additional instrumentation. The technique is a two-handed gesture where one hand is used to suitably align the mobile phone with the larger screen, while the other is used to select and drag an object from one device to the other where it can be applied directly onto a target application. We describe the implementation of the framework that enables spontaneous data-transfer between a mobile device and a desktop computer. Adalberto L. Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, Hans-Werner Gellersen |
MUM | 2 |
| 2012 | A cross-device interaction style for mobiles and surfacesabstractNatural forms of interaction have evolved for personal devices that we carry with us (mobiles) as well as for shared interactive displays around us (surfaces) but interaction across the two remains cumbersome in practice. We propose a novel cross-device interaction style for mobiles and surfaces that uses the mobile for tangible input on the surface in a stylus-like fashion. Building on the direct manipulation that we can perform on either device, it facilitates fluid and seamless interaction spanning across device boundaries. We provide a characterization of the combined interaction style in terms of input, output, and contextual attributes, and demonstrate its versatility by implementation of a range of novel interaction techniques for mobile devices on interactive surfaces. Dominik Schmidt, Julian Seifert, Enrico Rukzio, Hans-Werner Gellersen |
Conference on Designing Interactive Systems | 2 |
| 2012 | MobIES: extending mobile interfaces using external screensabstractRecent mobile phones allow users to perform a multitude of different tasks. Complexity of tasks challenges the design of mobile applications in many ways. For instance, the limited screen space of mobile devices allows only a small number of items to be displayed. Therefore, users often have to change the view or have to resize the displayed content (e.g., images or maps) to view the required information. We present the system MobIES, which allows users to extend the mobile interfaces of their mobiles phones using external screens. Users connect their mobile phone with an external display by holding it on the border of the external display. When the connection is established, the user interface of the currently active mobile application is distributed on the phone and the external screen. This enables users to take advantage of using existing screens in their environments and temporarily benefit from an extended screen space. In this paper, we discuss the concept of MobIES and present a prototype implementation. Dennis Schneider, Julian Seifert, Enrico Rukzio |
MUM | 2 |
| 2012 | Don't queue up!: user attitudes towards mobile interactions with public terminalsabstractPublic terminals for service provision provide high convenience to users due to their constant availability. Yet, the interaction with them lacks security and privacy as it takes place in a public setting. Additionally, users have to wait in line until they can interact with the terminal. In comparison to that, personal mobile devices allow for private service execution. Since many services, like with-drawing money from an ATM, require physical presence at the terminal, hybrid approaches have been developed. These move parts of the interaction to a mobile device. In this work we present the results of a four week long real world user study, in which we investigated whether hybrid approaches would actually be used. The results show that users accept the hybrid service as they understood that they could use down downtimes (like bus rides) to prepare the interaction with the public terminal. Our findings give novel insights about security relevant aspects such as where and when users interact with the mobile service before accessing the public terminal. So the preparation of the transaction on the mobile phone was often conducted much further away from the terminal than expected (81.0% with a distance greater than 400m) and earlier than expected (82.1% at least 5 minutes in advance). Julian Seifert, Alexander De Luca, Enrico Rukzio |
MUM | 1 |
| 2011 | Does MoodyBoard make internet use more secure?: evaluating an ambient security visualization toolabstractInternet users are targets for ever-advancing phishing- and other attacks. The risks are, for example, to disclose credit card information or passwords to unauthorized instances. One approach to help users with insecure situations is provided by MoodyBoard, which uses ambient information to highlight potential risks. In this paper, we present findings from an evaluation of this system. Two user studies were conducted in order to find out whether an ambient security tool can protect users during sensitive tasks. We designed a pilot study to find out whether users understand the warnings and a security study to see if it helps to protect users from phishing attacks. Results show that MoodyBoard users behaved significantly more secure. Alexander De Luca, Bernhard Frauendienst, Max-Emanuel Maurer, Julian Seifert, Doris Hausen, Niels Kammerer, Heinrich Hußmann |
CHI | 4 |
| 2011 | Predicting Selective Availability for Instant Messaging
Mirko Fetter, Julian Seifert, Tom Gross |
INTERACT (3) | 2 |
| 2011 | Mobidev: a tool for creating apps on mobile phonesabstractCurrently, the development of mobile applications heavily relies on using conventional computers as development platform. MobiDev enables people in emerging countries without access to a computer but to a cell phone to develop their own locally relevant applications. The goal of the Mo-biDev project is to simplify development and deployment of applications directly on mobile phones. As a first step, we focus on the design of applications and try to support the computer science curriculum in developing countries to bootstrap the mobile developer culture and community. MobiDev allows the creation of graphical user interfaces (GUI) using various concepts. We present the results of a first system evaluation that show how people perceive the concepts for UI creation of MobiDev. Julian Seifert, Bastian Pfleging, Elba del Carmen Valderrama Bahamóndez, Martin Hermes, Enrico Rukzio, Albrecht Schmidt 0001 |
Mobile HCI | 1 |
| 2009 | A context-sensitive security model for privacy protection on mobile phonesabstractIn this paper we present a context-sensitive security model for privacy protection on mobile phones. We describe the system TreasurePhone which implements this security model. The Privacy Protection is realized by spheres, which represent the user's context specific need for privacy. That is, users can create any number of spheres and define which services and data are accessible in each sphere. TreasurePhone integrates context information for supporting authentication and activation of spheres by locations and actions. A basic hierarchy is used for determining which location should be activated based on the associated sensor value. Julian Seifert, Alexander De Luca, Bettina Conradi |
Mobile HCI | 1 |