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John Evans

dblp:09/511 · DBLP profile ↗
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6ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2Computer networks · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 55% Ubiquitous computing and smart environments · 37% Interaction techniques and input · 9%
Artificial intelligence
1 paper
Robot navigation and mapping · 100%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › public displays
public interactive display
0.112008
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre · CHI 2008
Interaction techniques and input › touch interaction
multi-touch interaction
0.012008
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre · CHI 2008
Robotics › Robot navigation and mapping
localization
0.011997
The OmniMate mobile robot-design, implementation, and experimental results · ICRA 1997

Methods — techniques the papers use, named apart from their topics

video coding · 0.1qualitative and quantitative analysis · 0.1observation · 0.1field trial · 0.1internal position error correction · 0.0compliant linkage · 0.0
YearPublicationVenuePosition
2026 Graphical Causal Reasoning for Root Cause Analysis in Cloud Networks
Fabien Chraim, Dominik Janzing, John Evans
ICC3
2008 It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
abstract
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 persons interacted with the system in various social configurations. Videos of these encounters were examined qualitatively as well as quantitatively based on human coding of events. The data convey phenomena that arise uniquely in public use: crowding, massively parallel interaction, teamwork, games, negotiations of transitions and handovers, conflict management, gestures and overt remarks to co-present people, and "marking" the display for others. We analyze how public availability is achieved through social learning and negotiation, why interaction becomes performative and, finally, how the display restructures the public space. The multi-touch feature, gesture-based interaction, and the physical display size contributed differentially to these uses. Our findings on the social organization of the use of public displays can be useful for designing such systems for urban environments.
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Giulio Jacucci, Tommi Ilmonen, John Evans, Antti Oulasvirta, Petri Saarikko
CHI6
2007 Comedia: mobile group media for active spectatorship
abstract
Previous attempts to support spectators at large-scale events have concentrated separately on real-time event information, awareness cues, or media-sharing applications. CoMedia combines a group media space with event information and integrates reusable awareness elements throughout. In two field trials, one at a rally and the other at a music festival, we found that CoMedia facilitated onsite reporting to offsite members, coordination of group action, keeping up to date with others, spectating remotely, and joking. In these activities, media, awareness cues, and event information were often used in concert, albeit assuming differing roles. We show that the integrated approach better supports continuous interweaving of use with the changing interests and occurrences in large-scale events.
Giulio Jacucci, Antti Oulasvirta, Tommi Ilmonen, John Evans, Antti Salovaara
CHI4
2002 Engineering a multiservice IP backbone to support tight SLAs
Clarence Filsfils, John Evans
Comput. Networks2
1997 The OmniMate mobile robot-design, implementation, and experimental results
abstract
This paper introduces a new mobile robot for hazardous environments and for industrial applications. The robot, called OmniMate, has full omnidirectional motion capabilities, can detect and correct odometry errors without external references, and offers a large 183/spl times/91 cm (72/spl times/36") loading deck. A patented, so-called compliant linkage avoids the excessive wheel slippage often found in other omnidirectional platforms. This paper provides an overview over the mechanical and kinematic design of the robot, as well as over the complex, three-level onboard control system. Also explained is the unique, patented odometry error correction method, called internal position error correction (IPEC). The foremost advantage of the OmniMate with IPEC over conventional mobile robots is that the OmniMate's odometry is almost completely insensitive to even severe irregularities of the floor, such as bumps, cracks, or traversable objects. The OmniMate can travel reliably over larger distances than conventional mobile platforms, thus requiring much fewer external corrections.
Johann Borenstein, John Evans
ICRA2
1995 A Hierarchical, Desgin-for-Testability (DFT) Methodology for the Rapid Prototyping of Application-Specific Signal Processors (RASSP)
abstract
This paper describes a highly automated hierarchical, design-for-testability process that spans the entire life cycle. Lockheed Martin's Advanced Technology Laboratories and Self-Test Services developed this process for the DoD's RASSP program, and it contributes significantly to the RASSP goals of 4/spl times/ improvement in cycle time, design quality, and life-cycle costs.
Richard M. Sedmak, John Evans
ITC2