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Nicolas Mérillou

dblp:10/10933 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0001-5401-668XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 91% Geometric modeling and processing · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
global illumination
0.312018
Urban Weathering: Interactive Rendering of Polluted Cities · IEEE Trans. Vis. Comput. Graph. 2018
Rendering
physically based rendering
0.312018
Urban Weathering: Interactive Rendering of Polluted Cities · IEEE Trans. Vis. Comput. Graph. 2018
Rendering › global illumination
precomputed radiance transfer
0.312018
Urban Weathering: Interactive Rendering of Polluted Cities · IEEE Trans. Vis. Comput. Graph. 2018
Geometric modeling and processing
urban modeling
0.112018
Urban Weathering: Interactive Rendering of Polluted Cities · IEEE Trans. Vis. Comput. Graph. 2018

Methods — techniques the papers use, named apart from their topics

screen-space operators · 0.3physically-inspired simulation · 0.3
YearPublicationVenuePosition
2018 Urban Weathering: Interactive Rendering of Polluted Cities
abstract
Weathering effects are ubiquitous phenomena in cities. Buildings age and deteriorate over time as they interact with the environment. Pollution accumulating on facades is a particularly visible consequence of this. Even though relevant work has been done to produce impressive images of virtual urban environments including weathering effects, so far, no technique using a global approach has been proposed to deal with weathering effects. Here, we propose a technique based on a fast physically-inspired approach, that focuses on modeling the changes in appearance due to pollution soiling on an urban scale. We consider pollution effects to depend on three main factors: wind, rain and sun exposure, and we take into account three intervening steps: deposition, reaction and washing. Using a low-cost pre-computation, we evaluate the pollution distribution throughout the city. Based on this and the use of screen-space operators, our method results in an efficient approach able to generate realistic images of urban scenes by combining the intervening factors at interactive rates. In addition, the pre-computation demands a reduced amount of memory to store the resulting pollution map and, as it is independent from scene complexity, it can suit large and complex models by adapting the map resolution.
Imanol Muñoz-Pandiella, Carles Bosch, Nicolas Mérillou, Gustavo Patow, Stéphane Mérillou, Xavier Pueyo
IEEE Trans. Vis. Comput. Graph.3
2017 Real-Time Solar Exposure Simulation in Complex Cities
abstract
Abstract In urban design, estimating solar exposure on complex city models is crucial but existing solutions typically focus on simplified building models and are too demanding in terms of memory and computational time. In this paper, we propose an interactive technique that estimates solar exposure on detailed urban scenes. Given a directional exposure map computed over a given time period, we estimate the sky visibility factor that serves to evaluate the final exposure at each visible point. This is done using a screen‐space method based on a two‐scale approach, which is geometry independent and has low storage costs. Our method performs at interactive rates and is designer‐oriented. The proposed technique is relevant in architecture and sustainable building design as it provides tools to estimate the energy performance of buildings as well as weathering effects in urban environments.
Imanol Muñoz-Pandiella, Carles Bosch, Nicolas Mérillou, Xavier Pueyo, Stéphane Mérillou
Comput. Graph. Forum3
2010 Heat Transfer Simulation for Modeling Realistic Winter Sceneries
abstract
Abstract This paper presents a physically based method for simulating the heat transfers between the different environmental elements to synthesize realistic winter sceneries. We simulate the snow fall over the ground, as well as the conductive, convective and radiative thermal transfers using a finite volume method according to the variations of air and dew point temperatures, the amount of snow, cloud cover and day‐night cycles. Our approach takes into account phase changes such as snow melting into water or water freezing into ice.
Nicolas Maréchal, Eric Guérin, Eric Galin, Stéphane Mérillou, Nicolas Mérillou
Comput. Graph. Forum5