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Christian Schulz 0004

dblp:10/1388-4 · DBLP profile ↗
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8ranked-venue papers
1as first author
0since 2021 · last 2015
0000-0002-2823-3506ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-authorTheory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
6 papers
Computer animation and physical simulation · 76% Geometric modeling and processing · 24%
Theoretical computer science
2 papers
Mathematical optimization · 100%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape deformation
shape interpolation
0.212015
Real-Time Nonlinear Shape Interpolation · ACM Trans. Graph. 2015
Computer animation and physical simulation
deformable object animation
0.212014
Animating deformable objects using sparse spacetime constraints · ACM Trans. Graph. 2014
Computer animation and physical simulation › optimization-based animation
spacetime optimization
0.212014
Animating deformable objects using sparse spacetime constraints · ACM Trans. Graph. 2014
Computer animation and physical simulation
deformable body simulation
0.212013
An efficient construction of reduced deformable objects · ACM Trans. Graph. 2013
Computer animation and physical simulation
model reduction
0.212013
An efficient construction of reduced deformable objects · ACM Trans. Graph. 2013
Computer animation and physical simulation › optimization-based animation
spacetime constraints
0.112012
Interactive spacetime control of deformable objects · ACM Trans. Graph. 2012
Computer animation and physical simulation
modal analysis
0.112011
Interactive surface modeling using modal analysis · ACM Trans. Graph. 2011
Geometric modeling and processing › surface parameterization
patch layout
0.112010
Patch layout from feature graphs · Comput. Aided Des. 2010
Geometric modeling and processing
shape deformation
0.112015
Real-Time Nonlinear Shape Interpolation · ACM Trans. Graph. 2015
Geometric modeling and processing
mesh deformation
0.012013
An efficient construction of reduced deformable objects · ACM Trans. Graph. 2013
Mathematical optimization › continuous optimization
variational optimization
0.012012
Interactive spacetime control of deformable objects · ACM Trans. Graph. 2012
Mathematical optimization › continuous optimization
nonlinear optimization
0.012011
Interactive surface modeling using modal analysis · ACM Trans. Graph. 2011

Methods — techniques the papers use, named apart from their topics

model reduction · 0.6wiggly splines · 0.5dimension reduction · 0.3optimization · 0.2krylov subspace · 0.2rotation-strain warping · 0.2modal coordinates · 0.2dimensional reduction · 0.2reduced shape spaces · 0.2reduced forces · 0.2multipoint linearization · 0.1quasi-newton solver · 0.1modal analysis · 0.1
YearPublicationVenuePosition
2015 Real-Time Nonlinear Shape Interpolation
abstract
We introduce a scheme for real-time nonlinear interpolation of a set of shapes. The scheme exploits the structure of the shape interpolation problem, in particular the fact that the set of all possible interpolated shapes is a low-dimensional object in a high-dimensional shape space. The interpolated shapes are defined as the minimizers of a nonlinear objective functional on the shape space. Our approach is to construct a reduced optimization problem that approximates its unreduced counterpart and can be solved in milliseconds. To achieve this, we restrict the optimization to a low-dimensional subspace that is specifically designed for the shape interpolation problem. The construction of the subspace is based on two components: a formula for the calculation of derivatives of the interpolated shapes and a Krylov-type sequence that combines the derivatives and the Hessian of the objective functional. To make the computational cost for solving the reduced optimization problem independent of the resolution of the example shapes, we combine the dimensional reduction with schemes for the efficient approximation of the reduced nonlinear objective functional and its gradient. In our experiments, we obtain rates of 20--100 interpolated shapes per second, even for the largest examples which have 500k vertices per example shape.
Christoph von Tycowicz, Christian Schulz 0004, Hans-Peter Seidel, Klaus Hildebrandt
ACM Trans. Graph.2
2014 Animating deformable objects using sparse spacetime constraints
abstract
We propose a scheme for animating deformable objects based on spacetime optimization. The main feature is that it robustly and within a few seconds generates interesting motion from a sparse set of spacetime constraints. Providing only partial (as opposed to full) keyframes for positions and velocities is sufficient. The computed motion satisfies the constraints and the remaining degrees of freedom are determined by physical principles using elasticity and the spacetime constraints paradigm. Our modeling of the spacetime optimization problem combines dimensional reduction, modal coordinates, wiggly splines, and rotation strain warping. Our solver is based on a theorem that characterizes the solutions of the optimization problem and allows us to restrict the optimization to low-dimensional search spaces. This treatment of the optimization problem avoids a time discretization and the resulting method can robustly deal with sparse input and wiggly motion.
Christian Schulz 0004, Christoph von Tycowicz, Hans-Peter Seidel, Klaus Hildebrandt
ACM Trans. Graph.1
2013 An efficient construction of reduced deformable objects
abstract
Many efficient computational methods for physical simulation are based on model reduction. We propose new model reduction techniques for the approximation of reduced forces and for the construction of reduced shape spaces of deformable objects that accelerate the construction of a reduced dynamical system, increase the accuracy of the approximation, and simplify the implementation of model reduction. Based on the techniques, we introduce schemes for real-time simulation of deformable objects and interactive deformation-based editing of triangle or tet meshes. We demonstrate the effectiveness of the new techniques in different experiments with elastic solids and shells and compare them to alternative approaches.
Christoph von Tycowicz, Christian Schulz 0004, Hans-Peter Seidel, Klaus Hildebrandt
ACM Trans. Graph.2
2012 Modal shape analysis beyond Laplacian
Klaus Hildebrandt, Christian Schulz 0004, Christoph von Tycowicz, Konrad Polthier
Comput. Aided Geom. Des.2
2012 Interactive spacetime control of deformable objects
abstract
Creating motions of objects or characters that are physically plausible and follow an animator's intent is a key task in computer animation. The spacetime constraints paradigm is a valuable approach to this problem, but it suffers from high computational costs. Based on spacetime constraints, we propose a framework for controlling the motion of deformable objects that offers interactive response times. This is achieved by a model reduction of the underlying variational problem, which combines dimension reduction, multipoint linearization, and decoupling of ODEs. After a preprocess, the cost for creating or editing a motion is reduced to solving a number of one-dimensional spacetime problems, whose solutions are the wiggly splines introduced by Kass and Anderson [2008]. We achieve interactive response times through a new fast and robust numerical scheme for solving the one-dimensional problems that is based on a closed-form representation of the wiggly splines.
Klaus Hildebrandt, Christian Schulz 0004, Christoph von Tycowicz, Konrad Polthier
ACM Trans. Graph.2
2011 Interactive surface modeling using modal analysis
abstract
We propose a framework for deformation-based surface modeling that is interactive, robust, and intuitive to use. The deformations are described by a nonlinear optimization problem that models static states of elastic shapes under external forces which implement the user input. Interactive response is achieved by a combination of model reduction, a robust energy approximation, and an efficient quasi-Newton solver. Motivated by the observation that a typical modeling session requires only a fraction of the full shape space of the underlying model, we use second and third derivatives of a deformation energy to construct a low-dimensional shape space that forms the feasible set for the optimization. Based on mesh coarsening, we propose an energy approximation scheme with adjustable approximation quality. The quasi-Newton solver guarantees superlinear convergence without the need of costly Hessian evaluations during modeling. We demonstrate the effectiveness of the approach on different examples including the test suite introduced in Sorkine [2008].
Klaus Hildebrandt, Christian Schulz 0004, Christoph von Tycowicz, Konrad Polthier
ACM Trans. Graph.2
2010 Eigenmodes of Surface Energies for Shape Analysis
Klaus Hildebrandt, Christian Schulz 0004, Christoph von Tycowicz, Konrad Polthier
GMP2
2010 Patch layout from feature graphs
Matthias Nieser, Christian Schulz 0004, Konrad Polthier
Comput. Aided Des.2