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Eric Charles Harris

dblp:10/2472 · DBLP profile ↗
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8ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7Computer networks · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Health and well-being technologies · 25% Design research and methods · 25% Ubiquitous computing and smart environments · 25%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › pervasive displays
ambient display
0.112011
Enhancing interactional synchrony with an ambient display · CHI 2011
Health and well-being technologies › rehabilitation technology
stroke rehabilitation technology
0.112011
Motivating mobility: designing for lived motivation in stroke rehabilitation · CHI 2011

Methods — techniques the papers use, named apart from their topics

user study · 0.1participatory design · 0.1motivational theory · 0.1
YearPublicationVenuePosition
2011 Motivating mobility: designing for lived motivation in stroke rehabilitation
abstract
How to motivate and support behaviour change through design is becoming of increasing interest to the CHI community. In this paper, we present our experiences of building systems that motivate people to engage in upper limb rehabilitation exercise after stroke. We report on participatory design work with four stroke survivors to develop a holistic understanding of their motivation and rehabilitation needs, and to construct and deploy engaging interactive systems that satisfy these. We reflect on the limits of motivational theories in trying to design for the lived experience of motivation and highlight lessons learnt around: helping people articulate what motivates them; balancing work, duty, fun; supporting motivation over time; and understanding the wider social context. From these we identify design guidelines that can inform a toolkit approach to support both scalability and personalisability.
Madeline Balaam, Stefan Rennick Egglestone, Geraldine Fitzpatrick, Tom Rodden, Ann-Marie Hughes, Anna Wilkinson, Thomas Nind, Lesley Axelrod, Eric Charles Harris, Ian W. Ricketts, Sue J. Mawson, Jane H. Burridge
CHI9
2011 Enhancing interactional synchrony with an ambient display
abstract
Nonverbal communication is an essential part of face-to-face social interaction, conveying information about emotion and interpersonal relationships. The rigorous sensing capabilities of pervasive technologies and the subtle nature of ambient technologies make them ideal to support the production of nonverbal communication in social interactions. In this paper we present a study using an ambient technology that supports nonverbal communication, and specifically nonverbal behaviours associated with rapport. We show that an ambient display can influence a participant's nonverbal behaviour, and that participants are not aware of this change in their behaviour. We discuss these findings in terms of the design and ethical issues that it raises, and define an agenda for future work.
Madeline Balaam, Geraldine Fitzpatrick, Judith Good, Eric Charles Harris
CHI4
2010 In my own words: configuration of tangibles, object interaction and children with autism
abstract
An Augmented Knights Castle (AKC) play set was adapted so that children with autism can configure programmable elements. This is compared with a non-configurable AKC. When the system is configurable, less solitary play and more cooperative play occurred. Configurability is a key factor in design for children with autism allowing greater individual control and more socially oriented behaviour. We suggest that tangibles provide a safety net for encouraging social interaction as they allow for a broad range of interaction styles.
William Farr, Nicola Yuill, Eric Charles Harris, Steve Hinske
IDC3
2009 Encouraging Classrooms that Care
Madeline Balaam, Eric Charles Harris, Geraldine Fitzpatrick
AIED2
2007 From development in the laboratory to deployment in the home: Trouble and strife with sensor networks
abstract
This paper examines the process of customizing Particle sensors for use in a home energy monitoring project. Our developments affected sensor hardware, sensor software and data capture. The developed sensors have been deployed in two homes in the UK. We examine the issues in using 3rd party toolkits to undertake research and suggest design and process enhancements to better assist with the deployment of sensors in homes.
Eric Charles Harris, Renan Krishna, Dan Chalmers, Geraldine Fitzpatrick, Mark Stringer
LCN1
2004 Ambient wood: designing new forms of digital augmentation for learning outdoors
abstract
Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences that move out of the classroom. Information can be presented and interacted with in a variety of ways while exploring a physical environment. A key issue this raises is when, where, what and how much? Our research is concerned with the design, delivery and interaction of digital information when learning about ecology outdoors. We present a framework of the different forms of digital augmentation and the different processes by which they can be accessed. Using the framework, we designed an outdoors learning experience, aimed at encouraging students to carry out contextualized scientific enquiry and to reflect on their interactions. Pairs of 11-12 year olds explored a woodland and were presented at certain times with different forms of digital augmentation. Our study showed that this kind of exploration promoted interpretation and reflection at a number of levels of abstraction.
Yvonne Rogers, Sara Price, Geraldine Fitzpatrick, Rowanne Fleck, Eric Charles Harris, Hilary Smith, Cliff Randell, Henk L. Muller, Claire O'Malley, Danaë Emma Beckford Stanton Fraser, Mark Kenneth Thompson, Mark J. Weal
IDC5
2004 The Ambient Horn: designing a novel audio-based learning experience
Cliff Randell, Sara Price, Yvonne Rogers, Eric Charles Harris, Geraldine Fitzpatrick
Pers. Ubiquitous Comput.4
2003 The Periscope: supporting a computer enhanced field trip for children
Danielle Wilde, Eric Charles Harris, Yvonne Rogers, Cliff Randell
Pers. Ubiquitous Comput.2