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David J. Lieberman

dblp:10/6027 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 67% Rendering · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › halftoning
direct binary search
0.012000
A dual interpretation for direct binary search and its implications for tone reproduction and texture quality · IEEE Trans. Image Process. 2000
Image and video processing
halftoning
0.012000
A dual interpretation for direct binary search and its implications for tone reproduction and texture quality · IEEE Trans. Image Process. 2000
Rendering › perceptual rendering
tone reproduction
0.012000
A dual interpretation for direct binary search and its implications for tone reproduction and texture quality · IEEE Trans. Image Process. 2000

Methods — techniques the papers use, named apart from their topics

perceptual filtering · 0.0mean-squared error minimization · 0.0
YearPublicationVenuePosition
2000 A dual interpretation for direct binary search and its implications for tone reproduction and texture quality
abstract
The direct binary search (DBS) algorithm employs a search heuristic to minimize the mean-squared perceptually filtered error between the halftone and continuous-tone original images. Based on an efficient method for evaluating the effect on the mean squared error of trial changes to the halftone image, we show that DBS also minimizes in a pointwise sense the absolute error under the same visual model, but at twice the viewing distance associated with the mean-squared error metric. This dual interpretation sheds light on the convergence properties of the algorithm, and clearly explains the tone bias that has long been observed with halftoning algorithms of this type. It also demonstrates how tone bias and texture quality are linked via the scale parameter, the product of printer resolution and viewing distance. Finally, we show how the tone bias can be eliminated by tone-correcting the continuous-tone image prior to halftoning it.
David J. Lieberman, Jan P. Allebach
IEEE Trans. Image Process.1
1998 Model based Direct Binary Search Halftone Optimization with a Dual Interpretation
abstract
The direct binary search (DBS) algorithm is an iterative method designed to minimize one metric of error between the grayscale original and halftone image. This metric incorporates a model for the human visual system. To achieve the optimization, an initial halftone is adjusted until a local minimum of the metric is achieved at each pixel. However this local minimum can be shown to simultaneously minimize another metric of error using another visual model; this alternative metric and visual model combination are referred to as the dual interpretation of DBS. An analysis of this dual reveals the origin of tone reproduction bias in DBS. Many model based halftoning algorithms are effected by this problem. The dual can also be used to quantify the perceived tone reproduction capabilities of DBS and provides insight on why DBS yield very high quality halftones. Despite the complexity of the DBS algorithm it can be implemented with surprising efficiency. We demonstrate how the algorithm simultaneously exploits two different visual models and error metrics to efficiently yield very high quality halftones.
David J. Lieberman, Jan P. Allebach
ICIP (2)1
1997 Efficient Model Based Halftoning Using Direct Binary Search
abstract
The direct binary search (DBS) algorithm is an iterative method which minimizes a metric of error between the grayscale original and halftone image. This is accomplished by adjusting an initial halftone until a local minimum of the metric is achieved at each pixel. The metric incorporates a model for the human visual system (HVS). In general, the DBS time complexity and halftone quality depend on three factors: the HVS model parameters, the choice of initial halftone, and the search strategy used to update the halftone. Despite the complexity of the DBS algorithm, it can be implemented with surprising efficiency. We demonstrate how the algorithm exploits the model for the HVS to efficiently yield very high quality halftones.
David J. Lieberman, Jan P. Allebach
ICIP (1)1