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Paulo Alvito

dblp:10/9255 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0002-4830-2089ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 since 2021Artificial intelligence and machine learning · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Human-robot interaction · 89% Health and well-being technologies · 11%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › assistive robotics
robot-assisted therapy
0.512021
Predictable Robots for Autistic Children - Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot Engagement · ACM Trans. Comput. Hum. Interact. 2021
Human-robot interaction
social robot
0.322014
The development and real-world deployment of FROG, the fun robotic outdoor guide · HRI 2014
Designing interruptive behaviors of a public environmental monitoring robot · HRI 2011
Human-robot interaction › service robot
guide robot
0.212014
The development and real-world deployment of FROG, the fun robotic outdoor guide · HRI 2014
Health and well-being technologies
autism therapy
0.112021
Predictable Robots for Autistic Children - Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot Engagement · ACM Trans. Comput. Hum. Interact. 2021
Human-robot interaction
affective interaction
0.112014
The development and real-world deployment of FROG, the fun robotic outdoor guide · HRI 2014

Methods — techniques the papers use, named apart from their topics

eye tracking · 0.5behavioral engagement measurement · 0.5facial feature detection · 0.2augmented reality · 0.2design research · 0.1
YearPublicationVenuePosition
2021 Predictable Robots for Autistic Children - Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot Engagement
abstract
Predictability is important to autistic individuals, and robots have been suggested to meet this need as they can be programmed to be predictable, as well as elicit social interaction. The effectiveness of robot-assisted interventions designed for social skill learning presumably depends on the interplay between robot predictability, engagement in learning, and the individual differences between different autistic children. To better understand this interplay, we report on a study where 24 autistic children participated in a robot-assisted intervention. We manipulated the variance in the robot’s behaviour as a way to vary predictability, and measured the children’s behavioural engagement, visual attention, as well as their individual factors. We found that the children will continue engaging in the activity behaviourally, but may start to pay less visual attention over time to activity-relevant locations when the robot is less predictable. Instead, they increasingly start to look away from the activity. Ultimately, this could negatively influence learning, in particular for tasks with a visual component. Furthermore, severity of autistic features and expressive language ability had a significant impact on behavioural engagement. We consider our results as preliminary evidence that robot predictability is an important factor for keeping children in a state where learning can occur.
Bob Schadenberg, Dennis Reidsma, Vanessa Evers, Daniel P. Davison, Jamy Li, Dirk Heylen, Carlos Neves 0004, Paulo Alvito, Jie Shen 0008, Maja Pantic, Björn W. Schuller, Nicholas Cummins, Vlad Olaru, Cristian Sminchisescu, Snezana Babovic, Suncica Petrovic, Aurelie Baranger, Alria Williams, Alyssa Alcorn, Elizabeth Pellicano
ACM Trans. Comput. Hum. Interact.8
2014 The development and real-world deployment of FROG, the fun robotic outdoor guide
abstract
This video details the development of an intelligent outdoor Guide robot. The main objective is to deploy an innovative robotic guide which is not only able to show information, but to react to the affective states of the users, and to offer location-based services using augmented reality. The scientific challenges concern autonomous outdoor navigation and localization, robust 24/7 operation, affective interaction with visitors through outdoor human and facial feature detection as well as engaging interactive behaviors in an ongoing non-verbal dialogue with the user.
Vanessa Evers, Nuno Menezes, Luis Merino, Dariu Gavrila, Fernando Nabais, Maja Pantic, Paulo Alvito, Daphne E. Karreman
HRI7
2011 Designing interruptive behaviors of a public environmental monitoring robot
abstract
This paper reports ongoing research to inform the design of a social robot to monitor levels of pollutant gasses in the air. Next to licensed environmental agents and immobile chemical sensors, mobile technologies such as robotic agents are needed to collect complaints and smell descriptions from humans in urban industrial areas. These robots will interact with members of the public and ensure responsiveness and accuracy of responses. For robots to be accepted as representative environmental monitoring agents and for people to comply with robot instructions in the case of a calamity, social skills will be important. In this paper we will describe the intelligent environment the environmental robot is part of and discuss preliminary work to understand in what way robot interruptions can be mitigated with help of social robot behaviors.
Vanessa Evers, Roelof Anne Jelle de Vries, Paulo Alvito
HRI3