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Oleksandr Lobunets

dblp:10/9309 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 49% Interaction techniques and input · 28% Games and playful interaction · 23%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › touch interaction
multi-touch interaction
0.112011
Evaluating a smart working environment with a digital card game prototype · CSCW 2011
Games and playful interaction › interactive art
interactive dance performance
0.112015
The Smartphone Project: An Augmented Dance Performance · CHI 2015

Methods — techniques the papers use, named apart from their topics

user study · 0.3system design · 0.1
YearPublicationVenuePosition
2015 The Smartphone Project: An Augmented Dance Performance
abstract
The Smartphone Project (TSP) is an interactive dance-performance in a professional setting that exploits the communication channels provided by smartphone-apps as a new material in the dance-theatre domain. We present an account of the experience and its staging. Based on an initial study with 36 participants from the audience, we present results and discuss lessons learned from this project that might guide similar future work.
Leif Oppermann, Clemens Putschli, Constantin Brosda, Oleksandr Lobunets, Fabien Prioville
CHI4
2011 Evaluating a smart working environment with a digital card game prototype
abstract
This paper presents a digital card game that utilizes different multi-touch interaction devices to experience and evaluate cooperative user interactions. Goal of this approach is the exploration of a smart cooperation environment of interconnected devices. We present the system design and implementation as well as an initial user study that indicates the applicability of our approach.
Oleksandr Lobunets, Wolfgang Prinz
CSCW1