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François Labelle

dblp:11/2956 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 2 · 2 first-authorSystems, architecture and hardware · 1Software engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Computational geometry · 100%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Storage systems · 56% Distributed systems · 31% Cloud and datacenter computing · 14%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 87% Computer animation and physical simulation · 13%

Topics — the 15 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Storage systems › flash and SSD › flash memory
flash storage
0.212013
Janus: Optimal Flash Provisioning for Cloud Storage Workloads · USENIX ATC 2013
Distributed systems
fault tolerance
0.112010
Availability in Globally Distributed Storage Systems · OSDI 2010
Computational geometry
geometric modeling and processing
0.122006
Sliver removal by lattice refinement · SCG 2006
Anisotropic voronoi diagrams and guaranteed-quality anisotropic mesh generation · SCG 2003
Computational geometry
mesh generation
0.122006
Sliver removal by lattice refinement · SCG 2006
Anisotropic voronoi diagrams and guaranteed-quality anisotropic mesh generation · SCG 2003
Geometric modeling and processing
mesh generation
0.112007
Isosurface stuffing: fast tetrahedral meshes with good dihedral angles · ACM Trans. Graph. 2007
Geometric modeling and processing › mesh generation
tetrahedral meshing
0.112007
Isosurface stuffing: fast tetrahedral meshes with good dihedral angles · ACM Trans. Graph. 2007
Computational geometry › mesh generation
delaunay refinement
0.112006
Sliver removal by lattice refinement · SCG 2006
Computational geometry › mesh generation
sliver removal
0.112006
Sliver removal by lattice refinement · SCG 2006
Cloud and datacenter computing
cloud storage
0.012013
Janus: Optimal Flash Provisioning for Cloud Storage Workloads · USENIX ATC 2013
Computational geometry › mesh generation
anisotropic mesh generation
0.012003
Anisotropic voronoi diagrams and guaranteed-quality anisotropic mesh generation · SCG 2003
Computational geometry › voronoi diagram
anisotropic voronoi diagrams
0.012003
Anisotropic voronoi diagrams and guaranteed-quality anisotropic mesh generation · SCG 2003
Computational geometry
geometric data structures
0.012003
Anisotropic voronoi diagrams and guaranteed-quality anisotropic mesh generation · SCG 2003
Computational geometry
voronoi diagram
0.012003
Anisotropic voronoi diagrams and guaranteed-quality anisotropic mesh generation · SCG 2003
Storage systems
distributed storage
0.012010
Availability in Globally Distributed Storage Systems · OSDI 2010
Computer animation and physical simulation
fluid simulation
0.012007
Isosurface stuffing: fast tetrahedral meshes with good dihedral angles · ACM Trans. Graph. 2007

Methods — techniques the papers use, named apart from their topics

marching cubes · 0.1computer-assisted proof · 0.1
YearPublicationVenuePosition
2013 Janus: Optimal Flash Provisioning for Cloud Storage Workloads
Christoph Albrecht, Arif Merchant, Murray Stokely, Muhammad Waliji, François Labelle, Nate Coehlo, Xudong Shi 0003, Eric Schrock
USENIX ATC5
2010 Availability in Globally Distributed Storage Systems
Daniel Ford, François Labelle, Florentina I. Popovici, Murray Stokely, Van-Anh Truong, Luiz Barroso, Carrie Grimes, Sean Quinlan
OSDI2
2007 Isosurface stuffing: fast tetrahedral meshes with good dihedral angles
abstract
The isosurface stuffing algorithm fills an isosurface with a uniformly sized tetrahedral mesh whose dihedral angles are bounded between 10.7° and 164.8°, or (with a change in parameters) between 8.9° and 158.8°. The algorithm is whip fast, numerically robust, and easy to implement because, like Marching Cubes, it generates tetrahedra from a small set of precomputed stencils. A variant of the algorithm creates a mesh with internal grading: on the boundary, where high resolution is generally desired, the elements are fine and uniformly sized, and in the interior they may be coarser and vary in size. This combination of features makes isosurface stuffing a powerful tool for dynamic fluid simulation, large-deformation mechanics, and applications that require interactive remeshing or use objects defined by smooth implicit surfaces. It is the first algorithm that rigorously guarantees the suitability of tetrahedra for finite element methods in domains whose shapes are substantially more challenging than boxes. Our angle bounds are guaranteed by a computer-assisted proof. If the isosurface is a smooth 2-manifold with bounded curvature, and the tetrahedra are sufficiently small, then the boundary of the mesh is guaranteed to be a geometrically and topologically accurate approximation of the isosurface.
François Labelle, Jonathan Richard Shewchuk
ACM Trans. Graph.1
2006 Sliver removal by lattice refinement
abstract
I present an algorithm that can provably eliminate slivers in the interior of a tetrahedral mesh, leaving only tetrahedra with dihedral angles between 30 and 135 degrees and radius-edge ratios of at most 1.368, except near the boundary. In comparison, previous bounds on dihedral angles were microscopic. The final mesh can respect specified input vertices and a user-defined sizing function. The algorithm comes with a bound on the sizes of the features it creates, and can provably grade from small to large tetrahedra.
François Labelle
SCG1
2003 Anisotropic voronoi diagrams and guaranteed-quality anisotropic mesh generation
abstract
We introduce anisotropic Voronoi diagrams, a generalization of multiplicatively weighted Voronoi diagrams suitable for generating guaranteed-quality meshes of domains in which long, skinny triangles are required, and where the desired anisotropy varies over the domain. We discuss properties of anisotropic Voronoi diagrams of arbitrary dimensionality---most notably circumstances in which a site can see its entire Voronoi cell. In two dimensions, the anisotropic Voronoi diagram dualizes to a triangulation under these same circumstances. We use these properties to develop an algorithm for anisotropic triangular mesh generation in which no triangle has an angle smaller than 20A, as measured from the skewed perspective of any point in the triangle.
François Labelle, Jonathan Richard Shewchuk
SCG1