Demo Data from SIGIR 2026 / reviewers in the wild / expert
Steve Vallerand
dblp:11/4898
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
stereo vision |
0.0 | 1 | 2003 | Binocular Vision-Based Augmented Reality System with an Increased Registration Depth Using Dynamic Correction of Feature Positions · VR 2003 |
Geometric modeling and processing › registration
augmented reality registration |
0.0 | 1 | 2003 | Binocular Vision-Based Augmented Reality System with an Increased Registration Depth Using Dynamic Correction of Feature Positions · VR 2003 |
Geometric modeling and processing › registration
vision-based registration |
0.0 | 1 | 2003 | Binocular Vision-Based Augmented Reality System with an Increased Registration Depth Using Dynamic Correction of Feature Positions · VR 2003 |
Methods — techniques the papers use, named apart from their topics
stereoscopic vision · 0.1monocular vision · 0.1feature point correction · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Binocular Vision-Based Augmented Reality System with an Increased Registration Depth Using Dynamic Correction of Feature PositionsabstractIn vision-based augmented reality systems, the relationship between the real and virtual worlds needs to be estimated to perform the registration of the virtual objects. This paper suggests a registration method which increases the registration depth of video see-through augmented reality systems using binocular cameras. The method uses both monocular and stereoscopic vision-based techniques in order to perform the registration. Also, the registration method can be combined with a facultative correction of the 2D positions of the feature points. The correction increases the stability and the accuracy of the proposed registration method. Steve Vallerand, Masayuki Kanbara, Naokazu Yokoya |
VR | 1 |