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Hyuk Kang

dblp:116/6430 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 56% Legged, aerial and field robots · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots
humanoid motion generation
0.112012
Humanoid motion optimization via nonlinear dimension reduction · ICRA 2012
Robotics › Motion planning and robot control
trajectory optimization
0.112012
Humanoid motion optimization via nonlinear dimension reduction · ICRA 2012
Robotics › Motion planning and robot control
motion constraint
0.012012
Humanoid motion optimization via nonlinear dimension reduction · ICRA 2012

Methods — techniques the papers use, named apart from their topics

variance tubes · 0.1nonlinear dimensionality reduction · 0.1gaussian process latent variable model · 0.1
YearPublicationVenuePosition
2012 Humanoid motion optimization via nonlinear dimension reduction
abstract
This paper examines the extent to which nonlinear dimension reduction techniques from machine learning can be exploited to determine dynamically optimal motions for high degree of freedom systems. Using the Gaussian Process Latent Variable Model (GPLVM) to learn the low-dimensional embedding, and a density function that provides a nonlinear mapping from the low-dimensional latent space to the full-dimensional pose space, we determine optimal motions by optimizing in the latent space, and mapping the optimal latent space trajectory to the pose space. The notion of variance tubes are developed to ensure that kinematic and other constraints are appropriately satisfied without sacrificing naturalness or richness of the motions. Case studies involving a 62-dof humanoid performing two sports motions—a golf swing and throwing a baseball—demonstrate that our method can be a highly effective and computationally efficient method for generating dynamically optimal motions.
Hyuk Kang, Frank C. Park 0001
ICRA1