Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yuhan Li 0009
dblp:116/8661-9
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d human reconstruction |
0.8 | 1 | 2024 | VS: Reconstructing Clothed 3D Human from Single Image via Vertex Shift · CVPR 2024 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | VS: Reconstructing Clothed 3D Human from Single Image via Vertex Shift · CVPR 2024 |
Computer vision › 3D vision › 3d human reconstruction
clothed human reconstruction |
0.8 | 1 | 2024 | VS: Reconstructing Clothed 3D Human from Single Image via Vertex Shift · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction
single-image reconstruction |
0.8 | 1 | 2024 | VS: Reconstructing Clothed 3D Human from Single Image via Vertex Shift · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
implicit function · 0.8graph convolutional network · 0.8deformation · 0.8SMPL-X · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ClothHMR: 3D Mesh Recovery of Humans in Diverse Clothing from Single ImageabstractWith 3D data rapidly emerging as an important form of multimedia information, 3D human mesh recovery technology has also advanced accordingly. However, current methods mainly focus on handling humans wearing tight clothing and perform poorly when estimating body shapes and poses under diverse clothing, especially loose garments. To this end, we make two key insights: (1) tailoring clothing to fit the human body can mitigate the adverse impact of clothing on 3D human mesh recovery, and (2) utilizing human visual information from large foundational models can enhance the generalization ability of the estimation. Based on these insights, we propose ClothHMR, to accurately recover 3D meshes of humans in diverse clothing. ClothHMR primarily consists of two modules: clothing tailoring (CT) and FHVM-based mesh recovering (MR). The CT module employs body semantic estimation and body edge prediction to tailor the clothing, ensuring it fits the body silhouette. The MR module optimizes the initial parameters of the 3D human mesh by continuously aligning the intermediate representations of the 3D mesh with those inferred from the foundational human visual model (FHVM). ClothHMR can accurately recover 3D meshes of humans wearing diverse clothing, precisely estimating their body shapes and poses. Experimental results demonstrate that ClothHMR significantly outperforms existing state-of-the-art methods across benchmark datasets and in-the-wild images. Additionally, a web application for online fashion and shopping powered by ClothHMR is developed, illustrating that ClothHMR can effectively serve real-world usage scenarios. The code and model for ClothHMR are available at: https://github.com/starVisionTeam/ClothHMR. Yunqi Gao, Leyuan Liu 0001, Yuhan Li 0009, Changxin Gao, Yuanyuan Liu 0004, Jingying Chen 0001 |
ICMR | 3 |
| 2024 | VS: Reconstructing Clothed 3D Human from Single Image via Vertex ShiftabstractVarious applications require high-fidelity and artifact free 3D human reconstructions. However, current implicit function-based methods inevitably produce artifacts while existing deformation methods are difficult to reconstruct high-fidelity humans wearing loose clothing. In this paper, we propose a two-stage deformation method named Vertex Shift (VS) for reconstructing clothed 3D humans from single images. Specifically, VS first stretches the estimated SMPL-X mesh into a coarse 3D human model using shift fields inferred from normal maps, then refines the coarse 3D human model into a detailed 3D human model via a graph convolutional network embedded with implicit-function-learned features. This “stretch-refine” strategy addresses large deformations required for reconstructing loose clothing and delicate deformations for recovering intricate and detailed surfaces, achieving high-fidelity reconstructions that faithfully convey the pose, clothing, and surface details from the input images. The graph convolutional network's ability to exploit neighborhood vertices coupled with the advantages inherited from the deformation methods ensure VS rarely produces artifacts like distortions and non-human shapes and never produces artifacts like holes, broken parts, and dismembered limbs. As a result, VS can reconstruct highfidelity and artifact-less clothed 3D humans from single images, even under scenarios of challenging poses and loose clothing. Experimental results on three benchmarks and two in-the-wild datasets demonstrate that VS significantly outperforms current state-of-the-art methods. The code and models of VS are available for research purposes at https://github.com/starVisionTeam/VS. Leyuan Liu 0001, Yuhan Li 0009, Yunqi Gao, Changxin Gao, Yuanyuan Liu 0004, Jingying Chen 0001 |
CVPR | 2 |