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Piyush Khandelwal

dblp:116/9295 · DBLP profile ↗
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10ranked-venue papers
3as first author
1since 2021 · last 2021
0000-0002-0045-2045ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Efficient and distributed learning · 37% Planning, search and constraint satisfaction · 29% Reinforcement learning · 17%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.522017
Designing Better Playlists with Monte Carlo Tree Search · AAAI 2017
On the Analysis of Complex Backup Strategies in Monte Carlo Tree Search · ICML 2016
Machine learning › Efficient and distributed learning
model compression
0.512021
Efficient Real-Time Inference in Temporal Convolution Networks · ICRA 2021
Machine learning › Efficient and distributed learning › inference efficiency
real-time inference
0.512021
Efficient Real-Time Inference in Temporal Convolution Networks · ICRA 2021
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning
0.312017
Dynamically Constructed (PO)MDPs for Adaptive Robot Planning · AAAI 2017
Machine learning › Reinforcement learning
markov decision process
0.312017
Dynamically Constructed (PO)MDPs for Adaptive Robot Planning · AAAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
planning under uncertainty
0.312017
Dynamically Constructed (PO)MDPs for Adaptive Robot Planning · AAAI 2017
Machine learning › Efficient and distributed learning
inference efficiency
0.112021
Efficient Real-Time Inference in Temporal Convolution Networks · ICRA 2021
Machine learning › Deep learning architectures and training › convolutional neural network › convolutional neural network architecture
temporal convolutional network
0.112021
Efficient Real-Time Inference in Temporal Convolution Networks · ICRA 2021
Robotics › Motion planning and robot control
robot planning
0.112017
Dynamically Constructed (PO)MDPs for Adaptive Robot Planning · AAAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
probabilistic planning
0.112016
On the Analysis of Complex Backup Strategies in Monte Carlo Tree Search · ICML 2016

Methods — techniques the papers use, named apart from their topics

monte carlo tree search · 0.6temporal convolution network · 0.5RT-TCN algorithm · 0.5p-log · 0.3answer set programming · 0.3monte carlo averaging · 0.2complex return strategies · 0.2UCT · 0.2
YearPublicationVenuePosition
2021 Efficient Real-Time Inference in Temporal Convolution Networks
abstract
It has been recently demonstrated that Temporal Convolution Networks (TCNs) provide state-of-the-art results in many problem domains where the input data is a time-series. TCNs typically incorporate information from a long history of inputs (the receptive field) into a single output using many convolution layers. Real-time inference using a trained TCN can be challenging on devices with limited compute and memory, especially if the receptive field is large. This paper introduces the RT-TCN algorithm that reuses the output of prior convolution operations to minimize the computational requirements and persistent memory footprint of a TCN during real-time inference. We also show that when a TCN is trained using time slices of the input time-series, it can be executed in realtime continually using RT-TCN. In addition, we provide TCN architecture guidelines that ensure that real-time inference can be performed within memory and computational constraints.
Piyush Khandelwal, James MacGlashan, Peter R. Wurman, Peter Stone 0001
ICRA1
2019 Task planning in robotics: an empirical comparison of PDDL- and ASP-based systems
abstract
Robots need task planning algorithms to sequence actions toward accomplishing goals that are impossible through individual actions. Off-the-shelf task planners can be used by intelligent robotics practitioners to solve a variety of planning problems. However, many different planners exist, each with different strengths and weaknesses, and there are no general rules for which planner would be best to apply to a given problem. In this study, we empirically compare the performance of state-of-the-art planners that use either the planning domain description language (PDDL) or answer set programming (ASP) as the underlying action language. PDDL is designed for task planning, and PDDL-based planners are widely used for a variety of planning problems. ASP is designed for knowledge-intensive reasoning, but can also be used to solve task planning problems. Given domain encodings that are as similar as possible, we find that PDDL-based planners perform better on problems with longer solutions, and ASP-based planners are better on tasks with a large number of objects or tasks in which complex reasoning is required to reason about action preconditions and effects. The resulting analysis can inform selection among general-purpose planning systems for particular robot task planning domains.
Yuqian Jiang, Shiqi Zhang 0001, Piyush Khandelwal, Peter Stone 0001
Frontiers Inf. Technol. Electron. Eng.3
2017 Designing Better Playlists with Monte Carlo Tree Search
Elad Liebman, Piyush Khandelwal, Maytal Saar-Tsechansky, Peter Stone 0001
AAAI2
2017 Dynamically Constructed (PO)MDPs for Adaptive Robot Planning
abstract
To operate in human-robot coexisting environments, intelligent robots need to simultaneously reason with commonsense knowledge and plan under uncertainty. Markov decision processes (MDPs) and partially observable MDPs (POMDPs), are good at planning under uncertainty toward maximizing long-term rewards; P-LOG, a declarative programming language under Answer Set semantics, is strong in commonsense reasoning. In this paper, we present a novel algorithm called iCORPP to dynamically reason about, and construct (PO)MDPs using P-LOG. iCORPP successfully shields exogenous domain attributes from (PO)MDPs, which limits computational complexity and enables (PO)MDPs to adapt to the value changes these attributes produce. We conduct a number of experimental trials using two example problems in simulation and demonstrate iCORPP on a real robot. Results show significant improvements compared to competitive baselines.
Shiqi Zhang 0001, Piyush Khandelwal, Peter Stone 0001
AAAI2
2016 On the Analysis of Complex Backup Strategies in Monte Carlo Tree Search
abstract
Over the past decade, Monte Carlo Tree Search (MCTS) and specifically Upper Confidence Bound in Trees (UCT) have proven to be quite effective in large probabilistic planning domains. In this paper, we focus on how values are backpropagated in the MCTS tree, and apply complex return strategies from the Reinforcement Learning (RL) literature to MCTS, producing 4 new MCTS variants. We demonstrate that in some probabilistic planning benchmarks from the International Planning Competition (IPC), selecting a MCTS variant with a backup strategy different from Monte Carlo averaging can lead to substantially better results. We also propose a hypothesis for why different backup strategies lead to different performance in particular environments, and manipulate a carefully structured grid-world domain to provide empirical evidence supporting our hypothesis.
Piyush Khandelwal, Elad Liebman, Scott Niekum, Peter Stone 0001
ICML1
2015 Mobile Robot Planning Using Action Language BC with an Abstraction Hierarchy
Shiqi Zhang 0001, Fangkai Yang, Piyush Khandelwal, Peter Stone 0001
LPNMR3
2013 The 2012 UT Austin Villa Code Release
Samuel Barrett, Katie Genter, Yuchen He 0003, Todd Hester, Piyush Khandelwal, Jacob Menashe, Peter Stone 0001
RoboCup5
2012 HyperNEAT-GGP: a hyperNEAT-based atari general game player
abstract
This paper considers the challenge of enabling agents to learn with as little domain-specific knowledge as possible. The main contribution is HyperNEAT-GGP, a HyperNEAT-based General Game Playing approach to Atari games. By leveraging the geometric regularities present in the Atari game screen, HyperNEAT effectively evolves policies for playing two different Atari games, Asterix and Freeway. Results show that HyperNEAT-GGP outperforms existing benchmarks on these games. HyperNEAT-GGP represents a step towards the ambitious goal of creating an agent capable of learning and seamlessly transitioning between many different tasks.
Matthew J. Hausknecht, Piyush Khandelwal, Risto Miikkulainen, Peter Stone 0001
GECCO2
2012 UT Austin Villa 2012: Standard Platform League World Champions
Samuel Barrett, Katie Genter, Yuchen He 0003, Todd Hester, Piyush Khandelwal, Jacob Menashe, Peter Stone 0001
RoboCup5
2011 A Low Cost Ground Truth Detection System for RoboCup Using the Kinect
Piyush Khandelwal, Peter Stone 0001
RoboCup1