Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ulrich Frick
dblp:117/1302
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-9606-0467ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
1 paper |
Web and mobile security · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › social media
social media interaction |
0.3 | 1 | 2025 | InstaTrust or InstaTrap: How relationships and developmental tasks affect young adults' phishing susceptibility on Instagram · Int. J. Hum. Comput. Stud. 2025 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | InstaTrust or InstaTrap: How relationships and developmental tasks affect young adults' phishing susceptibility on Instagram
Jennifer Klütsch, Luise Haehn, Annika Kreuder, Christian Böffel, Ulrich Frick, Sabine J. Schlittmeier |
Int. J. Hum. Comput. Stud. | 5 |
| 2023 | Concept and Requirements for an Educational Serious Game Teaching Pandemic ManagementabstractThe last three years showed that a deep understanding of pandemics, how they spread, and how they can be managed is of utmost importance. However, teaching students such complex topics is hard and cumbersome. Studies from other domains have already found, that students highly benefit from game-based learning approaches. Therefore, we developed a concept for a serious game, teaching students pandemic management. In this paper, we introduce our core gameplay concept, the methods of how requirements for such a serious game were derived as well as the final system architecture we developed to meet the identified requirements. We believe that such a game-based learning approach may significantly improve the understanding of pandemics and how to properly manage decisions in such a complex scenario. Maximilian Karthan, Daniel Hieber, Annika Kreuder, Ulrich Frick, Rüdiger Pryss, Johannes Schobel |
CBMS | 4 |
| 2019 | Comprehension of business process models: Insight into cognitive strategies via eye tracking
Miles Tallon, Michael Winter 0002, Rüdiger Pryss, Katrin Rakoczy, Manfred Reichert, Mark W. Greenlee, Ulrich Frick |
Expert Syst. Appl. | 7 |