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Ulrich Frick

dblp:117/1302 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-9606-0467ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Web and mobile security · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social media
social media interaction
0.312025
InstaTrust or InstaTrap: How relationships and developmental tasks affect young adults' phishing susceptibility on Instagram · Int. J. Hum. Comput. Stud. 2025
YearPublicationVenuePosition
2025 InstaTrust or InstaTrap: How relationships and developmental tasks affect young adults' phishing susceptibility on Instagram
Jennifer Klütsch, Luise Haehn, Annika Kreuder, Christian Böffel, Ulrich Frick, Sabine J. Schlittmeier
Int. J. Hum. Comput. Stud.5
2023 Concept and Requirements for an Educational Serious Game Teaching Pandemic Management
abstract
The last three years showed that a deep understanding of pandemics, how they spread, and how they can be managed is of utmost importance. However, teaching students such complex topics is hard and cumbersome. Studies from other domains have already found, that students highly benefit from game-based learning approaches. Therefore, we developed a concept for a serious game, teaching students pandemic management. In this paper, we introduce our core gameplay concept, the methods of how requirements for such a serious game were derived as well as the final system architecture we developed to meet the identified requirements. We believe that such a game-based learning approach may significantly improve the understanding of pandemics and how to properly manage decisions in such a complex scenario.
Maximilian Karthan, Daniel Hieber, Annika Kreuder, Ulrich Frick, Rüdiger Pryss, Johannes Schobel
CBMS4
2019 Comprehension of business process models: Insight into cognitive strategies via eye tracking
Miles Tallon, Michael Winter 0002, Rüdiger Pryss, Katrin Rakoczy, Manfred Reichert, Mark W. Greenlee, Ulrich Frick
Expert Syst. Appl.7