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Scott Heath

dblp:117/2317 · DBLP profile ↗
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10ranked-venue papers
4as first author
0since 2021 · last 2018
0000-0003-3882-4614ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 4 first-authorSystems, architecture and hardware · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Human-robot interaction · 47% Interaction techniques and input · 21% Learning and educational technologies · 16%
Artificial intelligence
2 papers
Vision and language · 44% Multi-agent systems · 30% Robot navigation and mapping · 25%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
child-robot interaction
0.632016
Social Cardboard: Pretotyping a Social Ethnodroid in the Wild · HRI 2016
Hand in Hand: Tools and techniques for understanding children's touch with a social robot · HRI 2016
Lingodroids: Investigating Grounded Color Relations using a Social Robot for Children · HRI 2016
Interaction techniques and input
touch interaction
0.322016
Discovering Patterns of Touch: A Case Study for Visualization-Driven Analysis in Human-Robot Interaction · HRI 2016
Hand in Hand: Tools and techniques for understanding children's touch with a social robot · HRI 2016
Knowledge, reasoning and agents › Multi-agent systems
robot language learning
0.322013
Communication between Lingodroids with different cognitive capabilities · ICRA 2013
Lingodroids: Learning terms for time · ICRA 2012
Computer vision › Vision and language › visual grounding › language grounding
spatial language grounding
0.322013
Communication between Lingodroids with different cognitive capabilities · ICRA 2013
Lingodroids: Learning terms for time · ICRA 2012
Learning and educational technologies
language learning
0.212016
Lingodroids: Investigating Grounded Color Relations using a Social Robot for Children · HRI 2016
User interface design and tools
visualization
0.212016
Discovering Patterns of Touch: A Case Study for Visualization-Driven Analysis in Human-Robot Interaction · HRI 2016
Robotics › Robot navigation and mapping › robot mapping
topological mapping
0.222013
Communication between Lingodroids with different cognitive capabilities · ICRA 2013
Lingodroids: Learning terms for time · ICRA 2012
Computer vision › Vision and language › temporal grounding
temporal language grounding
0.112012
Lingodroids: Learning terms for time · ICRA 2012
Human-robot interaction
robot design
0.112016
Social Cardboard: Pretotyping a Social Ethnodroid in the Wild · HRI 2016
Human-robot interaction
social robot
0.112016
Hand in Hand: Tools and techniques for understanding children's touch with a social robot · HRI 2016
Robotics › Robot navigation and mapping
occupancy grid mapping
0.012013
Communication between Lingodroids with different cognitive capabilities · ICRA 2013

Methods — techniques the papers use, named apart from their topics

quantitative analysis · 0.5qualitative analysis · 0.5wizard-of-oz · 0.2user study · 0.2raster-based visualization · 0.2pretotyping · 0.2non-parametric lexicon learning · 0.2probabilistic filter · 0.2continuous attractor network · 0.2social interaction · 0.1
YearPublicationVenuePosition
2018 PiRat: An Autonomous Framework for Studying Social Behaviour in Rats and Robots
abstract
The use of robots, as a social stimulus, provides several advantages over using another animal. In particular, for rat-robot studies, robots can produce social behaviour that is reproducible across trials. In the current work, we outline a framework for rat-robot interaction studies, that consists of a novel rat-sized robot (PiRat), models of robotic behavior, and a position tracking system for both robot and rat. We present the design of the framework, including constraints on autonomy, latency, and control. We pilot tested our framework by individually running the robot rat with eight different rats, first through a habituation stage, and then with PiRat performing two different types of behaviour - avoiding and frequently approaching. We evaluate the performance of the framework on latency and autonomy, and on the ability to influence the behaviour of individual rats. We find that the framework performs well on its constraints, engages some of the rats (according to the number of meetings), and features a control scheme that produces reproducible behaviour in rats. These features represent a first demonstration of a closed-loop rat-robot framework.
Scott Heath, Carlos Andres Ramirez-Brinez, Joshua T. Arnold, Ola Olsson, Jonathon Taufatofua, Pauline Pounds, Janet Wiles, Eric Leonardis, Emanuel Gygi, Estelita Leija, Laleh Quinn, Andrea Chiba
IROS1
2018 Designing for Robust Movement in a Child-Friendly Robot
abstract
Motion is a critical aspect of communication, required to create natural interactions between humans and robots. Robots for the classroom pose several constraints on motion, which make them challenging to design, including maintaining the safety of the child and the robot, responding in a timely fashion, and creating motions that are expressive and not scary. In this paper we present the mechanical design of a social robot and demonstrate that it is capable of safe motion within the proximity of children through analysis and empirical testing of the arms. The robot has a novel mechanical design for its two arms, which include torso-mounted, back-drivable, torque-limited stepper motors. The results suggest that our design succeeds at increasing safety levels while enabling the use of socially acceptable speeds of motion during the interaction. This study implies that the design of robotic agents for social interaction with children should consider the design of mechanical features that enable safe contact between the human and the robot while not limiting the robot to slow motions that would impair the timing of the interaction.
Jonathon Taufatofua, Scott Heath, Carlos Andres Ramirez-Brinez, Kristyn Sommer, Gautier Durantin, Wilson Kong, Janet Wiles, Pauline Pounds
IROS2
2016 Lingodroids: Investigating Grounded Color Relations using a Social Robot for Children
abstract
Language can be a useful tool for social robots as part of their repertoire of social engagement. This late breaking report outlines preliminary studies into how a child can teach a robot lexicons for colors and color relations. The robot used is a minimal social robot, made from cardboard and foam, that interacts with the children through a simple color naming game. Distributed, non-parametric lexicons similar to those used in previous language learning robot studies are used to store links between words and colors. We visually present the resulting lexicons and highlight the issues that have arisen from this preliminary study and how they can be resolved for future studies. The results of this study indicate that children can teach a social robot lexicons, allowing the children and robot to develop a shared set of symbols for color.
Scott Heath, Kristyn Hensby, Marie Boden, Jonathon Taufatofua, Jason Weigel, Janet Wiles
HRI1
2016 Hand in Hand: Tools and techniques for understanding children's touch with a social robot
abstract
Robots that facilitate touch by children have special requirements in terms of safety and robustness, but little is known about how and when children actually use touch with robots. Tools and techniques are required to sense the variety of children's touch and to interpret the volumes of data generated. This explorative user study investigated children's patterns of touch during game play with a robot. We examined where the children touch the robot and their patterns of touch over time, using a raster-based visualisation of each child's time series of touches, recording patterns of touch across different games and children. We found that children readily engage with the robot, in particular spontaneously touching the robot's hands more than any other area. This user study and the tools developed may aid future designs of robots to autonomously detect when they have been touched.
Kristyn Hensby, Janet Wiles, Marie Boden, Scott Heath, Mark Nielsen, Pauline Pounds, Joshua Riddell, Kristopher Rogers, Nikodem Rybak, Virginia P. Slaughter, Michael Smith 0003, Jonathon Taufatofua, Peter Worthy, Jason Weigel
HRI4
2016 Discovering Patterns of Touch: A Case Study for Visualization-Driven Analysis in Human-Robot Interaction
abstract
An important challenge in Human-Robot Interaction (HRI) is the analysis and interpretation of large volumes of data to inform the design process within a complex, multi-faceted research space. In this study, we explore how data visualization techniques can contribute to HRI methodology, particularly in terms of linking qualitative and quantitative analysis methods. Specifically, we present a case study demonstrating the visualization of touch data to identify potential patterns of interaction with a social robot intended for deployment in preschool classrooms.
Kristopher Rogers, Janet Wiles, Scott Heath, Kristyn Hensby, Jonathon Taufatofua
HRI3
2016 Social Cardboard: Pretotyping a Social Ethnodroid in the Wild
abstract
Pretotyping is a set of techniques, tools, and metrics for gauging the interest in a product, prior to full-scale development [1]. This late breaking report describes a pretotyping case study of an ethnodroid - a robot that functions as an ethnographer - intended to engage with young children and record their learning progress. The central requirement for the project is that the robot will be able to interact socially with children aged 1-6 years in tablet-based tasks. We developed a simple robot made of MDF (thick cardboard), added tablets for the face and torso, and controlled a scripted interaction using Wizard of Oz (WoZ). Children's engagement with the robot was tested in an early learning centre which provided a relatively structured environment (“in the lab”) and at a science fair which provided a relatively unconstrained setting (“in the wild”). The rapid testing revealed distinct effects in the children's attitudes and behaviors in the two user contexts and provided insights into form, sensors and analyses for the design process.
Janet Wiles, Peter Worthy, Kristyn Hensby, Marie Boden, Scott Heath, Pauline Pounds, Nikodem Rybak, Michael Smith 0003, Jonathon Taufatofua, Jason Weigel
HRI5
2014 Event-Based Visual Data Sets for Prediction Tasks in Spiking Neural Networks
Tingting (Amy) Gibson, Scott Heath, Robert P. Quinn, Alexia H. Lee, Joshua T. Arnold, Tharun S. Sonti, Andrew Whalley, George P. Shannon, Brian T. Song, James A. Henderson, Janet Wiles
ICANN2
2013 Communication between Lingodroids with different cognitive capabilities
abstract
Previous studies have shown how Lingodroids, language learning mobile robots, learn terms for space and time, connecting their personal maps of the world to a publically shared language. One caveat of previous studies was that the robots shared the same cognitive architecture, identical in all respects from sensors to mapping systems. In this paper we investigate the question of how terms for space can be developed between robots that have fundamentally different sensors and spatial representations. In the real world, communication needs to occur between agents that have different embodiment and cognitive capabilities, including different sensors, different representations of the world, and different species (including humans). The novel aspects of these studies is that one robot uses a forward facing camera to estimate appearance and uses a biologically inspired continuous attractor network to generate a topological map; the other robot uses a laser scanner to estimate range and uses a probabilistic filter approach to generate an occupancy grid. The robots hold conversations in different locations to establish a shared language. Despite their different ways of sensing and mapping the world, the robots are able to create coherent lexicons for the space around them.
Scott Heath, David Ball, Ruth Schulz, Janet Wiles
ICRA1
2012 Lingodroids: Learning terms for time
abstract
For humans and robots to communicate using natural language it is necessary for the robots to develop concepts and associated terms that correspond to the human use of words. Time and space are foundational concepts in human language, and to develop a set of words that correspond to human notions of time and space, it is necessary to take into account the way that they are used in natural human conversations, where terms and phrases such as `soon', `in a while', or `near' are often used. We present language learning robots called Lingodroids that can learn and use simple terms for time and space. In previous work, the Lingodroids were able to learn terms for space. In this work we extend their abilities by adding temporal variables which allow them to learn terms for time. The robots build their own maps of the world and interact socially to form a shared lexicon for location and duration terms. The robots successfully use the shared lexicons to communicate places and times to meet again.
Scott Heath, Ruth Schulz, David Ball, Janet Wiles
ICRA1
2010 A Navigating Rat Animat
David Ball, Scott Heath, Michael Milford, Gordon F. Wyeth, Janet Wiles
ALIFE2