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Wolfgang Thaller

dblp:117/4818 · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorArtificial intelligence and machine learning · 1Software engineering, systems software and programming languages · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 50% Segmentation and scene understanding · 50%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding › scene parsing
facade parsing
0.112012
Irregular lattices for complex shape grammar facade parsing · CVPR 2012
Computer vision › 3D vision › 3d scene reconstruction
urban reconstruction
0.112012
Irregular lattices for complex shape grammar facade parsing · CVPR 2012
Geometric modeling and processing › procedural modeling
shape grammar
0.112012
Irregular lattices for complex shape grammar facade parsing · CVPR 2012

Methods — techniques the papers use, named apart from their topics

mid-level object detector · 0.3low-level classifier · 0.3grammar inference · 0.3
YearPublicationVenuePosition
2016 Procedural mesh features applied to subdivision surfaces using graph grammars
Wolfgang Thaller, Ursula H. Augsdörfer, Dieter W. Fellner
Comput. Graph.1
2014 Procedural architecture using deformation-aware split grammars
René Zmugg, Wolfgang Thaller, Ulrich Krispel, Johannes Edelsbrunner, Sven Havemann, Dieter W. Fellner
Vis. Comput.2
2013 Deformation-Aware Split Grammars for Architectural Models
abstract
With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static pre-modeled assets, and rules apply only to planar surface parts. We present an extension to current split grammar systems that allows the generation of curved architecture through free-form deformations that can be introduced at any level in a grammar. Further subdivision rules can then adapt to these deformations to maintain length constraints, and repetitions can adjust to more or less space.
René Zmugg, Wolfgang Thaller, Ulrich Krispel, Johannes Edelsbrunner, Sven Havemann, Dieter W. Fellner
CW2
2013 Shape grammars on convex polyhedra
Wolfgang Thaller, Ulrich Krispel, René Zmugg, Sven Havemann, Dieter W. Fellner
Comput. Graph.1
2012 Irregular lattices for complex shape grammar facade parsing
abstract
High-quality urban reconstruction requires more than multi-view reconstruction and local optimization. The structure of facades depends on the general layout, which has to be optimized globally. Shape grammars are an established method to express hierarchical spatial relationships, and are therefore suited as representing constraints for semantic facade interpretation. Usually inference uses numerical approximations, or hard-coded grammar schemes. Existing methods inspired by classical grammar parsing are not applicable on real-world images due to their prohibitively high complexity. This work provides feasible generic facade reconstruction by combining low-level classifiers with mid-level object detectors to infer an irregular lattice. The irregular lattice preserves the logical structure of the facade while reducing the search space to a manageable size. We introduce a novel method for handling symmetry and repetition within the generic grammar. We show competitive results on two datasets, namely the Paris 2010 and the Graz 50. The former includes only Hausmannian, while the latter includes Classicism, Biedermeier, Historicism, Art Nouveau and post-modern architectural styles.
Hayko Riemenschneider, Ulrich Krispel, Wolfgang Thaller, Michael Donoser, Sven Havemann, Dieter W. Fellner, Horst Bischof
CVPR3
2004 Extending the Haskell foreign function interface with concurrency
abstract
A Haskell system that includes both the Foreign Function Interface and the Concurrent Haskell extension must consider how Concurrent Haskell threads map to external Operating System threads for the purposes of specifying in which thread a foreign call is made.Many concurrent languages take the easy route and specify a one-to-one correspondence between the language's own threads and external OS threads. However, OS threads tend to be expensive, so this choice can limit the performance and scalability of the concurrent language.The main contribution of this paper is a language design that provides a neat solution to this problem, allowing the implementor of the language enough flexibility to provide cheap lightweight threads, while still providing the programmer with control over the mapping between internal threads and external threads where necessary.
Simon Marlow, Simon L. Peyton Jones, Wolfgang Thaller
Haskell3