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Ido Zachevsky

dblp:117/8018 · DBLP profile ↗
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9ranked-venue papers
8as first author
0since 2021 · last 2019
0000-0002-7908-9807ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 8 first-authorSystems, architecture and hardware · 1Security and privacy · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video processing · 100%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › texture analysis
stochastic texture modeling
0.832019
Blind Deblurring of Natural Stochastic Textures Using an Anisotropic Fractal Model and Phase Retrieval Algorithm · IEEE Trans. Image Process. 2019
Statistics of Natural Stochastic Textures and Their Application in Image Denoising · IEEE Trans. Image Process. 2016
Single-Image Superresolution of Natural Stochastic Textures Based on Fractional Brownian Motion · IEEE Trans. Image Process. 2014
Image and video processing
texture analysis
0.832019
Blind Deblurring of Natural Stochastic Textures Using an Anisotropic Fractal Model and Phase Retrieval Algorithm · IEEE Trans. Image Process. 2019
Statistics of Natural Stochastic Textures and Their Application in Image Denoising · IEEE Trans. Image Process. 2016
Single-Image Superresolution of Natural Stochastic Textures Based on Fractional Brownian Motion · IEEE Trans. Image Process. 2014
Image and video processing › image restoration › image deblurring
blind image deblurring
0.412019
Blind Deblurring of Natural Stochastic Textures Using an Anisotropic Fractal Model and Phase Retrieval Algorithm · IEEE Trans. Image Process. 2019
Image and video processing › image restoration
image deblurring
0.412019
Blind Deblurring of Natural Stochastic Textures Using an Anisotropic Fractal Model and Phase Retrieval Algorithm · IEEE Trans. Image Process. 2019
Image and video processing › image restoration
image denoising
0.212016
Statistics of Natural Stochastic Textures and Their Application in Image Denoising · IEEE Trans. Image Process. 2016
Image and video processing › super-resolution
image super-resolution
0.212014
Single-Image Superresolution of Natural Stochastic Textures Based on Fractional Brownian Motion · IEEE Trans. Image Process. 2014
Image and video processing › super-resolution › image super-resolution
single image super-resolution
0.212014
Single-Image Superresolution of Natural Stochastic Textures Based on Fractional Brownian Motion · IEEE Trans. Image Process. 2014
Image and video processing
image restoration
0.222019
Blind Deblurring of Natural Stochastic Textures Using an Anisotropic Fractal Model and Phase Retrieval Algorithm · IEEE Trans. Image Process. 2019
Statistics of Natural Stochastic Textures and Their Application in Image Denoising · IEEE Trans. Image Process. 2016
Image and video processing › image restoration › image deblurring
blur kernel estimation
0.112019
Blind Deblurring of Natural Stochastic Textures Using an Anisotropic Fractal Model and Phase Retrieval Algorithm · IEEE Trans. Image Process. 2019
Image and video processing › image filtering › nonlinear diffusion
anisotropic diffusion
0.112016
Statistics of Natural Stochastic Textures and Their Application in Image Denoising · IEEE Trans. Image Process. 2016
Image and video processing
image enhancement
0.112014
Single-Image Superresolution of Natural Stochastic Textures Based on Fractional Brownian Motion · IEEE Trans. Image Process. 2014
Image and video processing › image enhancement › detail enhancement
texture enhancement
0.112014
Single-Image Superresolution of Natural Stochastic Textures Based on Fractional Brownian Motion · IEEE Trans. Image Process. 2014

Methods — techniques the papers use, named apart from their topics

fractional brownian motion · 0.4power spectral density estimation · 0.4phase retrieval · 0.4anisotropic fractal model · 0.4patch-based modeling · 0.2anisotropic diffusion regularization · 0.2regularized superresolution · 0.2
YearPublicationVenuePosition
2019 Blind Deblurring of Natural Stochastic Textures Using an Anisotropic Fractal Model and Phase Retrieval Algorithm
abstract
The challenging inverse problem of blind deblurring has been investigated thoroughly for natural images. Existing algorithms exploit edge-type structures, or similarity to smaller patches within the image, to estimate the correct blurring kernel. However, these methods do not perform well enough on natural stochastic textures (NST), which are mostly random and in general are not characterized by distinct edges and contours. In NST even small kernels cause severe degradation to images. Restoration poses therefore an outstanding challenge. In this work, we refine an existing method by implementing an anisotropic fractal model to estimate the blur kernel's power spectral density. The final kernel is then estimated via an adaptation of a phase retrieval algorithm, originally proposed for sparse signals. We further incorporate additional constraints that are specific to blur filters, to yield even better results. The latter are compared with results obtained by recently published blind deblurring methods.
Ido Zachevsky, Yehoshua Y. Zeevi
IEEE Trans. Image Process.1
2018 Manifold-Based Analysis of Natural Stochastic Textures with Application in Texture Synthesis
abstract
Embedding textured images in manifolds reveals latent information regarding texture structure and allows useful analysis of these high dimensional images in a low dimensional space. We present a framework for analysis and synthesis of natural stochastic textures (NST) which constitute an important subset of textures that are modelled as realizations of random processes. The randomness of NST differentiates them from other types of images and requires a dedicated method for analysis and synthesis. We demonstrate several applications of this framework. The first is synthesis of new types of NST. The second is NST analysis, reaffirming our previous findings regarding the fundamental properties of NST, and showing that they emerge naturally in the latent parameter space. Finally, we show the advantage of producing a manifold representation with intrinsic geometry.
Ido Zachevsky, Yehoshua Y. Zeevi
ICASSP1
2016 Statistics of Natural Stochastic Textures and Their Application in Image Denoising
abstract
Natural stochastic textures (NSTs), characterized by their fine details, are prone to corruption by artifacts, introduced during the image acquisition process by the combined effect of blur and noise. While many successful algorithms exist for image restoration and enhancement, the restoration of natural textures and textured images based on suitable statistical models has yet to be further improved. We examine the statistical properties of NST using three image databases. We show that the Gaussian distribution is suitable for many NST, while other natural textures can be properly represented by a model that separates the image into two layers; one of these layers contains the structural elements of smooth areas and edges, while the other contains the statistically Gaussian textural details. Based on these statistical properties, an algorithm for the denoising of natural images containing NST is proposed, using patch-based fractional Brownian motion model and regularization by means of anisotropic diffusion. It is illustrated that this algorithm successfully recovers both missing textural details and structural attributes that characterize natural images. The algorithm is compared with classical as well as the state-of-the-art denoising algorithms.
Ido Zachevsky, Yehoshua Y. Zeevi
IEEE Trans. Image Process.1
2015 Denoising of natural stochastic colored-textures based on fractional brownian motion model
abstract
Denoising of Natural Stochastic Colored-Textures (color NST) is of special interest in image processing. Existing algorithms produce over-smoothed images with sharp edges, and do not restore the fine textural color details. We analyze the structure of color NST images and propose a simple model. This model is Gaussian and has a low number of parameters that can be estimated efficiently. A maximum-a-posteriori (MAP) scheme is proposed for patch-wise denoising of color NST. The denoised images exhibit better restored textural details compared to existing algorithms. A boosting algorithm is proposed for denoising of complex images containing both cartoon-type and textural image components.
Ido Zachevsky, Yehoshua Y. Zeevi
ICIP1
2014 On the statistics of natural stochastic textures and their application in image processing
abstract
Statistics of natural images has become an important subject of research in recent years. The highly kurtotic, non-Gaussian, statistics known to be characteristic of many natural images are exploited in various image processing tasks. In this paper, we focus on natural stochastic textures (NST) and substantiate our finding that NST have Gaussian statistics. Using the well-known statistical self-similarity property of natural images, exhibited even more profoundly in NST, we exploit a Gaussian self-similar process known as the fractional Brownian motion, to derive a fBm-PDE-based singleimage superresolution scheme for textured images. Using the same process as a prior, we also apply it in denoising of NST.
Ido Zachevsky, Yehoshua Y. Zeevi
ICASSP1
2014 Combining long-range dependencies with phase information in Natural Stochastic Texture enhancement
abstract
Enhancement of Natural Stochastic Textures (NST) is of special interest in image processing. These textures are considered to be realizations of random processes, and exhibit different statistical properties than those characteristic of cartoontype natural images or of structured textures. NSTs are interesting due to their fine details, which pose a challenge to enhancement algorithms. Existing algorithms, based on models of natural images, do not produce satisfactory results on NST. The long-range dependence (LRD) property of NST is explored and substantiated in this paper. An optimization scheme, implemented in the frequency domain, is then proposed. This scheme exploits the LRD as a property of the frequency magnitude, while a desired phase, extracted from the degraded image, is imposed. The scheme is general and can be further used in other image processing tasks. Zero-phase filters are of special interest in this context.
Ido Zachevsky, Yehoshua Y. Zeevi
ICIP1
2014 Single-Image Superresolution of Natural Stochastic Textures Based on Fractional Brownian Motion
abstract
Texture enhancement presents an ongoing challenge, in spite of the considerable progress made in recent years. Whereas most of the effort has been devoted so far to enhancement of regular textures, stochastic textures that are encountered in most natural images, still pose an outstanding problem. The purpose of enhancement of stochastic textures is to recover details, which were lost during the acquisition of the image. In this paper, a texture model, based on fractional Brownian motion (fBm), is proposed. The model is global and does not entail using image patches. The fBm is a self-similar stochastic process. Self-similarity is known to characterize a large class of natural textures. The fBm-based model is evaluated and a single-image regularized superresolution algorithm is derived. The proposed algorithm is useful for enhancement of a wide range of textures. Its performance is compared with single-image superresolution methods and its advantages are highlighted.
Ido Zachevsky, Yehoshua Y. Zeevi
IEEE Trans. Image Process.1
2013 Single-image superresolution of self-similar textures
abstract
Single-image superresolution has become a widely-studied subject in image processing in recent years. Although considerable effort has been devoted in this context to contour enhancement, much less has been done to improve the textures of a degraded image. In this study, we present a novel algorithm which utilizes the power-law spectra of approximated 1/f processes, fitting a model of degraded natural textures to recover the information lost by blurring. A mosaic of realizations of the approximated 1/f processes is first imposed on the degraded texture, and a deblurring process is then applied. The entire process is iterated until convergence. This algorithm exploits the self-similarity, characteristic of textures of natural images, and recovers the missing high-resolution information without using prior information of any specific image.
Ido Zachevsky, Yehoshua Y. Zeevi
ICIP1
2012 Robust data sharing with key-value stores
abstract
A key-value store (KVS) offers functions for storing and retrieving values associated with unique keys. KVSs have become the most popular way to access Internet-scale “cloud” storage systems. We present an efficient wait-free algorithm that emulates multi-reader multi-writer storage from a set of potentially faulty KVS replicas in an asynchronous environment. Our implementation serves an unbounded number of clients that use the storage concurrently. It tolerates crashes of a minority of the KVSs and crashes of any number of clients. Our algorithm minimizes the space overhead at the KVSs and comes in two variants providing regular and atomic semantics, respectively. Compared with prior solutions, it is inherently scalable and allows clients to write concurrently. Because of the limited interface of a KVS, textbook-style solutions for reliable storage either do not work or incur a prohibitively large storage overhead. Our algorithm maintains two copies of the stored value per KVS in the common case, and we show that this is indeed necessary. If there are concurrent write operations, the maximum space complexity of the algorithm grows in proportion to the point contention. A series of simulations explore the behavior of the algorithm, and benchmarks obtained with KVS cloud-storage providers demonstrate its practicality.
Cristina Basescu, Christian Cachin, Ittay Eyal, Robert Haas 0001, Alessandro Sorniotti, Marko Vukolic, Ido Zachevsky
DSN7