Demo Data from SIGIR 2026 / reviewers in the wild / expert
Leon Beutl
dblp:117/8395
· DBLP profile ↗
5ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5Graphics, computer vision, multimedia, augmented reality and games · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 41% Immersive interaction · 24% Human-robot interaction · 24% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › social interaction
virtual human interaction |
0.4 | 1 | 2019 | The mere presence of an attentive and emotionally responsive virtual character influences focus of attention and perceived stress · Int. J. Hum. Comput. Stud. 2019 |
Human-robot interaction
emotion induction |
0.2 | 1 | 2015 | Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios · Int. J. Hum. Comput. Stud. 2015 |
Immersive interaction
virtual reality |
0.2 | 1 | 2015 | Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios · Int. J. Hum. Comput. Stud. 2015 |
Virtual and augmented reality
virtual environment |
0.1 | 1 | 2015 | Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios · Int. J. Hum. Comput. Stud. 2015 |
Methods — techniques the papers use, named apart from their topics
experimental study · 0.8emotion measures · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | The mere presence of an attentive and emotionally responsive virtual character influences focus of attention and perceived stress
Anna Felnhofer, Marlene Kaufmann, Katharina Atteneder, Johanna Xenia Kafka, Helmut Hlavacs, Leon Beutl, Kristina Hennig-Fast, Oswald D. Kothgassner |
Int. J. Hum. Comput. Stud. | 6 |
| 2016 | Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors
Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Lisa Maria Glenk, Rupert Palme, Anna Felnhofer |
ICEC | 3 |
| 2015 | Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios
Anna Felnhofer, Oswald D. Kothgassner, Mareike Schmidt, Anna-Katharina Heinzle, Leon Beutl, Helmut Hlavacs, Ilse Kryspin-Exner |
Int. J. Hum. Comput. Stud. | 5 |
| 2013 | Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments
Mareike Schmidt, Johanna Xenia Kafka, Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Anna Felnhofer |
Advances in Computer Entertainment | 5 |
| 2013 | Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment
Oswald D. Kothgassner, Anna Felnhofer, Helmut Hlavacs, Leon Beutl, Jasmine Gomm, Nathalie Hauk, Elisabeth Kastenhofer, Ilse Kryspin-Exner |
ICEC | 4 |