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Leon Beutl

dblp:117/8395 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5Graphics, computer vision, multimedia, augmented reality and games · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 41% Immersive interaction · 24% Human-robot interaction · 24%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social interaction
virtual human interaction
0.412019
The mere presence of an attentive and emotionally responsive virtual character influences focus of attention and perceived stress · Int. J. Hum. Comput. Stud. 2019
Human-robot interaction
emotion induction
0.212015
Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios · Int. J. Hum. Comput. Stud. 2015
Immersive interaction
virtual reality
0.212015
Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios · Int. J. Hum. Comput. Stud. 2015
Virtual and augmented reality
virtual environment
0.112015
Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios · Int. J. Hum. Comput. Stud. 2015

Methods — techniques the papers use, named apart from their topics

experimental study · 0.8emotion measures · 0.4
YearPublicationVenuePosition
2019 The mere presence of an attentive and emotionally responsive virtual character influences focus of attention and perceived stress
Anna Felnhofer, Marlene Kaufmann, Katharina Atteneder, Johanna Xenia Kafka, Helmut Hlavacs, Leon Beutl, Kristina Hennig-Fast, Oswald D. Kothgassner
Int. J. Hum. Comput. Stud.6
2016 Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors
Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Lisa Maria Glenk, Rupert Palme, Anna Felnhofer
ICEC3
2015 Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios
Anna Felnhofer, Oswald D. Kothgassner, Mareike Schmidt, Anna-Katharina Heinzle, Leon Beutl, Helmut Hlavacs, Ilse Kryspin-Exner
Int. J. Hum. Comput. Stud.5
2013 Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments
Mareike Schmidt, Johanna Xenia Kafka, Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Anna Felnhofer
Advances in Computer Entertainment5
2013 Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment
Oswald D. Kothgassner, Anna Felnhofer, Helmut Hlavacs, Leon Beutl, Jasmine Gomm, Nathalie Hauk, Elisabeth Kastenhofer, Ilse Kryspin-Exner
ICEC4