Demo Data from SIGIR 2026 / reviewers in the wild / expert
Edward Steinfeld
dblp:118/2324
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 87% Design research and methods · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology
inclusive design |
0.1 | 1 | 2012 | Universal Design for Quality of Life Technologies · Proc. IEEE 2012 |
Accessibility and assistive technology
quality of life technology |
0.1 | 1 | 2012 | Universal Design for Quality of Life Technologies · Proc. IEEE 2012 |
Methods — techniques the papers use, named apart from their topics
universal design strategy · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Universal Design for Quality of Life TechnologiesabstractEngineers and other designers commonly use specifications to frame a project's objectives and constraints. These are supplemented by standards, codes, and regulations to create the design package. However, typical design practices often inadvertently ignore the usefulness of the product, environment or information system by people for whom the product would benefit. Consequently, an early design does not work and requires additional iterations and phases of redesign. This drives up the design costs, delays the process, or by tradeoff, prevents individuals with various types of abilities and disabilities to use the design. The universal design approach offers an efficient cost-effective method to expand the population of potential consumers of a product design. Quality of life technologies demand designs that consider populations that are often missed. This paper defines the need for and characteristics of good universal design with illustrations of successful universal product design as well as erred designs that neglected significant populations of potential product users. By definition, quality of life technologies are inclusive, such as aging populations who function with impairments in vision, hearing, and motor abilities. Executing universal design strategies create more successful outcomes. Edward Steinfeld, Roger O. Smith |
Proc. IEEE | 1 |