Demo Data from SIGIR 2026 / reviewers in the wild / expert
Florian Lier
dblp:118/3421
· DBLP profile ↗
11ranked-venue papers
4as first author
0since 2021 · last 2020
0000-0001-9251-1075ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 4 first-authorHuman-computer interaction and ubiquitous computing · 5 · 2 first-authorSystems, architecture and hardware · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Human-robot interaction · 71% Collaborative and social computing · 14% Interaction techniques and input · 12% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% | |
| Software engineering, system software, and programming languages
2 papers |
Empirical software engineering · 57% Software maintenance and evolution · 43% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Performance modeling and evaluation
benchmarking |
0.2 | 1 | 2016 | RoboBench: Towards sustainable robotics system benchmarking · ICRA 2016 |
Performance modeling and evaluation › simulation › architectural simulation
full-system simulation |
0.2 | 1 | 2016 | RoboBench: Towards sustainable robotics system benchmarking · ICRA 2016 |
Performance modeling and evaluation
simulation |
0.2 | 1 | 2016 | RoboBench: Towards sustainable robotics system benchmarking · ICRA 2016 |
Human-robot interaction
teleoperation |
0.2 | 1 | 2013 | Robot reality - A motion capture system that makes robots become human and vice versa · ICRA 2013 |
Collaborative and social computing › social interaction › multi-user interaction
dyadic interaction |
0.1 | 1 | 2020 | A Three-Site Reproduction of the Joint Simon Effect with the NAO Robot · HRI 2020 |
Empirical software engineering
reproducibility |
0.1 | 1 | 2016 | RoboBench: Towards sustainable robotics system benchmarking · ICRA 2016 |
Collaborative and social computing
social interaction |
0.1 | 1 | 2014 | Reality check!: a physical robot versus its simulation · HRI 2014 |
Software maintenance and evolution › release engineering
continuous integration |
0.1 | 1 | 2014 | Towards automated execution and evaluation of simulated prototype HRI experiments · HRI 2014 |
Design research and methods › research methodology
wizard of oz prototyping |
0.0 | 1 | 2013 | Robot reality - A motion capture system that makes robots become human and vice versa · ICRA 2013 |
Methods — techniques the papers use, named apart from their topics
virtualization · 0.5software containers · 0.5multi-institutional study · 0.4experimental infrastructure · 0.4partial simulation · 0.4automated assessment · 0.4visual attention · 0.2simulation comparison · 0.2motion capture · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | A Three-Site Reproduction of the Joint Simon Effect with the NAO RobotabstractThe generalizability of empirical research depends on the reproduction of findings across settings and populations. Consequently, generalizations demand resources beyond that which is typically available to any one laboratory. With collective interest in the joint Simon effect (JSE) -- a phenomenon that suggests people work more effectively with humanlike (as opposed to mechanomorphic) robots -- we pursued a multi-institutional research cooperation between robotics researchers, social scientists, and software engineers. To evaluate the robustness of the JSE in dyadic human-robot interactions, we constructed an experimental infrastructure for exact, lab-independent reproduction of robot behavior. Deployment of our infrastructure across three institutions with distinct research orientations (well-resourced versus resource-constrained) provides initial demonstration of the success of our approach and the degree to which it can alleviate technical barriers to HRI reproducibility. Moreover, with the three deployments situated in culturally distinct contexts (Germany, the U.S. Midwest, and the Mexico-U.S. Border), observation of a JSE at each site provides evidence its generalizability across settings and populations. Megan K. Strait, Florian Lier, Jasmin Bernotat, Sven Wachsmuth, Friederike Eyssel, Robert L. Goldstone, Selma Sabanovic |
HRI | 2 |
| 2018 | ToBI - Team of Bielefeld Enhancing the Robot Capabilities of the Social Standard Platform Pepper
Florian Lier, Johannes Kummert, Patrick Renner, Sven Wachsmuth |
RoboCup | 1 |
| 2016 | Are you talking to me?: Improving the Robustness of Dialogue Systems in a Multi Party HRI Scenario by Incorporating Gaze Direction and Lip Movement of AttendeesabstractIn this paper, we present our humanoid robot "Meka", participating in a multi party human robot dialogue scenario. Active arbitration of the robot's attention based on multi-modal stimuli is utilised to observe persons which are outside of the robots field of view. We investigate the impact of this attention management and addressee recognition on the robot's capability to distinguish utterances directed at it from communication between humans. Based on the results of a user study, we show that mutual gaze at the end of an utterance, as a means of yielding a turn, is a substantial cue for addressee recognition. Verification of a speaker through the detection of lip movements can be used to further increase precision. Furthermore, we show that even a rather simplistic fusion of gaze and lip movement cues allows a considerable enhancement in addressee estimation, and can be altered to adapt to the requirements of a particular scenario. Viktor Richter, Birte Richter, Florian Lier, Sebastian Meyer zu Borgsen, David Schlangen, Franz Kummert, Sven Wachsmuth, Britta Wrede |
HAI | 3 |
| 2016 | Humotion: A Human Inspired Gaze Control Framework for Anthropomorphic Robot HeadsabstractIn recent years, an attempt is being made to control robots more intuitive and intelligible by exploiting and integrating anthropomorphic features to boost social human-robot interaction. The design and construction of anthropomorphic robots for this kind of interaction is not the only challenging issue -- smooth and expectation-matching motion control is still an unsolved topic. In this work we present a highly configurable, portable, and open control framework that facilitates anthropomorphic motion generation for humanoid robot heads by enhancing state-of-the-art neck-eye coordination with human-like eyelid saccades and animation. On top of that, the presented framework supports dynamic neck offset angles that allow animation overlays and changes in alignment to the robots communication partner whileretaining visual focus on a given target. In order to demonstrate the universal applicability of the proposed ideas we used this framework to control the Flobi and the iCub robot head, both in simulation and on the physical robot. In order to foster further comparative studies of different robot heads, we will release all software, based on this contribution, under an open-source license. Simon Schulz, Florian Lier, Andreas Kipp 0002, Sven Wachsmuth |
HAI | 2 |
| 2016 | RoboBench: Towards sustainable robotics system benchmarkingabstractWe present RoboBench, a novel platform for sharing robot full-system simulations for benchmarking. The creation of this platform and benchmark suite is motivated by a need for reproducible research. A challenge in creating a full-system benchmarks are incompatibilities in software created by different groups and the difficulty of reproducing software environments. We solve this problem by using software containers, an emerging virtualization technology. RoboBench enables sharing robot software in a runnable state, capturing the software behavior of robots carrying out missions. These simulations make clear the performance impact and resource usage of programs and algorithms relative to other software involved in the mission. These containers are integrated with the CITK platform for reproducible research, which automates generation and publishing of the containers. We present an overview of the system, a description of our prototype set of benchmark missions, along with a validation study comparing the computational load profile of a mission performed on a real and simulated robot. Additionally, we present preliminary results of an overall analysis of the benchmarks in the RoboBench suite, showing where computational work is expended in robotics common robotics tasks. RoboBench is extensible, and is the first step toward a robust, quantitative approach to engineering computationally-efficient robots. Jonathan Weisz, Yipeng Huang 0001, Florian Lier, Simha Sethumadhavan, Peter K. Allen |
ICRA | 3 |
| 2016 | Towards automated system and experiment reproduction in roboticsabstractEven though research on autonomous robots and human-robot interaction accomplished great progress in recent years, and reusable soft- and hardware components are available, many of the reported findings are only hardly reproducible by fellow scientists. Usually, reproducibility is impeded because required information, such as the specification of software versions and their configuration, required data sets, and experiment protocols are not mentioned or referenced in most publications. In order to address these issues, we recently introduced an integrated tool chain and its underlying development process to facilitate reproducibility in robotics. In this contribution we instantiate the complete tool chain in a unique user study in order to assess its applicability and usability. To this end, we chose three different robotic systems from independent institutions and modeled them in our tool chain, including three exemplary experiments. Subsequently, we asked twelve researchers to reproduce one of the formerly unknown systems and the associated experiment. We show that all twelve scientists were able to replicate a formerly unknown robotics experiment using our tool chain. Florian Lier, Marc Hanheide, Lorenzo Natale, Simon Schulz, Jonathan Weisz, Sven Wachsmuth, Sebastian Wrede 0001 |
IROS | 1 |
| 2016 | How to Address Smart Homes with a Social Robot? A Multi-modal Corpus of User Interactions with an Intelligent Environment
Patrick Holthaus, Christian Leichsenring, Jasmin Bernotat, Viktor Richter, Marian Pohling, Birte Richter, Norman Köster, Sebastian Meyer zu Borgsen, René Zorn, Birte Schiffhauer, Kai Frederic Engelmann, Florian Lier, Simon Schulz, Philipp Cimiano, Friederike Eyssel, Thomas Hermann 0001, Franz Kummert, David Schlangen, Sven Wachsmuth, Petra Wagner, Britta Wrede, Sebastian Wrede 0001 |
LREC | 12 |
| 2016 | ToBI - Team of Bielefeld: Enhancing Robot Behaviors and the Role of Multi-robotics in RoboCup@Home
Sebastian Meyer zu Borgsen, Timo Korthals, Florian Lier, Sven Wachsmuth |
RoboCup | 3 |
| 2014 | Towards automated execution and evaluation of simulated prototype HRI experimentsabstractAutonomous robots are highly relevant targets for interaction studies, but can exhibit behavioral variability that confounds experimental validity. Currently, testing on real systems is the only means to prevent this, but remains very labour-intensive and often happens too late. To improve this situation, we are working towards early testing by means of partial simulation, with automated assessment, and based upon continuous software integration to prevent regressions. We will introduce the concept and describe a proof-of-concept that demonstrates fast feedback and coherent experiment results across repeated trials. Florian Lier, Ingo Lütkebohle, Sven Wachsmuth |
HRI | 1 |
| 2014 | Reality check!: a physical robot versus its simulationabstractSimulated environments usually provide the most frequent test environment for robotic systems, often due to their cost and availability advantages. The crucial question is: how precisely must a simulation match the real world in order to produce realistic results? In this demonstration the humanoid robot head Flobi, as well as its simulation, will react to diverse visual stimuli in order to indicate visual attention which is an important cue in social interaction. We directly compare the behavior of the virtual robot, triggered by simulated stimuli, to the physical robot, triggered by real world stimuli. Therefore, we are able to assess and demonstrate the current limitations and advantages of our simulation compared to real world interactions. Florian Lier, Simon Schulz, Sven Wachsmuth |
HRI | 1 |
| 2013 | Robot reality - A motion capture system that makes robots become human and vice versaabstractA key issue for interactive robots is smooth and natural motion. When robots are tele-operated, e.g. for tele-presence or during “Wizard of Oz” style studies, this requires an intuitive and responsive control interface. Furthermore, this interface should not interfere with perceiving the robot's sensors. Simon Schulz, Florian Lier, Ingo Lütkebohle, Sven Wachsmuth |
ICRA | 2 |