Demo Data from SIGIR 2026 / reviewers in the wild / expert
Pierre Y. Andrews
dblp:118/4775
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Artificial intelligence
1 paper |
Deep learning architectures and training · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › multi-view visualization
coordinated multiple views |
0.3 | 1 | 2018 | ActiVis: Visual Exploration of Industry-Scale Deep Neural Network Models · IEEE Trans. Vis. Comput. Graph. 2018 |
Visualization and visual analytics › visual analytics
deep learning model explanation |
0.3 | 1 | 2018 | ActiVis: Visual Exploration of Industry-Scale Deep Neural Network Models · IEEE Trans. Vis. Comput. Graph. 2018 |
Visualization and visual analytics
interactive visualization |
0.3 | 1 | 2018 | ActiVis: Visual Exploration of Industry-Scale Deep Neural Network Models · IEEE Trans. Vis. Comput. Graph. 2018 |
Visualization and visual analytics › visual analytics
visual analytics for machine learning |
0.3 | 1 | 2018 | ActiVis: Visual Exploration of Industry-Scale Deep Neural Network Models · IEEE Trans. Vis. Comput. Graph. 2018 |
Methods — techniques the papers use, named apart from their topics
participatory design · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | ActiVis: Visual Exploration of Industry-Scale Deep Neural Network ModelsabstractWhile deep learning models have achieved state-of-the-art accuracies for many prediction tasks, understanding these models remains a challenge. Despite the recent interest in developing visual tools to help users interpret deep learning models, the complexity and wide variety of models deployed in industry, and the large-scale datasets that they used, pose unique design challenges that are inadequately addressed by existing work. Through participatory design sessions with over 15 researchers and engineers at Facebook, we have developed, deployed, and iteratively improved ACTIVIS, an interactive visualization system for interpreting large-scale deep learning models and results. By tightly integrating multiple coordinated views, such as a computation graph overview of the model architecture, and a neuron activation view for pattern discovery and comparison, users can explore complex deep neural network models at both the instance- and subset-level. ACTIVIS has been deployed on Facebook's machine learning platform. We present case studies with Facebook researchers and engineers, and usage scenarios of how ACTIVIS may work with different models. Minsuk Kahng, Pierre Y. Andrews, Aditya Kalro, Polo Chau |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2012 | System Personality and Persuasion in Human-Computer DialogueabstractThe human-computer dialogue research field has been studying interaction with computers since the early stage of Artificial Intelligence, however, research has often focused on very practical tasks to be completed with the dialogues. A new trend in the field tries to implement persuasive techniques with automated interactive agents; unlike booking a train ticket, for example, such dialogues require the system to show more anthropomorphic qualities. The influences of such qualities in the effectiveness of persuasive dialogue is only starting to be studied. In this article we focus on one important perceived trait of the system: personality, and explore how it influences the persuasiveness of a dialogue system. We introduce a new persuasive dialogue system and combine it with a state of the art personality utterance generator. By doing so, we can control the system’s extraversion personality trait and observe its influence on the user’s perception of the dialogue and its output. In particular, we observe that the user’s extraversion influences their perception of the dialogue and its persuasiveness, and that the perceived personality of the system can affect its trustworthiness and persuasiveness. We believe that theses observations will help to set up guidelines to tailor dialogue systems to the user’s interaction expectations and improve the persuasive interventions. Pierre Y. Andrews |
ACM Trans. Interact. Intell. Syst. | 1 |