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Genzhi Ye

dblp:119/1385 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 46% Visual content generation and editing · 46% Image and video processing · 7%
Artificial intelligence
1 paper
3D vision · 50% Face, body and person analysis · 50%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
intrinsic image decomposition
0.212014
Intrinsic video and applications · ACM Trans. Graph. 2014
Computational photography and imaging › intrinsic image decomposition
intrinsic video decomposition
0.212014
Intrinsic video and applications · ACM Trans. Graph. 2014
Visual content generation and editing
material editing
0.212014
Intrinsic video and applications · ACM Trans. Graph. 2014
Visual content generation and editing
video editing
0.212014
Intrinsic video and applications · ACM Trans. Graph. 2014
Computer vision › 3D vision › motion capture
human performance capture
0.112012
Performance Capture of Interacting Characters with Handheld Kinects · ECCV (2) 2012
Computer vision › Face, body and person analysis
human pose estimation
0.112012
Performance Capture of Interacting Characters with Handheld Kinects · ECCV (2) 2012
Image and video processing › motion estimation
optical flow
0.112014
Intrinsic video and applications · ACM Trans. Graph. 2014

Methods — techniques the papers use, named apart from their topics

coarse-to-fine optimization · 0.2clustering · 0.2bayesian maximum a posteriori estimation · 0.2performance capture · 0.1kinect depth sensing · 0.1
YearPublicationVenuePosition
2014 Intrinsic video and applications
abstract
We present a method to decompose a video into its intrinsic components of reflectance and shading, plus a number of related example applications in video editing such as segmentation, stylization, material editing, recolorization and color transfer. Intrinsic decomposition is an ill-posed problem, which becomes even more challenging in the case of video due to the need for temporal coherence and the potentially large memory requirements of a global approach. Additionally, user interaction should be kept to a minimum in order to ensure efficiency. We propose a probabilistic approach, formulating a Bayesian Maximum a Posteriori problem to drive the propagation of clustered reflectance values from the first frame, and defining additional constraints as priors on the reflectance and shading. We explicitly leverage temporal information in the video by building a causal-anticausal, coarse-to-fine iterative scheme, and by relying on optical flow information. We impose no restrictions on the input video, and show examples representing a varied range of difficult cases. Our method is the first one designed explicitly for video; moreover, it naturally ensures temporal consistency, and compares favorably against the state of the art in this regard.
Genzhi Ye, Elena Garces 0001, Yebin Liu, Qionghai Dai, Diego Gutierrez
ACM Trans. Graph.1
2013 Free-Viewpoint Video of Human Actors Using Multiple Handheld Kinects
abstract
We present an algorithm for creating free-viewpoint video of interacting humans using three handheld Kinect cameras. Our method reconstructs deforming surface geometry and temporal varying texture of humans through estimation of human poses and camera poses for every time step of the RGBZ video. Skeletal configurations and camera poses are found by solving a joint energy minimization problem, which optimizes the alignment of RGBZ data from all cameras, as well as the alignment of human shape templates to the Kinect data. The energy function is based on a combination of geometric correspondence finding, implicit scene segmentation, and correspondence finding using image features. Finally, texture recovery is achieved through jointly optimization on spatio-temporal RGB data using matrix completion. As opposed to previous methods, our algorithm succeeds on free-viewpoint video of human actors under general uncontrolled indoor scenes with potentially dynamic background, and it succeeds even if the cameras are moving.
Genzhi Ye, Yebin Liu, Yue Deng 0001, Nils Hasler, Xiangyang Ji, Qionghai Dai, Christian Theobalt
IEEE Trans. Cybern.1
2012 Performance Capture of Interacting Characters with Handheld Kinects
Genzhi Ye, Yebin Liu, Nils Hasler, Xiangyang Ji, Qionghai Dai, Christian Theobalt
ECCV (2)1