Demo Data from SIGIR 2026 / reviewers in the wild / expert
Martin Klaudiny
dblp:119/1467
· DBLP profile ↗
8ranked-venue papers
3as first author
0since 2021 · last 2017
0009-0002-6431-1230ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-authorArtificial intelligence and machine learning · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Virtual and augmented reality · 53% Geometric modeling and processing · 39% Computer animation and physical simulation · 8% | |
| Artificial intelligence
2 papers |
3D vision · 68% Video understanding and tracking · 32% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › avatar
avatar acquisition |
0.6 | 2 | 2017 | Demonstration: Rapid one-shot acquisition of dynamic VR avatars · VR 2017 Rapid one-shot acquisition of dynamic VR avatars · VR 2017 |
Computer vision › 3D vision
3d reconstruction |
0.2 | 1 | 2013 | Global Non-rigid Alignment of Surface Sequences · Int. J. Comput. Vis. 2013 |
Geometric modeling and processing › shape registration
non-rigid shape alignment |
0.2 | 1 | 2013 | Global Non-rigid Alignment of Surface Sequences · Int. J. Comput. Vis. 2013 |
Geometric modeling and processing
shape analysis |
0.2 | 1 | 2013 | Global Non-rigid Alignment of Surface Sequences · Int. J. Comput. Vis. 2013 |
Computer vision › 3D vision › motion estimation › non-rigid motion estimation
deformable surface tracking |
0.1 | 1 | 2012 | Towards Optimal Non-rigid Surface Tracking · ECCV (4) 2012 |
Computer vision › Video understanding and tracking › object tracking
non-rigid object tracking |
0.1 | 1 | 2012 | Towards Optimal Non-rigid Surface Tracking · ECCV (4) 2012 |
Computer animation and physical simulation
facial animation |
0.1 | 1 | 2017 | Rapid one-shot acquisition of dynamic VR avatars · VR 2017 |
Collaborative and social computing › collaborative virtual environments
social virtual reality |
0.1 | 1 | 2017 | Demonstration: Rapid one-shot acquisition of dynamic VR avatars · VR 2017 |
Methods — techniques the papers use, named apart from their topics
parametric avatar model · 0.6shape similarity tree · 0.3minimum spanning tree · 0.3texture warping · 0.3facial landmark detection · 0.3depth sensing · 0.3non-rigid registration · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Rapid one-shot acquisition of dynamic VR avatarsabstractWe present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape. A blendshape rig with a skeleton is used as a template for customization. Identity blendshapes are used to customize the body and face shape at the fitting stage, while animation blendshapes allow the face to be animated. The subject assumes a T-pose and a single snapshot is captured using a stereo RGB plus depth sensor rig. Our system automatically aligns a photo texture and fits the 3D shape of the face. The body shape is stylized according to body dimensions estimated from segmented depth. The face identity blendweights are optimised according to image-based facial landmarks, while a custom texture map for the face is generated by warping the input images to a reference texture according to the facial landmarks. The total capture and processing time is under 10 seconds and the output is a light-weight, game-engine-ready avatar which is recognizable as the subject. We demonstrate our system in a VR environment in which each user sees the other users' animated avatars through a VR headset with real-time audio-based facial animation and live body motion tracking, affording an enhanced level of presence and social engagement compared to generic avatars. Charles Malleson, Maggie Kosek, Martin Klaudiny, Ivan Huerta Casado, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell |
VR | 3 |
| 2017 | Demonstration: Rapid one-shot acquisition of dynamic VR avatarsabstractIn this demonstration, we showcase a system for rapid acquisition of bespoke avatars for each participant (subject) in a social VR environment is presented. For each subject, the system automatically customizes a parametric avatar model to match the captured subject by adjusting its overall height, body and face shape parameters and generating a custom face texture. Charles Malleson, Maggie Kosek, Martin Klaudiny, Ivan Huerta Casado, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell |
VR | 3 |
| 2017 | Real-Time Multi-View Facial Capture with Synthetic TrainingabstractWe present a real-time multi-view facial capture system facilitated by synthetic training imagery. Our method is able to achieve high-quality markerless facial performance capture in real-time from multi-view helmet camera data, employing an actor specific regressor. The regressor training is tailored to specified actor appearance and we further condition it for the expected illumination conditions and the physical capture rig by generating the training data synthetically. In order to leverage the information present in live imagery, which is typically provided by multiple cameras, we propose a novel multi-view regression algorithm that uses multi-dimensional random ferns. We show that higher quality can be achieved by regressing on multiple video streams than previous approaches that were designed to operate on only a single view. Furthermore, we evaluate possible camera placements and propose a novel camera configuration that allows to mount cameras outside the field of view of the actor, which is very beneficial as the cameras are then less of a distraction for the actor and allow for an unobstructed line of sight to the director and other actors. Our new real-time facial capture approach has immediate application in on-set virtual production, in particular with the ever-growing demand for motion-captured facial animation in visual effects and video games. Martin Klaudiny, Steven McDonagh 0001, Derek Bradley, Thabo Beeler, Kenny Mitchell |
Comput. Graph. Forum | 1 |
| 2016 | Synthetic Prior Design for Real-Time Face TrackingabstractReal-time facial performance capture has recently been gaining popularity in virtual film production, driven by advances in machine learning, which allows for fast inference of facial geometry from video streams. These learning-based approaches are significantly influenced by the quality and amount of labelled training data. Tedious construction of training sets from real imagery can be replaced by rendering a facial animation rig under on-set conditions expected at runtime. We learn a synthetic actor-specific prior by adapting a state-of-the-art facial tracking method. Synthetic training significantly reduces the capture and annotation burden and in theory allows generation of an arbitrary amount of data. But practical realities such as training time and compute resources still limit the size of any training set. We construct better and smaller training sets by investigating which facial image appearances are crucial for tracking accuracy, covering the dimensions of expression, viewpoint and illumination. A reduction of training data in 1-2 orders of magnitude is demonstrated whilst tracking accuracy is retained for challenging on-set footage. Steven McDonagh 0001, Martin Klaudiny, Derek Bradley, Thabo Beeler, Iain A. Matthews, Kenny Mitchell |
3DV | 2 |
| 2014 | Structured Representation of Non-Rigid Surfaces from Single View 3D Point TracksabstractThis work considers the problem of structured representation of dynamic surfaces from incomplete 3D point tracks from a single viewpoint. The surface is segmented into a set of connected regions each of which can be represented by a fixed intrinsic shape and a parametrised rigid/non-rigid motion trajectory. Neither the model parameters nor the point-to-model assignments are known upfront. Motion and geometric shape parameters are estimated in alternation with a graph-cuts based point-to-model assignment. This modelling process facilitates in-filling of missing data as well as de-noising of measurements by temporal integration while adding meaningful structure to the geometry and reducing storage cost by an order of magnitude. Experiments are presented for real and synthetic sequences to validate the approach and show how a single tuning parameter can be used to trade modelling error with extrapolation level and storage cost. Charles Malleson, Martin Klaudiny, Jean-Yves Guillemaut, Adrian Hilton 0001 |
3DV | 2 |
| 2014 | Error analysis of photometric stereo with colour lights
Martin Klaudiny, Adrian Hilton 0001 |
Pattern Recognit. Lett. | 1 |
| 2013 | Global Non-rigid Alignment of Surface SequencesabstractThis paper presents a general approach based on the shape similarity tree for non-sequential alignment across databases of multiple unstructured mesh sequences from non-rigid surface capture. The optimal shape similarity tree for non-rigid alignment is defined as the minimum spanning tree in shape similarity space. Non-sequential alignment based on the shape similarity tree minimises the total non-rigid deformation required to register all frames in a database into a consistent mesh structure with surfaces in correspondence. This allows alignment across multiple sequences of different motions, reduces drift in sequential alignment and is robust to rapid non-rigid motion. Evaluation is performed on three benchmark databases of 3D mesh sequences with a variety of complex human and cloth motion. Comparison with sequential alignment demonstrates reduced errors due to drift and improved robustness to large non-rigid deformation, together with global alignment across multiple sequences which is not possible with previous sequential approaches. Chris Budd, Peng Huang 0001, Martin Klaudiny, Adrian Hilton 0001 |
Int. J. Comput. Vis. | 3 |
| 2012 | Towards Optimal Non-rigid Surface Tracking
Martin Klaudiny, Chris Budd, Adrian Hilton 0001 |
ECCV (4) | 1 |