Demo Data from SIGIR 2026 / reviewers in the wild / expert
Liang Men
dblp:119/2644
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2019
0000-0001-8478-9165ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 first-authorSystems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › virtual reality › presence
virtual reality presence |
0.3 | 1 | 2017 | The impact of transitions on user experience in virtual reality · VR 2017 |
Virtual and augmented reality
scene transition |
0.1 | 1 | 2017 | The impact of transitions on user experience in virtual reality · VR 2017 |
Methods — techniques the papers use, named apart from their topics
user study · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | LeMo: Exploring Virtual Space for Collaborative CreativityabstractShared Virtual Environments (SVEs) have been extensively researched for education, entertainment, work, and training, yet there has been limited research on the creative aspects of collaboration in SVEs. This raises questions about how to design virtual working spaces to support collaborative creativity in SVEs. In this paper, we outline an SVE named LeMo, which allows two people to create music collaboratively. Then we present a study of LeMo, in which 42 users composed music together using three different virtual working space configurations. Results indicate that (i) two types of territory and working configurations emerged during collaborative composing (ii) when made available to them, personal working spaces were extensively used, and were considered to be essential to successful collaborative music making and (iii) a publicly visible personal working space was preferable to a publicly invisible one. Based on these findings, three corresponding design implications for Shared Virtual Environments focusing on supporting collaborative creativity are given. Liang Men, Nick Bryan-Kinns |
Creativity & Cognition | 1 |
| 2017 | The impact of transitions on user experience in virtual realityabstractIn recent years, Virtual Reality (VR) applications have become widely available. An increase in popular interest raises questions about the use of the new medium for communication. While there is a wide variety of literature regarding scene transitions in films, novels and computer games, transitions in VR are not yet widely understood. As a medium that requires a high level of immersion [2], transitions are a desirable tool. This poster delineates an experiment studying the impact of transitions on user experience of presence in VR. Liang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, Zixiang Ma |
VR | 1 |
| 2012 | Improving the Performance of On-Board Cache for Flash-Based Solid-State DrivesabstractFlash-based Solid-State Drives (SSDs) are data storage devices that use flash memory to store persistent data. Previously we presented a centralized on-board cache for SSDs to improve the response time and reduce the physical writes to the flash media. An automatic periodic update (APU) feature with fixed period is used to write dirty and stable cache lines to flash media when the SSD is idle. In this work we propose a distributed on-board cache architecture to match the intrinsic parallelism of SSDs. Since there are N individual flash packages in one SSD device, N dirty cache lines are selected by the APU feature, each of which is written to a separate flash package. Simulation results show that this distributed on-board cache can significantly reduce the response time of SSDs by up to 90% compared with the SSDs without such a cache, while reducing the number of physical writes to the flash memory. Miaoqing Huang, Liang Men |
NAS | 2 |