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Laura Haverinen

dblp:119/4533 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 77% Human-robot interaction · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
haptic communication
0.112012
Pressages: augmenting phone calls with non-verbal messages · UIST 2012
Human-robot interaction
nonverbal communication
0.012012
Pressages: augmenting phone calls with non-verbal messages · UIST 2012

Methods — techniques the papers use, named apart from their topics

vibrotactile feedback · 0.1pressure sensing · 0.1
YearPublicationVenuePosition
2012 An exploration of inadvertent variations in mobile pressure input
abstract
This paper reports the results of an exploratory study into inadvertent grip pressure changes on mobile devices with a focus on the differences between static lab-based and mobile walking environments. The aim of this research is to inform the design of more robust pressure input techniques that can accommodate dynamic mobile usage. The results of the experiment show that there are significant differences in grip pressure in static and walking conditions with high levels of pressure variation in both. By combining the pressure data with accelerometer data, we show that grip pressure is closely related to user movement.
Craig D. Stewart, Eve E. Hoggan, Laura Haverinen, Hugues Salamin, Giulio Jacucci
Mobile HCI3
2012 Pressages: augmenting phone calls with non-verbal messages
abstract
ForcePhone is a mobile synchronous haptic communication system. During phone calls, users can squeeze the side of the device and the pressure level is mapped to vibrations on the recipient's device. The pressure/vibrotactile messages supported by ForcePhone are called pressages. Using a lab-based study and a small field study, this paper addresses the following questions: how can haptic interpersonal communication be integrated into a standard mobile device? What is the most appropriate feedback design for pressages? What types of non-verbal cues can be represented by pressages? Do users make use of pressages during their conversations? The results of this research indicate that such a system has value as a communication channel in real-world settings with users expressing greetings, presence and emotions through pressages.
Eve E. Hoggan, Craig D. Stewart, Laura Haverinen, Giulio Jacucci, Vuokko Lantz
UIST3