Demo Data from SIGIR 2026 / reviewers in the wild / expert
Brenda Caldwell Phillips
dblp:119/4549
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2015
0000-0003-3680-7343ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 40% Learning and educational technologies · 32% Games and playful interaction · 14% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Learning and educational technologies › informal learning
museum exhibits |
0.2 | 1 | 2015 | Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild · CHI 2015 |
Visualization and visual analytics
interactive visualization |
0.1 | 1 | 2012 | The DeepTree Exhibit: Visualizing the Tree of Life to Facilitate Informal Learning · IEEE Trans. Vis. Comput. Graph. 2012 |
Interaction techniques and input › touch interaction
multi-touch interaction |
0.1 | 1 | 2012 | FlowBlocks: a multi-touch ui for crowd interaction · UIST 2012 |
Games and playful interaction › board games
tabletop games |
0.1 | 1 | 2012 | Of BATs and APEs: an interactive tabletop game for natural history museums · CHI 2012 |
Learning and educational technologies › STEM education
science learning |
0.1 | 1 | 2015 | Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild · CHI 2015 |
Collaborative and social computing
co-located collaboration |
0.0 | 1 | 2012 | FlowBlocks: a multi-touch ui for crowd interaction · UIST 2012 |
Learning and educational technologies › informal learning
informal science education |
0.0 | 1 | 2012 | Of BATs and APEs: an interactive tabletop game for natural history museums · CHI 2012 |
Methods — techniques the papers use, named apart from their topics
video study · 0.2statistical analysis · 0.2shadowing · 0.2video observation · 0.1rapid iterative test and evaluation · 0.1iterative design · 0.1evaluation study · 0.1conversation analysis · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the WildabstractInteractive surfaces are increasingly common in museums and other informal learning environments where they are seen as a medium for promoting social engagement. However, despite their increasing prevalence, we know very little about factors that contribute to collaboration and learning around interactive surfaces. In this paper we present analyses of visitor engagement around several multi-touch tabletop science exhibits. Observations of 629 visitors were collected through two widely used techniques: video study and shadowing. We make four contributions: 1) we present an algorithm for identifying groups within a dynamic flow of visitors through an exhibit hall; 2) we present measures of group-level engagement along with methods for statistically analyzing these measures; 3) we assess the effect of observational techniques on visitors' engagement, demonstrating that consented video studies do not necessarily reflect visitor behavior in more naturalistic circumstances; and 4) we present an analysis showing that groups of two, groups with both children and adults, and groups that take turns spend longer at the exhibits and engage more with scientific concepts. Florian Block, James Hammerman, Michael S. Horn, Amy Spiegel, Jonathan Christiansen, Brenda Caldwell Phillips, Judy Diamond, E. Margaret Evans, Chia Shen |
CHI | 6 |
| 2012 | Of BATs and APEs: an interactive tabletop game for natural history museumsabstractIn this paper we describe visitor interaction with an interactive tabletop exhibit on evolution that we designed for use in natural history museums. We video recorded 30 families using the exhibit at the Harvard Museum of Natural History. We also observed an additional 50 social groups interacting with the exhibit without video recording. The goal of this research is to explore ways to develop "successful" interactive tabletop exhibits for museums. To determine criteria for success in this context, we borrow the concept of Active Prolonged Engagement (APE) from the science museum literature. Research on APE sets a high standard for visitor engagement and learning, and it offers a number of useful concepts and measures for research on interactive surfaces in the wild. In this paper we adapt and expand on these measures and apply them to our tabletop exhibit. Our results show that visitor groups collaborated effectively and engaged in focused, on-topic discussion for prolonged periods of time. To understand these results, we analyze visitor conversation at the exhibit. Our analysis suggests that social practices of game play contributed substantially to visitor collaboration and engagement with the exhibit. Michael S. Horn, Zeina Atrash Leong, Florian Block, Judy Diamond, E. Margaret Evans, Brenda Caldwell Phillips, Chia Shen |
CHI | 6 |
| 2012 | FlowBlocks: a multi-touch ui for crowd interactionabstractMulti-touch technology lends itself to collaborative crowd interaction (CI). However, common tap-operated widgets are impractical for CI, since they are susceptible to accidental touches and interference from other users. We present a novel multi-touch interface called FlowBlocks in which every UI action is invoked through a small sequence of user actions: dragging parametric UI-Blocks, and dropping them over operational UI-Docks. The FlowBlocks approach is advantageous for CI because it a) makes accidental touches inconsequential; and b) introduces design parameters for mutual awareness, concurrent input, and conflict management. FlowBlocks was successfully used on the floor of a busy natural history museum. We present the complete design space and describe a year-long iterative design and evaluation process which employed the Rapid Iterative Test and Evaluation (RITE) method in a museum setting. Florian Block, Daniel J. Wigdor, Brenda Caldwell Phillips, Michael S. Horn, Chia Shen |
UIST | 3 |
| 2012 | The DeepTree Exhibit: Visualizing the Tree of Life to Facilitate Informal LearningabstractIn this paper, we present the DeepTree exhibit, a multi-user, multi-touch interactive visualization of the Tree of Life. We developed DeepTree to facilitate collaborative learning of evolutionary concepts. We will describe an iterative process in which a team of computer scientists, learning scientists, biologists, and museum curators worked together throughout design, development, and evaluation. We present the importance of designing the interactions and the visualization hand-in-hand in order to facilitate active learning. The outcome of this process is a fractal-based tree layout that reduces visual complexity while being able to capture all life on earth; a custom rendering and navigation engine that prioritizes visual appeal and smooth fly-through; and a multi-user interface that encourages collaborative exploration while offering guided discovery. We present an evaluation showing that the large dataset encouraged free exploration, triggers emotional responses, and facilitates visitor engagement and informal learning. Florian Block, Michael S. Horn, Brenda Caldwell Phillips, Judy Diamond, E. Margaret Evans, Chia Shen |
IEEE Trans. Vis. Comput. Graph. | 3 |