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Jinyung Jung

dblp:119/4571 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 61% Usability and user experience research · 30% Ubiquitous computing and smart environments · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › emotion expression
expressive robot behavior
0.212013
Make it move: a movement design method of simple standing products based on systematic mapping of torso movements & product messages · CHI 2013
Human-robot interaction › robot design
movement design
0.212013
Make it move: a movement design method of simple standing products based on systematic mapping of torso movements & product messages · CHI 2013
Usability and user experience research
user experience research
0.212013
Three case studies of UX with moving products · UbiComp 2013

Methods — techniques the papers use, named apart from their topics

research through design · 0.2mapping matrix · 0.2field study · 0.2design workshop · 0.2
YearPublicationVenuePosition
2013 Make it move: a movement design method of simple standing products based on systematic mapping of torso movements & product messages
abstract
Human communication significantly relies on the expressivity of their body movements. Based on these body language experiences, humans tend to extract meanings even from movements of objects. This paper begins with the above human tendencies to create a design method that can help product designers make their products move to communicate. As a research vehicle, we created a robotic torso prototype and utilized it to collaborate with movement experts, and listed up possible expressive movement components. We then built a mapping matrix that links these movements to general product messages. A method which utilizes this mapping matrix was developed to help designers determine a set of effective movements that can communicate specific product messages. Lastly, a design workshop was conducted to identify the usefulness of the proposed method. We expect the procedures and findings of this study to help researchers and designers approach affective user experience through product movement design.
Jinyung Jung, Seok-Hyung Bae, Joon Hyub Lee, Myung-Suk Kim
CHI1
2013 Three case studies of UX with moving products
abstract
Advances in ubicomp technology are enabling the devel-opment of products that move in affective ways. However, there is insufficient empirical knowledge to encourage such designs. As research through design, we built three proto-types of standing-type kinetic products to conduct user experience (UX) field studies with visceral, behavioral, and reflective perspectives. Tasks, the users' body reactions, and their feelings were measured and interpreted to uncover features of a desirable UX with moving products. The find-ings and discussions contribute to the ubicomp community by expanding the design space for moving products and inspiring the community with practical applications.
Jinyung Jung, Seok-Hyung Bae, Myung-Suk Kim
UbiComp1