Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jinyung Jung
dblp:119/4571
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 61% Usability and user experience research · 30% Ubiquitous computing and smart environments · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction › emotion expression
expressive robot behavior |
0.2 | 1 | 2013 | Make it move: a movement design method of simple standing products based on systematic mapping of torso movements & product messages · CHI 2013 |
Human-robot interaction › robot design
movement design |
0.2 | 1 | 2013 | Make it move: a movement design method of simple standing products based on systematic mapping of torso movements & product messages · CHI 2013 |
Usability and user experience research
user experience research |
0.2 | 1 | 2013 | Three case studies of UX with moving products · UbiComp 2013 |
Methods — techniques the papers use, named apart from their topics
research through design · 0.2mapping matrix · 0.2field study · 0.2design workshop · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Make it move: a movement design method of simple standing products based on systematic mapping of torso movements & product messagesabstractHuman communication significantly relies on the expressivity of their body movements. Based on these body language experiences, humans tend to extract meanings even from movements of objects. This paper begins with the above human tendencies to create a design method that can help product designers make their products move to communicate. As a research vehicle, we created a robotic torso prototype and utilized it to collaborate with movement experts, and listed up possible expressive movement components. We then built a mapping matrix that links these movements to general product messages. A method which utilizes this mapping matrix was developed to help designers determine a set of effective movements that can communicate specific product messages. Lastly, a design workshop was conducted to identify the usefulness of the proposed method. We expect the procedures and findings of this study to help researchers and designers approach affective user experience through product movement design. Jinyung Jung, Seok-Hyung Bae, Joon Hyub Lee, Myung-Suk Kim |
CHI | 1 |
| 2013 | Three case studies of UX with moving productsabstractAdvances in ubicomp technology are enabling the devel-opment of products that move in affective ways. However, there is insufficient empirical knowledge to encourage such designs. As research through design, we built three proto-types of standing-type kinetic products to conduct user experience (UX) field studies with visceral, behavioral, and reflective perspectives. Tasks, the users' body reactions, and their feelings were measured and interpreted to uncover features of a desirable UX with moving products. The find-ings and discussions contribute to the ubicomp community by expanding the design space for moving products and inspiring the community with practical applications. Jinyung Jung, Seok-Hyung Bae, Myung-Suk Kim |
UbiComp | 1 |