Demo Data from SIGIR 2026 / reviewers in the wild / expert
Alessandro Bozzon
dblp:12/2920
· DBLP profile ↗
108ranked-venue papers
25as first author
37since 2021 · last 2026
0000-0002-3300-2913ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 62 · 20 first-author · 11 since 2021Human-computer interaction and ubiquitous computing · 40 · 1 first-author · 25 since 2021Software engineering, systems software and programming languages · 27 · 13 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 11 · 4 first-author · 3 since 2021Artificial intelligence and machine learning · 10 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 since 2021Computer networks · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
18 papers |
Human-AI interaction · 41% Design research and methods · 23% Health and well-being technologies · 16% | |
| Artificial intelligence
8 papers |
Trustworthy machine learning · 48% 3D vision · 12% Information extraction and text analysis · 9% | |
| Databases, data mining, and information retrieval
12 papers |
Information retrieval · 41% Data mining · 15% Recommender systems · 15% | |
| Interdisciplinary, comprehensive, and emerging computing
4 papers |
Computational social science and digital humanities · 57% Smart cities and intelligent transportation · 35% Medical and health informatics · 8% | |
| Software engineering, system software, and programming languages
4 papers |
Empirical software engineering · 46% Debugging and program repair · 40% Requirements engineering and software design · 6% |
Topics — the 30 heaviest of 75, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-AI interaction › algorithmic decision-making
fairness perception in algorithmic decision-making |
1.5 | 2 | 2025 | Towards Effective Human Intervention in Algorithmic Decision-Making: Understanding the Effect of Decision-Makers' Configuration on Decision-Subjects' Fairness Perceptions · CHI 2025 Disentangling Fairness Perceptions in Algorithmic Decision-Making: the Effects of Explanations, Human Oversight, and Contestability · CHI 2023 |
Machine learning › Trustworthy machine learning
interpretability |
1.1 | 2 | 2022 | What Should You Know? A Human-In-the-Loop Approach to Unknown Unknowns Characterization in Image Recognition · WWW 2022 What do You Mean? Interpreting Image Classification with Crowdsourced Concept Extraction and Analysis · WWW 2021 |
Collaborative and social computing
crowdsourcing |
1.1 | 5 | 2023 | Improving Worker Engagement Through Conversational Microtask Crowdsourcing · CHI 2020 HybridEval: A Human-AI Collaborative Approach for Evaluating Design Ideas at Scale · WWW 2023 Great Chain of Agents: The Role of Metaphorical Representation of Agents in Conversational Crowdsourcing · CHI 2022 |
Computer vision › 3D vision
3d reconstruction |
1.0 | 1 | 2026 | Single-Stage fMRI-to-3D Reconstruction via Viewpoint-Aware Embedding and Hierarchical Guidance · AAAI 2026 |
Machine learning › Trustworthy machine learning
fairness |
1.0 | 1 | 2026 | "Are Compliments Bad Now?": Comparing LLMs and Human Interpretations of Gender Microaggressions in the Workplace · CHI 2026 |
Machine learning › Trustworthy machine learning › fairness › gender bias
gender bias in language models |
1.0 | 1 | 2026 | "Are Compliments Bad Now?": Comparing LLMs and Human Interpretations of Gender Microaggressions in the Workplace · CHI 2026 |
Health and well-being technologies › chronic illness management
chronic disease self-management |
1.0 | 1 | 2026 | Self-management for Chronic Illness: A Scoping Review on Designing Virtual Assistants for Patient-Centered Care · CHI 2026 |
Human-AI interaction › intelligent assistant
virtual assistants |
1.0 | 1 | 2026 | Self-management for Chronic Illness: A Scoping Review on Designing Virtual Assistants for Patient-Centered Care · CHI 2026 |
Design research and methods
design space |
0.9 | 1 | 2025 | (Re)discovering Sexual Pleasure after Cancer: Understanding the Design Space · CHI 2025 |
Health and well-being technologies
digital phenotyping |
0.9 | 1 | 2025 | Digital Phenotyping as Felt Informatics: Designing AI-Based Mental Health Diagnostic Tools Through Aesthetics · CHI 2025 |
Machine learning › Graph learning
graph neural network |
0.8 | 1 | 2024 | Model Selection with Model Zoo via Graph Learning · ICDE 2024 |
Data integration and cleaning
data integration for machine learning |
0.8 | 1 | 2024 | Amalur: The Convergence of Data Integration and Machine Learning · IEEE Trans. Knowl. Data Eng. 2024 |
Data mining
model selection |
0.8 | 1 | 2024 | Model Selection with Model Zoo via Graph Learning · ICDE 2024 |
Human-AI interaction › human-AI collaboration
human-AI collaborative assessment |
0.7 | 1 | 2023 | HybridEval: A Human-AI Collaborative Approach for Evaluating Design Ideas at Scale · WWW 2023 |
Machine learning › Trustworthy machine learning › interpretability
concept-based explanation |
0.5 | 1 | 2021 | What do You Mean? Interpreting Image Classification with Crowdsourced Concept Extraction and Analysis · WWW 2021 |
Machine learning › Trustworthy machine learning › interpretability › model explanation
global explanation |
0.5 | 1 | 2021 | What do You Mean? Interpreting Image Classification with Crowdsourced Concept Extraction and Analysis · WWW 2021 |
Information retrieval › search engines
search engine bias |
0.5 | 1 | 2021 | This Is Not What We Ordered: Exploring Why Biased Search Result Rankings Affect User Attitudes on Debated Topics · SIGIR 2021 |
Information retrieval
web search |
0.5 | 1 | 2021 | This Is Not What We Ordered: Exploring Why Biased Search Result Rankings Affect User Attitudes on Debated Topics · SIGIR 2021 |
Human-AI interaction
conversational interaction |
0.4 | 1 | 2020 | Improving Worker Engagement Through Conversational Microtask Crowdsourcing · CHI 2020 |
Collaborative and social computing › crowdsourcing
micro-task crowdsourcing |
0.4 | 1 | 2020 | Improving Worker Engagement Through Conversational Microtask Crowdsourcing · CHI 2020 |
Collaborative and social computing
worker engagement |
0.4 | 1 | 2020 | Improving Worker Engagement Through Conversational Microtask Crowdsourcing · CHI 2020 |
Natural language and speech › Information extraction and text analysis › text classification
data augmentation for text classification |
0.4 | 1 | 2019 | Training Data Augmentation for Detecting Adverse Drug Reactions in User-Generated Content · EMNLP/IJCNLP (1) 2019 |
Natural language and speech › Language models and text generation
large language model evaluation |
0.3 | 1 | 2026 | "Are Compliments Bad Now?": Comparing LLMs and Human Interpretations of Gender Microaggressions in the Workplace · CHI 2026 |
Machine learning › Representation and self-supervised learning › representation learning
multi-scale representation learning |
0.3 | 1 | 2017 | MRLR: Multi-level Representation Learning for Personalized Ranking in Recommendation · IJCAI 2017 |
Recommender systems
personalized ranking |
0.3 | 1 | 2017 | MRLR: Multi-level Representation Learning for Personalized Ranking in Recommendation · IJCAI 2017 |
Recommender systems › collaborative filtering
user-item interaction modeling |
0.3 | 1 | 2017 | Exploiting both Vertical and Horizontal Dimensions of Feature Hierarchy for Effective Recommendation · AAAI 2017 |
Information retrieval › interactive information retrieval
exploratory search |
0.3 | 2 | 2013 | Exploratory search framework for Web data sources · VLDB J. 2013 Liquid query: multi-domain exploratory search on the web · WWW 2010 |
Games and playful interaction
gamification |
0.2 | 1 | 2016 | Work and Play: An Experiment in Enterprise Gamification · CSCW 2016 |
Information retrieval
multi-domain query |
0.2 | 2 | 2011 | Search computing: multi-domain search on ranked data · SIGMOD Conference 2011 Liquid query: multi-domain exploratory search on the web · WWW 2010 |
Machine learning › Efficient and distributed learning
federated learning |
0.2 | 1 | 2024 | Amalur: The Convergence of Data Integration and Machine Learning · IEEE Trans. Knowl. Data Eng. 2024 |
Methods — techniques the papers use, named apart from their topics
qualitative analysis · 2.7user study · 2.3survey · 2.0scoping review · 2.0mixed-method study · 2.0co-design · 1.9transfer learning · 1.5metadata-based integration · 1.5graph learning · 1.5factorized learning · 1.5viewpoint-aware embedding · 1.0trauma-informed generative workshops · 1.0taxonomy development · 1.0system analysis · 1.0multimedia analysis · 1.0hierarchical guidance · 1.0TRELLIS · 1.0aesthetics · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Care in Pieces: Unpacking Experiences of Using LLMs for Self-management of Endometriosis and PCOSabstractWomen with endometriosis and Polycystic Ovary Syndrome (PCOS) require individualized, long-term, holistic care, yet systemic healthcare barriers leave many managing independently. Increasingly, women are turning to Large Language Models (LLMs), such as ChatGPT, for support in self-management. However, little is understood about how people use and experience LLMs in this context. We employed a feminist participatory approach to collective knowledge production and situated expertise to explore participants’ motivations and expectations in using LLMs for self-management. We engaged in co-annotation of personal ChatGPT conversations and collage-making sessions with 8 women living with endometriosis and/or PCOS, centering their lived experiences. We surfaced the layered experiences of self-managing endometriosis and/or PCOS with LLMs and how these compare and contrast with their ideal visions of care. We contribute empirical insights and design considerations for LLM systems providing support in this context. Ariane Lucchini, Catalina Lagos Rojas, Alessandro Bozzon, Sara Colombo |
DIS | 3 |
| 2026 | Single-Stage fMRI-to-3D Reconstruction via Viewpoint-Aware Embedding and Hierarchical GuidanceabstractUnderstanding the neural basis of three-dimensional (3D) perception is a fundamental objective in cognitive neuroscience. Despite advances in decoding 2D visual stimuli from neural data, reconstructing high-fidelity 3D objects with detailed texture and geometry remains largely unexplored. In this work, we introduce NeuroSculptor3D, the first single-stage, end-to-end framework for reconstructing textured 3D shapes directly from brain activity. NeuroSculptor3D integrates a viewpoint-aware brain embedding module that captures fine-grained spatial variations across visual perspectives, and a hierarchical guidance mechanism that aligns brain-derived features with perceptual, semantic, and structural priors. Together, these components facilitate the generation of consistent multi-view embeddings, which are then decoded via TRELLIS to produce high-quality textured 3D reconstructions. Experiments on the fMRI-Shape dataset demonstrate that NeuroSculptor3D outperforms existing baselines across multiple settings, achieving significant improvements in both structural accuracy and semantic consistency. Code will be released to facilitate further research. Weihao Xia 0001, Bo Yang 0027, Alessandro Bozzon, Pan Wang 0005 |
AAAI | 5 |
| 2026 | Entangled Life and Code: A Computational Design Taxonomy for Synergistic Bio-Digital Systems✱abstractBio-digital systems that merge microbial life with technology promise new modes of computation, combining biological adaptability with digital precision. Yet realizing this potential symbiotically – where biological and digital agents co-adapt and co-process – remains elusive, largely due to the absence of a shared vocabulary bridging biology and computing. Consequently, microbes are often constrained to uni-directional roles, functioning as sensors or actuators rather than as active, computational partners in bio-digital systems. In response, we propose a taxonomy and pathways that articulate and expand the roles of biological and digital entities for synergetic bio-digital computation. Using this taxonomy, we analysed 70 systems across HCI, design, and engineering, identifying how biological mechanisms can be mapped onto computational abstractions. We argue that such mappings enable computationally actionable directions that foster richer and reciprocal relationships in bio-digital systems, supporting regenerative ecologies across time and scale while inspiring new paradigms for computation in HCI. Zoë Breed, Elvin Karana, Alessandro Bozzon, Katherine W. Song |
CHI | 3 |
| 2026 | Self-management for Chronic Illness: A Scoping Review on Designing Virtual Assistants for Patient-Centered CareabstractChronic illnesses (CI) are increasing worldwide, positioning virtual assistants (VAs) as valuable tools for supporting patients in self-management. As effective self-management relies on holistic, patient-centered practices, AI is increasingly integrated into VAs to provide more personalized support. Yet, it is essential that VA design processes remain grounded in participatory approaches prioritizing patients’ values, needs, and lived experiences. To assess the current state of VA design processes, we conducted a scoping review of 55 papers examining how care is framed and patients are involved. Our findings reveal AI-driven VAs prioritize reductionist approaches over holistic care with minimal patient involvement. This highlights a gap between the potential of patient-centered care technology and current implementation practices. Our contributions include (1) a mapping of care dimensions currently implemented in VAs, (2) a categorization of patient roles in the design process, and (3) design implications to expand care dimensions and patient involvement in AI-driven VAs. Ariane Lucchini, Alessandro Bozzon, Sara Colombo |
CHI | 2 |
| 2026 | A Taxonomy of Design Futures Processes for Ethical Reflection on TechnologiesabstractAnticipating the ethical and societal risks of emerging technologies has become an urgent challenge as their rapid integration into everyday life can produce far-reaching social consequences. In response, Design Futures practices are gaining traction within HCI and design as approaches to critically examine and anticipate the implications of technology. Yet, systematic knowledge on how these practices are structured to foster ethical reflection remains limited. To address this gap, we conducted a scoping review of 32 case studies employing Design Futures to engage with ethical concerns. Drawing from this review, we present a Taxonomy of Design Futures Processes for Ethical Reflection, which illustrates how different activities, actors’ involvement, and types of futures generated shape the scope of ethical discussion. This taxonomy provides researchers and practitioners with practical guidance for creating Design Futures activities that foster ethical reflection on technology. Francesca Maria Mauri, Alessandro Bozzon, Sara Colombo |
CHI | 2 |
| 2026 | Sex after Cancer: Co-Designing Bespoke Care Technologies for Post-Cancer BodiesabstractCancer treatment leaves survivors with sexual difficulties that extend beyond physical symptoms and permeate many aspects of life, yet these concerns remain neglected in current cancer care. This paper responds to this gap by exploring how bespoke co-designed care technologies can support survivors when grounded in their lived sexual experiences. We conducted trauma-informed, generative workshops with two cancer survivors. The workshops surfaced four themes: gaps in anticipatory care, shifts from lovers to carers, unsettled bodies and selfhood, and navigating fragmented support. Through co-designing, we created Lived Experiences Archive (a ‘zine series of anonymous survivor stories) and BodyTalk (a sensory couple game for rebuilding emotional and physical intimacy). Beyond the artefacts, we contribute a methodological account of co-designing as care and empirical insights into post-cancer sexuality. We demonstrate the epistemic potential of bespoke intimate health technologies to generate situated forms of care and knowledge often overlooked in conventional health technology design. Céline Offerman, Francesca Maria Mauri, Alessandro Bozzon, Jacky Bourgeois |
CHI | 3 |
| 2026 | "Are Compliments Bad Now?": Comparing LLMs and Human Interpretations of Gender Microaggressions in the WorkplaceabstractGender microaggressions are subtle yet persistent forms of discrimination in workplace interactions. While LLMs can detect them in written texts, it remains poorly understood how their interpretations align or diverge from human perspectives and experiences. We present a mixed-method study comparing how LLMs and humans differing in gender identity and lived experience, interpret gender microaggressions in the workplace. Using short dialogues adapted from real-world accounts, we asked 141 participants to rate the likelihood that a scenario contains a microaggression and provide a rationale for their answers. The same tasks were completed by 7 different LLM models. Our analysis reveals significant differences in how humans and LLMs interpret microaggressions, captured in both ratings and rationales, and more interestingly, the effect of gender and lived experience on human interpretations. These findings highlight the need for systems detecting microaggressions to embrace interpretive plurality, and support reflection and awareness while accounting for ambiguity. Catalina Lagos Rojas, Hüseyin Ugur Genç, Alessandro Bozzon, Sara Colombo |
CHI | 3 |
| 2025 | From Bodily Functions to Bodily Fun: Approaching Pleasure as a Process when Designing with Sexual Experiences
Céline Offerman, Alexander Nieuwborg, Jacky Bourgeois, Alessandro Bozzon |
Conference on Designing Interactive Systems | 4 |
| 2025 | Digital Phenotyping as Felt Informatics: Designing AI-Based Mental Health Diagnostic Tools Through Aesthetics
Karin Bogdanova, Nazli Cila, Olya Kudina, Alessandro Bozzon |
CHI | 4 |
| 2025 | Why does Automation Adoption in Organizations Remain a Fallacy?: Scrutinizing Practitioners' Imaginaries in an International Airport
Garoa Gomez-Beldarrain, Himanshu Verma 0001, Euiyoung Kim, Alessandro Bozzon |
CHI | 4 |
| 2025 | (Re)discovering Sexual Pleasure after Cancer: Understanding the Design SpaceabstractFigure 1: We collaborated with illustrator Jules van Beurden to visually capture the themes of our paper.The header reflects the core of our research, illustrating how post-cancer sexual health care primarily addresses physiological issues.The drawing, showing a person lying in a pool of chemicals (symbolising both cancer treatment and pharmacological approaches to sexual health), highlights the disconnect between the complex nature of the problem (spanning psychological, social, cultural, and physical dimensions) and the narrow focus of current treatments on the physical aspect.Our work advocates for a holistic approach that integrates these broader dimensions into post-cancer sexual health care. Céline Offerman, Jacky Bourgeois, Jules van Beurden, Alessandro Bozzon |
CHI | 4 |
| 2025 | Towards Effective Human Intervention in Algorithmic Decision-Making: Understanding the Effect of Decision-Makers' Configuration on Decision-Subjects' Fairness Perceptions
Mireia Yurrita, Himanshu Verma 0001, Agathe Balayn, Ujwal Gadiraju, Sylvia C. Pont, Alessandro Bozzon |
CHI | 6 |
| 2025 | The everyday enactment of interfaces: a study of crises and conflicts in the more-than-human homeabstractBy 2027 more than 530 M homes will likely adopt at least one type of automated system. This means that a growing number of residents will be living with automated technology in the home, everyday. But living with smart homes is full of conflicts between what residents find appropriate and what technology does instead. Previous research, centering end-user needs, has often focused on smooth living experiences through graphical user interfaces and improved predictions. In this research, we take the more-than-human lens of co-performance to put crises in everyday practices in view, and to conceptualize a new notion of interface. Based on ethnographic data from 11 households, our findings illustrate how crises reveal conflicting ideas of appropriateness, how residents reconfigure their co-performances with technology in response to everyday crises, and how new interfaces are enacted as a result. We conclude by illuminating how researchers and designers should not look at the conflicts and crises emerging in the more-than-human home as something of which to get rid. Instead, they are opportunities for residents and buildings to respond to one another in the context of everyday life and to enact interfaces that were not pre-designed into the building. Evert van Beek, Elisa Giaccardi, Stella Boess, Alessandro Bozzon |
Hum. Comput. Interact. | 4 |
| 2025 | Safeguarding Crowdsourcing Surveys from ChatGPT through Prompt InjectionabstractChatGPT and other large language models (LLMs) have proven useful in crowdsourcing tasks, where they can effectively annotate machine learning training data. However, this means that they also have the potential for misuse, specifically to automatically answer surveys. LLMs can potentially circumvent quality assurance measures, thereby threatening the integrity of methodologies that rely on crowdsourcing surveys. In this paper, we propose a mechanism to detect LLM-generated responses to surveys. The mechanism uses ''prompt injection,'' such as directions that can mislead LLMs into giving predictable responses. We evaluate our technique against a range of question scenarios, types, and positions, and find that it can reliably detect LLM-generated responses with more than 98% effectiveness. We also provide an open-source software to help survey designers use our technique to detect LLM responses. Our work is a step in ensuring that survey methodologies remain rigorous vis-a-vis LLMs. Chaofan Wang 0001, Samuel Kernan Freire, Mo Zhang, Jing Wei 0002, Jorge Gonçalves 0001, Vassilis Kostakos, Alessandro Bozzon, Evangelos Niforatos |
Proc. ACM Hum. Comput. Interact. | 7 |
| 2025 | Identifying Algorithmic Decision Subjects' Needs for Meaningful ContestabilityabstractContestability has been proposed as a key element in designing algorithmic decision-making processes that safeguard decision subjects' rights to dignity and autonomy. However, little is known about how contestability can be operationalized based on decision subjects' needs and preferences. We address this research gap by identifying decision subjects' information and procedural needs for enacting meaningful contestability. To this end, we chose an illegal holiday rental detection scenario as our case; a high-risk decision-making process in the public sector. We conducted 21 semi-structured interviews with citizens with experience renting their homes out and different levels of AI literacy. We found that decision subjects request interventions that facilitate (1) cooperation in sense-making, (2) support in contestation acts, and (3) appropriate responsibility attribution. Our results highlight the cooperative work behind contestability, and motivate future efforts to structure individual and collective action, to personalize explanations for contestability, and to open up sites of contestation in AI pipelines. Mireia Yurrita, Himanshu Verma 0001, Agathe Balayn, Kars Alfrink, Ujwal Gadiraju, Alessandro Bozzon |
Proc. ACM Hum. Comput. Interact. | 6 |
| 2024 | Nothing Comes Without Its World - Practical Challenges of Aligning LLMs to Situated Human Values through RLHFabstractWork on value alignment aims to ensure that human values are respected by AI systems. However, existing approaches tend to rely on universal framings of human values that obscure the question of which values the systems should capture and align with, given the variety of operational situations. This often results in AI systems that privilege only a selected few while perpetuating problematic norms grounded on biases, ultimately causing equity and justice issues. In this perspective paper, we unpack the limitations of predominant alignment practices of reinforcement learning from human feedback (RLHF) for LLMs through the lens of situated values. We build on feminist epistemology to argue that at the design-time, RLHF has problems with representation in the subjects providing feedback and implicitness in the conceptualization of values and situations of real-world users while lacking system adaptation to real user situations at the use time. To address these shortcomings, we propose three research directions: 1) situated annotation to capture information about the crowdworker’s and user’s values and judgments in relation to specific situations at both the design and use-time, 2) expressive instruction to encode plural values for instructing LLMs systems at design-time, and 3) reflexive adaptation to leverage situational knowledge for system adaption at use-time. We conclude by reflecting on the practical challenges of pursuing these research directions and situated value alignment of AI more broadly. Anne Arzberger, Stefan Buijsman, Maria Luce Lupetti, Alessandro Bozzon, Jie Yang 0028 |
AIES (1) | 4 |
| 2024 | Responsible Opinion Formation on Debated Topics in Web Search
Alisa Rieger, Tim Draws, Nicolas Mattis, David Maxwell 0001, David Elsweiler, Ujwal Gadiraju, Dana McKay, Alessandro Bozzon, Maria Soledad Pera |
ECIR (4) | 8 |
| 2024 | Model Selection with Model Zoo via Graph LearningabstractPre-trained deep learning (DL) models are increasingly accessible in public repositories, i.e., model zoos. Given a new prediction task, finding the best model to fine-tune can be computationally intensive and costly, especially when the number of pre-trained models is large. Selecting the right pre-trained models is crucial, yet complicated by the diversity of models from various model families (like ResNet, Vit, Swin) and the hidden relationships between models and datasets. Existing methods, which utilize basic information from models and datasets to compute scores indicating model performance on target datasets, overlook the intrinsic relationships, limiting their effectiveness in model selection. In this study, we introduce TransferGraph, a novel framework that reformulates model selection as a graph learning problem. TransferGraph constructs a graph using extensive metadata extracted from models and datasets, while capturing their inherent relationships. Through comprehensive experiments across 16 real datasets, both images and texts, we demonstrate TransferGraph's effectiveness in capturing essential model-dataset relationships, yielding up to a 32% improvement in correlation between predicted performance and the actual fine-tuning results compared to the state-of-the-art methods. Hilco van der Wilk, Danning Zhan, Megha Khosla, Alessandro Bozzon, Rihan Hai 0001 |
ICDE | 5 |
| 2024 | Policy Sandboxing: Empathy As An Enabler Towards Inclusive Policy-MakingabstractDigitally-supported participatory methods are often used in policy-making to develop inclusive policies by collecting and integrating citizen's opinions. However, these methods fail to capture the complexity and nuances in citizen's needs, i.e., citizens are generally unaware of other's needs, perspectives, and experiences. Consequently, policies developed with this underlying gap tend to overlook the alignment of multistakeholder perspectives, and design policies based on the optimization of high-level demographic features. In our contribution, we propose a method to enable citizens understand other's perspectives and calibrate their positions. First, we collected requirements and design principles to develop our approach by involving stakeholders and experts in policymaking in a series of workshops. Then, we conducted a crowdsourcing study with 420 participants to compare the effect of different text and images, on people's initial and final motivations and their willingness to change opinions. We observed that both influence participant's opinion change, however, the effect is more pronounced for textual modality. Finally, we discuss overarching implications of designing with empathy to mediate alignment of citizen's perspectives. Andrea Mauri 0001, Yen-Chia Hsu, Himanshu Verma 0001, Andrea Tocchetti, Marco Brambilla 0001, Alessandro Bozzon |
Proc. ACM Hum. Comput. Interact. | 6 |
| 2024 | Amalur: The Convergence of Data Integration and Machine LearningabstractMachine learning (ML) training data is often scattered across disparate collections of datasets, calleddata silos. This fragmentation poses a major challenge for data-intensive ML applications: integrating and transforming data residing in different sources demand a lot of manual work and computational resources. With data privacy constraints, data often cannot leave the premises of data silos; hence model training should proceed in a decentralized manner. In this work, we present a vision of bridging traditional data integration (DI) techniques with the requirements of modern machine learning systems. We explore the possibilities of utilizing metadata obtained from data integration processes for improving the effectiveness, efficiency, and privacy of ML models. Towards this direction, we analyze ML training and inference over data silos. Bringing data integration and machine learning together, we highlight new research opportunities from the aspects of systems, representations, factorized learning, and federated learning. Danning Zhan, Yan Kang 0001, Lydia Y. Chen, Alessandro Bozzon, Rihan Hai 0001 |
IEEE Trans. Knowl. Data Eng. | 6 |
| 2023 | Faulty or Ready? Handling Failures in Deep-Learning Computer Vision Models until Deployment: A Study of Practices, Challenges, and NeedsabstractHandling failures in computer vision systems that rely on deep learning models remains a challenge. While an increasing number of methods for bug identification and correction are proposed, little is known about how practitioners actually search for failures in these models. We perform an empirical study to understand the goals and needs of practitioners, the workflows and artifacts they use, and the challenges and limitations in their process. We interview 18 practitioners by probing them with a carefully crafted failure handling scenario. We observe that there is a great diversity of failure handling workflows in which cooperations are often necessary, that practitioners overlook certain types of failures and bugs, and that they generally do not rely on potentially relevant approaches and tools originally stemming from research. These insights allow to draw a list of research opportunities, such as creating a library of best practices and more representative formalisations of practitioners’ goals, developing interfaces to exploit failure handling artifacts, as well as providing specialized training. Agathe Balayn, Natasa Rikalo, Jie Yang 0028, Alessandro Bozzon |
CHI | 4 |
| 2023 | Disentangling Fairness Perceptions in Algorithmic Decision-Making: the Effects of Explanations, Human Oversight, and ContestabilityabstractRecent research claims that information cues and system attributes of algorithmic decision-making processes affect decision subjects’ fairness perceptions. However, little is still known about how these factors interact. This paper presents a user study (N = 267) investigating the individual and combined effects of explanations, human oversight, and contestability on informational and procedural fairness perceptions for high- and low-stakes decisions in a loan approval scenario. We find that explanations and contestability contribute to informational and procedural fairness perceptions, respectively, but we find no evidence for an effect of human oversight. Our results further show that both informational and procedural fairness perceptions contribute positively to overall fairness perceptions but we do not find an interaction effect between them. A qualitative analysis exposes tensions between information overload and understanding, human involvement and timely decision-making, and accounting for personal circumstances while maintaining procedural consistency. Our results have important design implications for algorithmic decision-making processes that meet decision subjects’ standards of justice. Mireia Yurrita, Tim Draws, Agathe Balayn, David Murray-Rust, Nava Tintarev, Alessandro Bozzon |
CHI | 6 |
| 2023 | Macaroni: Crawling and Enriching Metadata from Public Model Zoos
Henk Kant, Rihan Hai 0001, Asterios Katsifodimos, Alessandro Bozzon |
ICWE | 5 |
| 2023 | Optimizing ML Inference Queries Under Constraints
Mariette Schönfeld, Marios Fragkoulis, Rihan Hai 0001, Alessandro Bozzon, Asterios Katsifodimos |
ICWE | 6 |
| 2023 | On the Popularity of Classical Music Composers on Community-Driven Platforms
Ioannis Petros Samiotis, Andrea Mauri 0001, Christoph Lofi, Alessandro Bozzon |
ICWE | 4 |
| 2023 | Lessons Learned from Designing and Evaluating CLAICA: A Continuously Learning AI Cognitive AssistantabstractLearning to operate a complex system, such as an agile production line, can be a daunting task. The high variability in products and frequent reconfigurations make it difficult to keep documentation up-to-date and share new knowledge amongst factory workers. We introduce CLAICA, a Continuously Learning AI Cognitive Assistant that supports workers in the aforementioned scenario. CLAICA learns from (experienced) workers, formalizes new knowledge, stores it in a knowledge base, along with contextual information, and shares it when relevant. We conducted a user study with 83 participants who performed eight knowledge exchange tasks with CLAICA, completed a survey, and provided qualitative feedback. Our results provide a deeper understanding of how prior training, context expertise, and interaction modality affect the user experience of cognitive assistants. We draw on our results to elicit design and evaluation guidelines for cognitive assistants that support knowledge exchange in fast-paced and demanding environments, such as an agile production line. Samuel Kernan Freire, Evangelos Niforatos, Chaofan Wang 0001, Santiago Ruiz-Arenas, Mina Foosherian, Stefan Wellsandt, Alessandro Bozzon |
IUI | 7 |
| 2023 | Perspective: Leveraging Human Understanding for Identifying and Characterizing Image AtypicalityabstractHigh-quality data plays a vital role in developing reliable image classification models. Despite that, what makes an image difficult to classify remains an unstudied topic. This paper provides a first-of-its-kind, model-agnostic characterization of image atypicality based on human understanding. We consider the setting of image classification “in the wild”, where a large number of unlabeled images are accessible, and introduce a scalable and effective human computation approach for proactive identification and characterization of atypical images. Our approach consists of i) an image atypicality identification and characterization task that presents to the human worker both a local view of visually similar images and a global view of images from the class of interest and ii) an automatic image sampling method that selects a diverse set of atypical images based on both visual and semantic features. We demonstrate the effectiveness and cost-efficiency of our approach through controlled crowdsourcing experiments and provide a characterization of image atypicality based on human annotations of 10K images. We showcase the utility of the identified atypical images by testing state-of-the-art image classification services against such images and provide an in-depth comparative analysis of the alignment between human- and machine-perceived image atypicality. Our findings have important implications for developing and deploying reliable image classification systems. Shahin Sharifi Noorian, Sihang Qiu, Burcu Sayin, Agathe Balayn, Ujwal Gadiraju, Jie Yang 0028, Alessandro Bozzon |
IUI | 7 |
| 2023 | How Emoji and Explanations Influence Adherence to AI RecommendationsabstractEmoji have become an essential part of modern communication, helping to convey emotions and tone quickly and concisely. Emoji used by humans and Intelligent Agents (IA) have been shown to affect people's decision making intentions, suggesting they could be used to manipulate users to follow their advice. We present a mixed-methods crowdsourcing study (N = 194) that shows that adherence to an IA's recommendation and user experience are not affected by emoji when used in a positive, collaborative way. However, we demonstrate that explanations provided by an IA do increase adherence to its recommendation. Samuel Kernan Freire, Ji-Youn Jung, Chaofan Wang 0001, Evangelos Niforatos, Alessandro Bozzon |
IVA | 5 |
| 2023 | HybridEval: A Human-AI Collaborative Approach for Evaluating Design Ideas at ScaleabstractEvaluating design ideas is necessary to predict their success and assess their impact early on in the process. Existing methods rely either on metrics computed by systems that are effective but subject to errors and bias, or experts’ ratings, which are accurate but expensive and long to collect. Crowdsourcing offers a compelling way to evaluate a large number of design ideas in a short amount of time while being cost-effective. Workers’ evaluation is, however, less reliable and might substantially differ from experts’ evaluation. Sepideh Mesbah, Ines Arous, Jie Yang 0028, Alessandro Bozzon |
WWW | 4 |
| 2022 | How can Explainability Methods be Used to Support Bug Identification in Computer Vision Models?abstractDeep learning models for image classification suffer from dangerous issues often discovered after deployment. The process of identifying bugs that cause these issues remains limited and understudied. Especially, explainability methods are often presented as obvious tools for bug identification. Yet, the current practice lacks an understanding of what kind of explanations can best support the different steps of the bug identification process, and how practitioners could interact with those explanations. Through a formative study and an iterative co-creation process, we build an interactive design probe providing various potentially relevant explainability functionalities, integrated into interfaces that allow for flexible workflows. Using the probe, we perform 18 user-studies with a diverse set of machine learning practitioners. Two-thirds of the practitioners engage in successful bug identification. They use multiple types of explanations, e.g. visual and textual ones, through non-standardized sequences of interactions including queries and exploration. Our results highlight the need for interactive, guiding, interfaces with diverse explanations, shedding light on future research directions. Agathe Balayn, Natasa Rikalo, Christoph Lofi, Jie Yang 0028, Alessandro Bozzon |
CHI | 5 |
| 2022 | Great Chain of Agents: The Role of Metaphorical Representation of Agents in Conversational CrowdsourcingabstractConversational agents are being widely adopted across several domains to serve a variety of purposes ranging from providing intelligent assistance to companionship. Recent literature has shown that users develop intuitive folk theories and a metaphorical understanding of conversational agents (CAs) due to the lack of a mental model of the agents. However, investigation of metaphorical agent representation in the HCI community has mainly focused on the human level, despite non-human metaphors for agents being prevalent in the real world. We adopted Lakoff and Turner’s ‘Great Chain of Being’ framework to systematically investigate the impact of using non-human metaphors to represent conversational agents on worker engagement in crowdsourcing marketplaces. We designed a text-based conversational agent that assists crowd workers in task execution. Through a between-subjects experimental study (N = 341), we explored how different human and non-human metaphors affect worker engagement, the perceived cognitive load of workers, intrinsic motivation, and their trust in the agents. Our findings bridge the gap of how users experience CAs with non-human metaphors in the context of conversational crowdsourcing. Ji-Youn Jung, Sihang Qiu, Alessandro Bozzon, Ujwal Gadiraju |
CHI | 3 |
| 2022 | What Should You Know? A Human-In-the-Loop Approach to Unknown Unknowns Characterization in Image RecognitionabstractUnknown unknowns represent a major challenge in reliable image recognition. Existing methods mainly focus on unknown unknowns identification, leveraging human intelligence to gather images that are potentially difficult for the machine. To drive a deeper understanding of unknown unknowns and more effective identification and treatment, this paper focuses on unknown unknowns characterization. We introduce a human-in-the-loop, semantic analysis framework for characterizing unknown unknowns at scale. We engage humans in two tasks that specify what a machine should know and describe what it really knows, respectively, both at the conceptual level, supported by information extraction and machine learning interpretability methods. Data partitioning and sampling techniques are employed to scale out human contributions in handling large data. Through extensive experimentation on scene recognition tasks, we show that our approach provides a rich, descriptive characterization of unknown unknowns and allows for more effective and cost-efficient detection than the state of the art. Shahin Sharifi Noorian, Sihang Qiu, Ujwal Gadiraju, Jie Yang 0028, Alessandro Bozzon |
WWW | 5 |
| 2021 | Exploring the Music Perception Skills of Crowd WorkersabstractMusic content annotation campaigns are common on paid crowdsourcing platforms. Crowd workers are expected to annotate complicated music artefacts, which can demand certain skills and expertise. Traditional methods of participant selection are not designed to capture these kind of domain-specific skills and expertise, and often domain-specific questions fall under the general demographics category. Despite the popularity of such tasks, there is a general lack of deeper understanding of the distribution of musical properties - especially auditory perception skills - among workers. To address this knowledge gap, we conducted a user study (N=100) on Prolific. We asked workers to indicate their musical sophistication through a questionnaire and assessed their music perception skills through an audio-based skill test. The goal of this work is to better understand the extent to which crowd workers possess higher perceptions skills, beyond their own musical education level and self reported abilities. Our study shows that untrained crowd workers can possess high perception skills on the music elements of melody, tuning, accent and tempo; skills that can be useful in a plethora of annotation tasks in the music domain. Ioannis Petros Samiotis, Sihang Qiu, Christoph Lofi, Jie Yang 0028, Ujwal Gadiraju, Alessandro Bozzon |
HCOMP | 6 |
| 2021 | UrbanMM'21: 1st International Workshop on Multimedia Computing for Urban DataabstractUnderstanding complex processes that give cities their form traditionally relied primarily on the analysis of various open data statistics in relation to e.g. neighbourhood demographics, economy and mobility. However, recent years have seen an unprecedented increase in the availability and use of city-related sensors, participatory data and social multimedia. As the valuable information about urban challenges is usually encoded across multiple modalities, such as visual (e.g. panoramic, satellite and user-contributed images), text (e.g. social media and participatory data) and open data statistics, extracting this information requires effective multimedia analysis tools. This Workshop will showcase the power of multimedia computing in addressing various urban challenges, ranging from event detection and analysis, location recommendation and crowdedness estimation to more efficient handling of citizen reports and modelling and improving city liveability. In addition, it will serve as an impulse for the multimedia community to intensify research on these interesting, challenging and truly multimodal problems. Stevan Rudinac, Alessandro Bozzon, Tat-Seng Chua, Suzanne Little, Daniel Gatica-Perez, Kiyoharu Aizawa |
ACM Multimedia | 2 |
| 2021 | This Is Not What We Ordered: Exploring Why Biased Search Result Rankings Affect User Attitudes on Debated TopicsabstractIn web search on debated topics, algorithmic and cognitive biases strongly influence how users consume and process information. Recent research has shown that this can lead to a search engine manipulation effect (SEME): when search result rankings are biased towards a particular viewpoint, users tend to adopt this favored viewpoint. To better understand the mechanisms underlying SEME, we present a pre-registered, 5 x 3 factorial user study investigating whether order effects (i.e., users adopting the viewpoint pertaining to higher-ranked documents) can cause SEME. For five different debated topics, we evaluated attitude change after exposing participants with mild pre-existing attitudes to search results that were overall viewpoint-balanced but reflected one of three levels of algorithmic ranking bias. We found that attitude change did not differ across levels of ranking bias and did not vary based on individual user differences. Our results thus suggest that order effects may not be an underlying mechanism of SEME. Exploratory analyses lend support to the presence of exposure effects (i.e., users adopting the majority viewpoint among the results they examine) as a contributing factor to users' attitude change. We discuss how our findings can inform the design of user bias mitigation strategies. Tim Draws, Nava Tintarev, Ujwal Gadiraju, Alessandro Bozzon, Benjamin Timmermans |
SIGIR | 4 |
| 2021 | What do You Mean? Interpreting Image Classification with Crowdsourced Concept Extraction and AnalysisabstractGlobal interpretability is a vital requirement for image classification applications. Existing interpretability methods mainly explain a model behavior by identifying salient image patches, which require manual efforts from users to make sense of, and also do not typically support model validation with questions that investigate multiple visual concepts. In this paper, we introduce a scalable human-in-the-loop approach for global interpretability. Salient image areas identified by local interpretability methods are annotated with semantic concepts, which are then aggregated into a tabular representation of images to facilitate automatic statistical analysis of model behavior. We show that this approach answers interpretability needs for both model validation and exploration, and provides semantically more diverse, informative, and relevant explanations while still allowing for scalable and cost-efficient execution. Agathe Balayn, Panagiotis Soilis, Christoph Lofi, Jie Yang 0028, Alessandro Bozzon |
WWW | 5 |
| 2021 | Using Worker Avatars to Improve Microtask CrowdsourcingabstractThe future of crowd work has been identified to depend on worker satisfaction, but we lack a thorough understanding of how worker satisfaction can be increased in microtask crowdsourcing. Prior work has shown that one solution is to build tasks that are engaging. To facilitate engagement, two methods that have received attention in recent HCI literature are the use of video games and conversational interfaces. While these are largely different techniques, they aim for the same goal of reducing worker burden and increasing engagement in a task. On one hand, video games have huge motivation potential and translating game design elements for motivational purposes has shown positive effects. Recent work in games research has shown that the use of player avatars is effective in fostering interest, enjoyment, and other aspects pertaining to intrinsic motivation. On the other hand, conversational interfaces have been argued to have advantages over traditional GUIs due to facilitating a more human-like interaction. Conversational microtasking has recently been proposed to improve worker engagement in microtask marketplaces. The contexts of games and crowd work are underlined by the need to motivate and engage participants, yet the potential of using worker avatars to promote self-identification and improve worker satisfaction in microtask crowdsourcing has remained unexplored. Addressing this knowledge gap, we carried out a between-subject study involving 360 crowd workers. We investigated how worker avatars influence quality related outcomes of workers and their perceived experience, in conventional web and novel conversational interfaces. We equipped workers with the functionality of customizing their avatars, and selecting characterizations for their avatars, to understand whether identifying with an avatar can increase the motivation of workers. We found that using worker avatars with conversational interfaces can effectively reduce cognitive workload and increase worker retention. Our results indicate the occurrence of similarity and wishful avatar identification in crowdsourcing. Our findings have important implications in alleviating workers' perceived workload and on the design of crowdsourcing microtasks. Sihang Qiu, Alessandro Bozzon, Max Birk, Ujwal Gadiraju |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2020 | Improving Worker Engagement Through Conversational Microtask CrowdsourcingabstractThe rise in popularity of conversational agents has enabled humans to interact with machines more naturally. Recent work has shown that crowd workers in microtask marketplaces can complete a variety of human intelligence tasks (HITs) using conversational interfaces with similar output quality compared to the traditional Web interfaces. In this paper, we investigate the effectiveness of using conversational interfaces to improve worker engagement in microtask crowdsourcing. We designed a text-based conversational agent that assists workers in task execution, and tested the performance of workers when interacting with agents having different conversational styles. We conducted a rigorous experimental study on Amazon Mechanical Turk with 800 unique workers, to explore whether the output quality, worker engagement and the perceived cognitive load of workers can be affected by the conversational agent and its conversational styles. Our results show that conversational interfaces can be effective in engaging workers, and a suitable conversational style has potential to improve worker engagement. Sihang Qiu, Ujwal Gadiraju, Alessandro Bozzon |
CHI | 3 |
| 2020 | Analyzing Workers Performance in Online Mapping Tasks Across Web, Mobile, and Virtual Reality PlatformsabstractIn online crowd mapping, crowd workers recruited through crowdsourcing marketplaces collect geographic data. Compared to traditional mapping methods, where workers physically explore the area, the benefit of using online crowd mapping is the potential to be cost-effective and time-efficient. Previous studies have focused on mapping urban objects using street-level imagery. However, they are specifically aimed at a single type of object, and only through web platforms. To the best of our knowledge, there is still a lack of understanding on how workers perform the mapping tasks through different platforms. Aiming to fill this knowledge gap, we investigate the worker performance across web, mobile, and virtual reality platforms by designing a multi-platform system for mapping urban objects using street-level imagery with novel methods for geo-location estimation. We design a preliminary study to show the feasibility of executing online mapping tasks on three platforms. The result demonstrates that the type of task and execution platform can affect the worker performance in terms of worker accuracy, execution time, user engagement, and cognitive load. Gerard van Alphen, Sihang Qiu, Alessandro Bozzon, Geert-Jan Houben |
HCOMP | 3 |
| 2020 | A Credit Scoring Model for SMEs Based on Social Media Data
Septian Gilang Permana Putra, Bikash Joshi, Judith Redi, Alessandro Bozzon |
ICWE | 4 |
| 2020 | Just the Right Mood for HIT! - Analyzing the Role of Worker Moods in Conversational Microtask Crowdsourcing
Sihang Qiu, Ujwal Gadiraju, Alessandro Bozzon |
ICWE | 3 |
| 2020 | Detecting, Classifying, and Mapping Retail Storefronts Using Street-level ImageryabstractUp-to-date listings of retail stores and related building functions are challenging and costly to maintain. We introduce a novel method for automatically detecting, geo-locating, and classifying retail stores and related commercial functions, on the basis of storefronts extracted from street-level imagery. Specifically, we present a deep learning approach that takes storefronts from street-level imagery as input, and directly provides the geo-location and type of commercial function as output. Our method showed a recall of 89.05% and a precision of 88.22% on a real-world dataset of street-level images, which experimentally demonstrated that our approach achieves human-level accuracy while having a remarkable run-time efficiency compared to methods such as Faster Region-Convolutional Neural Networks (Faster R-CNN) and Single Shot Detector (SSD). Shahin Sharifi Noorian, Sihang Qiu, Achilleas Psyllidis, Alessandro Bozzon, Geert-Jan Houben |
ICMR | 4 |
| 2020 | Estimating Conversational Styles in Conversational Microtask CrowdsourcingabstractCrowdsourcing marketplaces have provided a large number of opportunities for online workers to earn a living. To improve satisfaction and engagement of such workers, who are vital for the sustainability of the marketplaces, recent works have used conversational interfaces to support the execution of a variety of crowdsourcing tasks. The rationale behind using conversational interfaces stems from the potential engagement that conversation can stimulate. Prior works in psychology have also shown that conversational styles can play an important role in communication. There are unexplored opportunities to estimate a worker's conversational style with an end goal of improving worker satisfaction, engagement and quality. Addressing this knowledge gap, we investigate the role of conversational styles in conversational microtask crowdsourcing. To this end, we design a conversational interface which supports task execution, and we propose methods to estimate the conversational style of a worker. Our experimental setup was designed to empirically observe how conversational styles of workers relate with quality-related outcomes. Results show that even a naive supervised classifier can predict the conversation style with high accuracy (80%), and crowd workers with an Involvement conversational style provided a significantly higher output quality, exhibited a higher user engagement and perceived less cognitive task load in comparison to their counterparts. Our findings have important implications on task design with respect to improving worker performance and their engagement in microtask crowdsourcing. Sihang Qiu, Ujwal Gadiraju, Alessandro Bozzon |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2019 | Training Data Augmentation for Detecting Adverse Drug Reactions in User-Generated ContentabstractSepideh Mesbah, Jie Yang, Robert-Jan Sips, Manuel Valle Torre, Christoph Lofi, Alessandro Bozzon, Geert-Jan Houben. Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing (EMNLP-IJCNLP). 2019. Sepideh Mesbah, Jie Yang 0028, Robert-Jan Sips, Manuel Valle Torre, Christoph Lofi, Alessandro Bozzon, Geert-Jan Houben |
EMNLP/IJCNLP (1) | 6 |
| 2019 | Coner: A Collaborative Approach for Long-Tail Named Entity Recognition in Scientific Publications
Daniel Vliegenthart, Sepideh Mesbah, Christoph Lofi, Akiko Aizawa, Alessandro Bozzon |
TPDL | 5 |
| 2019 | ST-Sem: A Multimodal Method for Points-of-Interest Classification Using Street-Level Imagery
Shahin Sharifi Noorian, Achilleas Psyllidis, Alessandro Bozzon |
ICWE | 3 |
| 2019 | Chatterbox: Conversational Interfaces for Microtask CrowdsourcingabstractConversational interfaces can facilitate human-computer interactions. Whether or not conversational interfaces can improve worker experience and work quality in crowdsourcing marketplaces has remained unanswered. We investigate the suitability of text-based conversational interfaces for microtask crowdsourcing. We designed a rigorous experimental campaign aimed at gauging the interest and acceptance by crowdworkers for this type of work interface. We compared Web and conversational interfaces for five common microtask types and measured the execution time, quality of work, and the perceived satisfaction of 316 workers recruited from the FigureEight platform. We show that conversational interfaces can be used effectively for crowdsourcing microtasks, resulting in a high satisfaction from workers, and without having a negative impact on task execution time or work quality. Panagiotis Mavridis, Owen Huang, Sihang Qiu, Ujwal Gadiraju, Alessandro Bozzon |
UMAP | 5 |
| 2019 | Crowd-Mapping Urban Objects from Street-Level ImageryabstractKnowledge about the organization of the main physical elements (e.g. streets) and objects (e.g. trees) that structure cities is important in the maintenance of city infrastructure and the planning of future urban interventions. In this paper, a novel approach to crowd-mapping urban objects is proposed. Our method capitalizes on strategies for generating crowdsourced object annotations from street-level imagery, in combination with object density and geo-location estimation techniques to enable the enumeration and geo-tagging of urban objects. To address both the coverage and precision of the mapped objects within budget constraints, we design a scheduling strategy for micro-task prioritization, aggregation, and assignment to crowd workers. We experimentally demonstrate the feasibility of our approach through a use case pertaining to the mapping of street trees in New York City and Amsterdam. We show that anonymous crowds can achieve high recall (up to 80%) and precision (up to 68%), with geo-location precision of approximately 3m. We also show that similar performance could be achieved at city scale, possibly with stringent budget constraints. Sihang Qiu, Achilleas Psyllidis, Alessandro Bozzon, Geert-Jan Houben |
WWW | 3 |
| 2018 | Concept Focus: Semantic Meta-Data for Describing MOOC Content
Sepideh Mesbah, Guanliang Chen, Manuel Valle Torre, Alessandro Bozzon, Christoph Lofi, Geert-Jan Houben |
EC-TEL | 4 |
| 2018 | How Do Crowdworker Communities and Microtask Markets Influence Each Other? A Data-Driven Study on Amazon Mechanical TurkabstractCrowdworker online communities — operating in fora like mTurkForum and TurkerNation — are an important actor in microwork markets. Albeit central to market dynamics, how the behavior of crowdworker communities and the dynamics of online marketplaces influence each other is yet to be understood. To provide quantitative evidence of such influence, we performed an analysis on 6-years worth of mTurk market activities and community discussions in six fora. We investigated the nature of the relationships that exist between activities in fora, tasks published in mTurk, requesters for such tasks, and task completion speed. We validate -- and expand upon — results from previous work by showing that (i) there are differences between market demand and community activities that are specific to fora and task types; (ii) the temporal progression of HIT availability in the market is predictive of the upcoming amount of crowdworker discussions, with significant differences across fora and discussion categories; (iii) activities in fora can have a significant positive impact on the completion speed of tasks available in the market. Jie Yang 0028, Carlo van der Valk, Tobias Hoßfeld, Judith Redi, Alessandro Bozzon |
HCOMP | 5 |
| 2018 | Effective Crowdsourced Generation of Training Data for Chatbots Natural Language Understanding
Rucha Bapat, Pavel Kucherbaev, Alessandro Bozzon |
ICWE | 3 |
| 2018 | Recurrent knowledge graph embedding for effective recommendationabstractKnowledge graphs (KGs) have proven to be effective to improve recommendation. Existing methods mainly rely on hand-engineered features from KGs (e.g., meta paths), which requires domain knowledge. This paper presents RKGE, a KG embedding approach that automatically learns semantic representations of both entities and paths between entities for characterizing user preferences towards items. Specifically, RKGE employs a novel recurrent network architecture that contains a batch of recurrent networks to model the semantics of paths linking a same entity pair, which are seamlessly fused into recommendation. It further employs a pooling operator to discriminate the saliency of different paths in characterizing user preferences towards items. Extensive validation on real-world datasets shows the superiority of RKGE against state-of-the-art methods. Furthermore, we show that RKGE provides meaningful explanations for recommendation results. Zhu Sun 0001, Jie Yang 0028, Jie Zhang 0002, Alessandro Bozzon, Long-Kai Huang |
RecSys | 4 |
| 2018 | TSE-NER: An Iterative Approach for Long-Tail Entity Extraction in Scientific Publications
Sepideh Mesbah, Christoph Lofi, Manuel Valle Torre, Alessandro Bozzon, Geert-Jan Houben |
ISWC (1) | 4 |
| 2017 | Exploiting both Vertical and Horizontal Dimensions of Feature Hierarchy for Effective RecommendationabstractFeature hierarchy (FH) has proven to be effective to improve recommendation accuracy. Prior work mainly focuses on the influence of vertically affiliated features (i.e. child-parent) on user-item interactions. The relationships of horizontally organized features (i.e. siblings and cousins) in the hierarchy, however, has only been little investigated. We show in real-world datasets that feature relationships in horizontal dimension can help explain and further model user-item interactions. To fully exploit FH, we propose a unified recommendation framework that seamlessly incorporates both vertical and horizontal dimensions for effective recommendation. Our model further considers two types of semantically rich feature relationships in horizontal dimension, i.e. complementary and alternative relationships. Extensive validation on four real-world datasets demonstrates the superiority of our approach against the state of the art. An additional benefit of our model is to provide better interpretations of the generated recommendations. Zhu Sun 0001, Jie Yang 0028, Jie Zhang 0002, Alessandro Bozzon |
AAAI | 4 |
| 2017 | Interacting Attention-gated Recurrent Networks for RecommendationabstractCapturing the temporal dynamics of user preferences over items is important for recommendation. Existing methods mainly assume that all time steps in user-item interaction history are equally relevant to recommendation, which however does not apply in real-world scenarios where user-item interactions can often happen accidentally. More importantly, they learn user and item dynamics separately, thus failing to capture their joint effects on user-item interactions. To better model user and item dynamics, we present the Interacting Attention-gated Recurrent Network (IARN) which adopts the attention model to measure the relevance of each time step. In particular, we propose a novel attention scheme to learn the attention scores of user and item history in an interacting way, thus to account for the dependencies between user and item dynamics in shaping user-item interactions. By doing so, IARN can selectively memorize different time steps of a user's history when predicting her preferences over different items. Our model can therefore provide meaningful interpretations for recommendation results, which could be further enhanced by auxiliary features. Extensive validation on real-world datasets shows that IARN consistently outperforms state-of-the-art methods. Wenjie Pei, Jie Yang 0028, Zhu Sun 0001, Jie Zhang 0002, Alessandro Bozzon, David M. J. Tax |
CIKM | 5 |
| 2017 | SMASC 2017: First International Workshop on Social Media Analytics for Smart CitiesabstractIn an increasingly digital urban setting, connected & concerned Citizens typically voice their opinions on various civic topics via social media. Efficient and scalable analysis of these citizen voices on social media to derive actionable insights is essential to the development of smart cities. The very nature of the data: heterogeneity and dynamism, the scarcity of gold standard annotated corpora, and the need for multi-dimensional analysis across space, time and semantics, makes urban social media analytics challenging. This workshop is dedicated to the theme of social media analytics for smart cities, with the aim of focusing the interest of CIKM research community on the challenges in mining social media data for urban informatics. The workshop hopes to foster collaboration between researchers working in information retrieval, social media analytics, linguistics; social scientists, and civic authorities, to develop scalable and practical systems for capturing and acting upon real world issues of cities as voiced by their citizens in social media. The aim of this workshop is to encourage researchers to develop techniques for urban analytics of social media data, with specific focus on applying these techniques to practical urban informatics applications for smart cities. Manjira Sinha, Xiangnan He 0001, Alessandro Bozzon, Sandya Mannarswamy, Pradeep K. Murukannaiah, Tridib Mukherjee |
CIKM | 3 |
| 2017 | Facet Embeddings for Explorative Analytics in Digital Libraries
Sepideh Mesbah, Kyriakos Fragkeskos, Christoph Lofi, Alessandro Bozzon, Geert-Jan Houben |
TPDL | 4 |
| 2017 | Semantic Annotation of Data Processing Pipelines in Scientific Publications
Sepideh Mesbah, Kyriakos Fragkeskos, Christoph Lofi, Alessandro Bozzon, Geert-Jan Houben |
ESWC (1) | 4 |
| 2017 | MRLR: Multi-level Representation Learning for Personalized Ranking in RecommendationabstractRepresentation learning (RL) has recently proven to be effective in capturing local item relationships by modeling item co-occurrence in individual user's interaction record. However, the value of RL for recommendation has not reached the full potential due to two major drawbacks: 1) recommendation is modeled as a rating prediction problem but should essentially be a personalized ranking one; 2) multi-level organizations of items are neglected for fine-grained item relationships. We design a unified Bayesian framework MRLR to learn user and item embeddings from a multi-level item organization, thus benefiting from RL as well as achieving the goal of personalized ranking. Extensive validation on real-world datasets shows that MRLR consistently outperforms state-of-the-art algorithms. Zhu Sun 0001, Jie Yang 0028, Jie Zhang 0002, Alessandro Bozzon |
IJCAI | 4 |
| 2017 | CitRec 2017: International Workshop on Recommender Systems for CitizensabstractThe "International Workshop on Recommender Systems for Citizens" (CitRec) is focused on a novel type of recommender systems both in terms of ownership and purpose: recommender systems run by citizens and serving society as a whole. Jie Yang 0028, Zhu Sun 0001, Alessandro Bozzon, Jie Zhang 0002, Martha A. Larson |
RecSys | 3 |
| 2017 | Nudge your Workforce: A Study on the Effectiveness of Task Notification Strategies in Enterprise Mobile CrowdsourcingabstractAs crowdsourcing gains popularity, organisations seek ways to systematically and reliably involve their workforce with data processing pipelines. Mobile crowdsourcing allows for opportunistic task executions and thus, potentially, for higher throughput. However, how to engage and to retain employees in enterprise crowdsourcing campaigns is still an open research topic. This paper discusses the results of a study performed in IBM Benelux. We surveyed 93 employees to discover the factors that might affect engagement in mobile enterprise crowdsourcing. The survey informed the design of an experiment that aimed at investigating the effectiveness of different task notification strategies. We studied how factors such as time and context of notification can affect the participation and retention of employees. Results show that break times are the most suitable for crowd work, and that ``aggressive'' notification strategies act as deterrent for participation, while moderate yet regular nudges are the most likely to retain contributors. Sarah Bashirieh, Sepideh Mesbah, Judith Redi, Alessandro Bozzon, Zoltán Szlávik, Robert-Jan Sips |
UMAP | 4 |
| 2017 | Measuring Student Behaviour Dynamics in a Large Interactive Classroom SettingabstractDigital devices (most often laptops and smartphones), though desired tools by students in a higher education classroom, have in the past been shown to serve more as distractors than supporters of learning. One of the reasons is the often undirected nature of the devices' usage. With our work we aim to turn students' digital devices into teaching and communication tools by seamlessly interleaving lecture material and complex questions in the students' browser through ASQ, a Web application for broadcasting and tracking interactive presentations. ASQ's fine-grained logging abilities allow us to track second by second to what extent students are engaging with ASQ which in turn enables insights into student behaviour dynamics. This setup enables us to conduct "in situ" experiments. Based on the logs collected in a longitudinal study over a ten week period across 14 lectures with more than 300 students, we investigate (i) to what extent ASQ can be reliably employed to assess attention and learning in the classroom, and (ii) whether different in-class question spacing strategies impact student learning and engagement. Vasileios Triglianos, Sambit Praharaj, Cesare Pautasso, Alessandro Bozzon, Claudia Hauff |
UMAP | 4 |
| 2016 | Work and Play: An Experiment in Enterprise GamificationabstractIn recent years, gamification, “the use of game design elements in non-game contexts”, has drawn the attention of an increasing number of scientists. Although several studies highlighted the benefits of gamification in many applications, its potential in the \emph{enterprise} environment still needs to be fully understood. Laurentiu Catalin Stanculescu, Alessandro Bozzon, Robert-Jan Sips, Geert-Jan Houben |
CSCW | 2 |
| 2016 | Inferring Student Attention with ASQ
Vasileios Triglianos, Cesare Pautasso, Alessandro Bozzon, Claudia Hauff |
EC-TEL | 3 |
| 2016 | Modeling Task Complexity in CrowdsourcingabstractComplexity is crucial to characterize tasks performed by humans through computer systems. Yet, the theory and practice of crowdsourcing currently lacks a clear understanding of task complexity, hindering the design of effective and efficient execution interfaces or fair monetary rewards. To understand how complexity is perceived and distributed over crowdsourcing tasks, we instrumented an experiment where we asked workers to evaluate the complexity of 61 real-world re-instantiated crowdsourcing tasks. We show that task complexity, while being subjective, is coherently perceived across workers; on the other hand, it is significantly influenced by task type. Next, we develop a high-dimensional regression model, to assess the influence of three classes of structural features (metadata, content, and visual) on task complexity, and ultimately use them to measure task complexity. Results show that both the appearance and the language used in task description can accurately predict task complexity. Finally, we apply the same feature set to predict task performance, based on a set of 5 years-worth tasks in Amazon MTurk. Results show that features related to task complexity can improve the quality of task performance prediction, thus demonstrating the utility of complexity as a task modeling property. Jie Yang 0028, Judith Redi, Gianluca Demartini, Alessandro Bozzon |
HCOMP | 4 |
| 2016 | CroKnow: Structured Crowd Knowledge Creation
Jasper Oosterman, Alessandro Bozzon, Geert-Jan Houben |
ICWE | 2 |
| 2016 | Learning Hierarchical Feature Influence for Recommendation by Recursive RegularizationabstractExisting feature-based recommendation methods incorporate auxiliary features about users and/or items to address data sparsity and cold start issues. They mainly consider features that are organized in a flat structure, where features are independent and in a same level. However, auxiliary features are often organized in rich knowledge structures (e.g. hierarchy) to describe their relationships. In this paper, we propose a novel matrix factorization framework with recursive regularization -- ReMF, which jointly models and learns the influence of hierarchically-organized features on user-item interactions, thus to improve recommendation accuracy. It also provides characterization of how different features in the hierarchy co-influence the modeling of user-item interactions. Empirical results on real-world data sets demonstrate that ReMF consistently outperforms state-of-the-art feature-based recommendation methods. Jie Yang 0028, Zhu Sun 0001, Alessandro Bozzon, Jie Zhang 0002 |
RecSys | 3 |
| 2015 | The Inclusive Enterprise: Vision and Roadmap
Robert-Jan Sips, Alessandro Bozzon, Gerard Smit, Geert-Jan Houben |
ICWE | 2 |
| 2015 | Knowledge Crowdsourcing Acceleration
Jie Yang 0028, Alessandro Bozzon, Geert-Jan Houben |
ICWE | 2 |
| 2015 | E-WISE: An Expertise-Driven Recommendation Platform for Web Question Answering Systems
Jie Yang 0028, Alessandro Bozzon, Geert-Jan Houben |
ICWE | 2 |
| 2015 | Harnessing Engagement for Knowledge Creation Acceleration in Collaborative Q&A Systems
Jie Yang 0028, Alessandro Bozzon, Geert-Jan Houben |
UMAP | 2 |
| 2015 | On the impact of knowledge extraction and aggregation on crowdsourced annotation of visual artworks
Jasper Oosterman, Jie Yang 0028, Alessandro Bozzon, Lora Aroyo, Geert-Jan Houben |
Comput. Networks | 3 |
| 2015 | Designing Complex Crowdsourcing Applications Covering Multiple Platforms and Tasks
Alessandro Bozzon, Marco Brambilla 0001, Stefano Ceri, Andrea Mauri 0001, Riccardo Volonterio |
J. Web Eng. | 1 |
| 2014 | First International Workshop on User Interfaces for Crowdsourcing and Human ComputationabstractRecent years witnessed an explosion in the number and variety of data crowdsourcing initiatives. From OpenStreetMap to Amazon Mechanical Turk, developers and practitioners have been striving to create user interfaces able to effectively and efficiently support the creation, exploration, and analysis of crowdsourced information. Alessandro Bozzon, Lora Aroyo, Paolo Cremonesi |
AVI | 1 |
| 2014 | Pattern-Based Specification of Crowdsourcing Applications
Alessandro Bozzon, Marco Brambilla 0001, Stefano Ceri, Andrea Mauri 0001, Riccardo Volonterio |
ICWE | 1 |
| 2014 | Fashion 10000: an enriched social image dataset for fashion and clothingabstractIn this work, we present a new social image dataset related to the fashion and clothing domain. The dataset contains more than 32000 images, their context and social metadata. Furthermore the dataset is enriched with several types of annotations collected from the Amazon Mechanical Turk (AMT) crowdsourcing platform, which can serve as ground truth for various content analysis algorithms. This dataset has been successfully used at the Crowdsourcing task of the 2013 MediaEval Multimedia Benchmarking initiative. The dataset contributes to several research areas such as Crowdsourcing, multimedia content and context analysis as well as hybrid human/automatic approaches. In this paper, the dataset is described in detail and the dataset collection strategy, statistics, applications of dataset and its contribution to MediaEval 2013 is discussed. Babak Loni, Lei Yen Cheung, Michael Riegler 0001, Alessandro Bozzon, Luke R. Gottlieb, Martha A. Larson |
MMSys | 4 |
| 2014 | Sparrows and Owls: Characterisation of Expert Behaviour in StackOverflow
Jie Yang 0028, Ke Tao, Alessandro Bozzon, Geert-Jan Houben |
UMAP | 3 |
| 2014 | Textual and Content-Based Search in Repositories of Web Application ModelsabstractModel-driven engineering relies on collections of models, which are the primary artifacts for software development. To enable knowledge sharing and reuse, models need to be managed within repositories, where they can be retrieved upon users’ queries. This article examines two different techniques for indexing and searching model repositories, with a focus on Web development projects encoded in a domain-specific language. Keyword-based and content-based search (also known as query-by-example) are contrasted with respect to the architecture of the system, the processing of models and queries, and the way in which metamodel knowledge can be exploited to improve search. A thorough experimental evaluation is conducted to examine what parameter configurations lead to better accuracy and to offer an insight in what queries are addressed best by each system. Bojana Bislimovska, Alessandro Bozzon, Marco Brambilla 0001, Piero Fraternali |
ACM Trans. Web | 2 |
| 2013 | Choosing the right crowd: expert finding in social networksabstractExpert selection is an important aspect of many Web applications, e.g., when they aim at matching contents, tasks or advertisement based on user profiles, possibly retrieved from social networks. Alessandro Bozzon, Marco Brambilla 0001, Stefano Ceri, Matteo Silvestri, Giuliano Vesci |
EDBT | 1 |
| 2013 | An Introduction to Human Computation and Games with a Purpose
Alessandro Bozzon, Luca Galli |
ICWE | 1 |
| 2013 | Reactive crowdsourcingabstractAn essential aspect for building effective crowdsourcing com- putations is the ability of "controlling the crowd", i.e. of dynamically adapting the behaviour of the crowdsourcing systems as response to the quantity and quality of completed tasks or to the availability and reliability of performers. Most crowdsourcing systems only provide limited and predefined controls; in contrast, we present an approach to crowdsourcing which provides fine-level, powerful and flexible controls. We model each crowdsourcing application as composition of elementary task types and we progressively transform these high level specifications into the features of a reactive execution environment that supports task planning, assignment and completion as well as performer monitoring and exclusion. Controls are specified as active rules on top of data structures which are derived from the model of the application; rules can be added, dropped or modified, thus guaranteeing maximal flexibility with limited effort. Alessandro Bozzon, Marco Brambilla 0001, Stefano Ceri, Andrea Mauri 0001 |
WWW | 1 |
| 2013 | Exploratory search framework for Web data sources
Alessandro Bozzon, Marco Brambilla 0001, Stefano Ceri, Davide Mazza |
VLDB J. | 1 |
| 2012 | Web Data Management through Crowdsourcing Upon Social NetworksabstractRetrieval and management of Web data is becoming a more and more complex problem, due to the amount of information to be dealt with, to the diversity of the information sources and of the data formats, and to the evolving expectations of users. In particular, some tasks such as quality assessment, opinion making, and sense extraction cannot be completely delegated to automatic procedures. More and more users are increasingly relying on social interaction to complete and validate the results of their online activities. For instance, scouting "interesting" results, or suggesting new, unexpected search directions in information seeking processes occurs in most times aside of the search systems and processes, possibly instrumented and mediated by a social network. In this paper we propose paradigm that embodies crowds and social network communities as first-class sources for the information management and extraction on the Web. Our approach aims at filling the gap between traditional Web systems (CMS, search engines and others), which operate upon world-wide information, with social systems, capable of interacting with real people, in real time, to capture their opinions, suggestions, and emotions by leveraging crowd sourcing practices and making them viable upon a social network. This enormously enriches the data manipulation experience for the user can be enormously enriched. Marco Brambilla 0001, Alessandro Bozzon |
ASONAM | 2 |
| 2012 | Diversification for Multi-domain Result Sets
Alessandro Bozzon, Marco Brambilla 0001, Piero Fraternali, Marco Tagliasacchi |
ICWE | 1 |
| 2012 | Modeling End-Users as Contributors in Human Computation Applications
Roula Karam, Piero Fraternali, Alessandro Bozzon, Luca Galli |
MEDI | 3 |
| 2012 | Efficient Execution of Top-K SPARQL Queries
Sara Magliacane, Alessandro Bozzon, Emanuele Della Valle |
ISWC (1) | 2 |
| 2012 | Answering search queries with CrowdSearcherabstractWeb users are increasingly relying on social interaction to complete and validate the results of their search activities. While search systems are superior machines to get world-wide information, the opinions collected within friends and expert/local communities can ultimately determine our decisions: human curiosity and creativity is often capable of going much beyond the capabilities of search systems in scouting "interesting" results, or suggesting new, unexpected search directions. Such personalized interaction occurs in most times aside of the search systems and processes, possibly instrumented and mediated by a social network; when such interaction is completed and users resort to the use of search systems, they do it through new queries, loosely related to the previous search or to the social interaction. In this paper we propose CrowdSearcher, a novel search paradigm that embodies crowds as first-class sources for the information seeking process. CrowdSearcher aims at filling the gap between generalized search systems, which operate upon world-wide information - including facts and recommendations as crawled and indexed by computerized systems - with social systems, capable of interacting with real people, in real time, to capture their opinions, suggestions, emotions. The technical contribution of this paper is the discussion of a model and architecture for integrating computerized search with human interaction, by showing how search systems can drive and encapsulate social systems. In particular we show how social platforms, such as Facebook, LinkedIn and Twitter, can be used for crowdsourcing search-related tasks; we demonstrate our approach with several prototypes and we report on our experiment upon real user communities. Alessandro Bozzon, Marco Brambilla 0001, Stefano Ceri |
WWW | 1 |
| 2011 | Diversification for multi-domain result setsabstractMulti-domain search answers to queries spanning multiple entities, like "Find an affordable house in a city with low criminality index, good schools and medical services", by producing ranked sets of entity combinations that maximize relevance, measured by a function expressing the user's preferences. Due to the combinatorial nature of results, good entity instances (e.g., inexpensive houses) tend to appear repeatedly in top-ranked combinations. To improve the quality of the result set, it is important to balance relevance (i.e., high values of the ranking function) with diversity, which promotes different, yet almost equally relevant, entities in the top-k combinations. This paper explores two different notions of diversity for multi-domain result sets, compares experimentally alternative algorithms for the trade-off between relevance and diversity, and performs a user study for evaluating the utility of diversification in multi-domain queries. Alessandro Bozzon, Marco Brambilla 0001, Piero Fraternali, Marco Tagliasacchi |
CIKM | 1 |
| 2011 | Exploratory Multi-domain Search on Web Data Sources with Liquid Queries
Davide Francesco Barbieri, Alessandro Bozzon, Marco Brambilla 0001, Stefano Ceri, Chiara Pasini, Luca Tettamanti, Salvatore Vadacca, Riccardo Volonterio, Srdan Zagorac |
ICWE | 2 |
| 2011 | Graph-Based Search over Web Application Model Repositories
Bojana Bislimovska, Alessandro Bozzon, Marco Brambilla 0001, Piero Fraternali |
ICWE | 2 |
| 2011 | A Constraint Programming Approach to Automatic Layout Definition for Search Results
Alessandro Bozzon, Marco Brambilla 0001, Laura Cigardi, Sara Comai |
ICWE | 1 |
| 2011 | Model-Based Dynamic and Adaptive Visualization for Multi-domain Search Results
Alessandro Bozzon, Marco Brambilla 0001, Luca Cioria, Piero Fraternali, Maristella Matera |
ICWE | 1 |
| 2011 | The Anatomy of a Multi-domain Search Infrastructure
Stefano Ceri, Alessandro Bozzon, Marco Brambilla 0001 |
ICWE | 2 |
| 2011 | Search computing: multi-domain search on ranked dataabstractWe demonstrate the Search Computing framework for multi-domain queries upon ranked data collected from Web sources. Search Computing answers to queries like "Find a good Jazz concert close to a specified location, a good restaurant and a hotel at walking distance" and fills the gap between generic and domain-specific search engines, by proposing new methods, techniques, interfaces, and tools for building search-based applications spanning multiple data services. The main enabling technology is an execution engine supporting methods for rank-join execution upon ranked data sources, abstracted and wrapped by means of a unifying service model. The demo walks through the interface for formulating multi-domain queries and follows the steps of the query engine that builds the result, with the help of run-time monitors that clearly explain the system's behavior. Once results are extracted, the demonstration shows several approaches for visualizing results and exploring the information space. Alessandro Bozzon, Daniele Braga, Marco Brambilla 0001, Stefano Ceri, Francesco Corcoglioniti, Piero Fraternali, Salvatore Vadacca |
SIGMOD Conference | 1 |
| 2010 | A Service-Based Architecture for Multi-domain Search on the Web
Alessandro Bozzon, Marco Brambilla 0001, Francesco Corcoglioniti, Salvatore Vadacca |
ICSOC | 1 |
| 2010 | Searching Repositories of Web Application Models
Alessandro Bozzon, Marco Brambilla 0001, Piero Fraternali |
ICWE | 1 |
| 2010 | Liquid query: multi-domain exploratory search on the webabstractIn this paper we propose the Liquid Query paradigm, to support users in finding responses to multi-domain queries through exploratory information seeking across structured information sources (Web documents, deep Web data, and personal data repositories), wrapped by means of a uniform notion of search service. Liquid Query aims at filling the gap between general-purpose search engines, which are unable to find information spanning multiple topics, and domain-specific search systems, which cannot go beyond their domain limits. The Liquid Query interface consists of interaction primitives that let users pose questions and explore results spanning over multiple sources incrementally, thus getting closer and closer to the sought information. We demonstrate our approach with a prototype built upon the YQL (Yahoo! Query Language) framework. Alessandro Bozzon, Marco Brambilla 0001, Stefano Ceri, Piero Fraternali |
WWW | 1 |
| 2010 | Engineering rich internet applications with a model-driven approachabstractRich Internet Applications (RIAs) have introduced powerful novel functionalities into the Web architecture, borrowed from client-server and desktop applications. The resulting platforms allow designers to improve the user's experience, by exploiting client-side data and computation, bidirectional client-server communication, synchronous and asynchronous events, and rich interface widgets. However, the rapid evolution of RIA technologies challenges the Model-Driven Development methodologies that have been successfully applied in the past decade to traditional Web solutions. This paper illustrates an evolutionary approach for incorporating a wealth of RIA features into an existing Web engineering methodology and notation. The experience demonstrates that it is possible to model RIA application requirements at a high-level using a platform-independent notation, and generate the client-side and server-side code automatically. The resulting approach is evaluated in terms of expressive power, ease of use, and implementability. Piero Fraternali, Sara Comai, Alessandro Bozzon, Giovanni Toffetti Carughi |
ACM Trans. Web | 3 |
| 2009 | Conceptual Modeling of Multimedia Search Applications Using Rich Process Models
Alessandro Bozzon, Marco Brambilla 0001, Piero Fraternali |
ICWE | 1 |
| 2009 | Model-Driven Development of Audio-Visual Web Search Applications: The PHAROS Demonstration
Alessandro Bozzon, Marco Brambilla 0001, Piero Fraternali |
ICWE | 1 |
| 2009 | A Conceptual Modeling Approach to Business Service Mashup DevelopmentabstractProfessional mashups that include complex choreographies, data mediation, and result publishing within Web pages are still affected by implementation and design practices that rely either on very simple models or on low-level scripting and programming skills of developers, thus hampering the use of mashups in business context as rapid solution to immediate problems. Indeed, industrialization of their development is still a hard objective to achieve.We propose a design methodology based on visual models to improve the quality and the productivity of service mashups and presentation of the results, thus increasing their acceptance as professional applications in the business scenario. Existing software engineering methods are combined together in an innovative mix, comprising standard business process modeling languages (namely, BPMN) to describe a high-level view of the mashup orchestration and on WebML (Web Modeling Language) to specify the detailed Web application model, including Web service interactions, hypertext navigation, event management, and rich user interfaces. Alessandro Bozzon, Marco Brambilla 0001, Federico Michele Facca, Giovanni Toffetti Carughi |
ICWS | 1 |
| 2009 | Pharos: an audiovisual search platformabstract841 Alessandro Bozzon, Marco Brambilla 0001, Piero Fraternali, Francesco Nucci, Stefan Debald, Eric Moore, Wolfgang Nejdl, Michel Plu, Patrick Aichroth, Olli Pihlajamaa, Cyril Laurier, Serge Zagorac, Gerhard Backfried, Daniel Weinland, Vincenzo Croce |
SIGIR | 1 |
| 2007 | Applying Web-based Networking Protocols and Software Architectures for providing adaptivity, personalization, and remotization features to Industrial Human Machine Interface ApplicationsabstractThis paper proposes an innovative use of a mix of networking standards and software implementation technologies for the design of industrial human machine interface (HMI) systems. We describe how well known technologies and practices can be transferred from internet-based architectures to embedded systems. Several advanced features can be achieved thanks to this architecture, such as application adaptivity, interface personalization, control remotization, and multi-channel notification. Alessandro Bozzon, Marco Brambilla 0001, Piero Fraternali, Paolo Speroni, Giovanni Toffetti Carughi |
AINA | 1 |
| 2007 | Integrating Databases, Search Engines and Web Applications: A Model-Driven Approach
Alessandro Bozzon, Tereza Iofciu, Wolfgang Nejdl, Sascha Tönnies |
ICWE | 1 |
| 2007 | Lexical analysis for modeling web query reformulationabstractModeling Web query reformulation processes is still an unsolved problem. In this paper we argue that lexical analysis is highly beneficial for this purpose. We propose to use the variation in Query Clarity, as well as the Part-Of-Speech pattern transitions as indicators of user's search actions. Experiments with a log of 2.4 million queries showed our techniques to be more flexible than the current approaches, while also providing us with interesting insights into user's Web behavioral patterns. Alessandro Bozzon, Paul-Alexandru Chirita, Claudiu S. Firan, Wolfgang Nejdl |
SIGIR | 1 |
| 2007 | Modeling Distributed Events in Data-Intensive Rich Internet Applications
Giovanni Toffetti Carughi, Sara Comai, Alessandro Bozzon, Piero Fraternali |
WISE | 3 |
| 2006 | Conceptual modeling and code generation for rich internet applicationsabstractThis paper addresses conceptual modeling and automaticcode generation for Rich Internet Applications, a variant ofWeb-based systems bridging desktop and thin-client Webinterfaces. We show how classical Web modeling conceptsare not enough to capture the specificity of RIAs, extend anexisting Web modeling language, and provide an implementationof a CASE tool for visual modeling and code generationfrom RIA-aware specifications. Experimentation of theproposed approach in real-world scenarios is also reported. Alessandro Bozzon, Sara Comai, Piero Fraternali, Giovanni Toffetti Carughi |
ICWE | 1 |
| 2006 | Capturing RIA concepts in a web modeling languageabstractThis work addresses conceptual modeling and automatic code generation for Rich Internet Applications, a variant of Web-based systems bridging the gap between desktop and Web interfaces. The approach we propose is a first step towards a full integration of RIA paradigms into the Web development process, enabling the specification of complex Web solutions mixing HTTP+HTML and Rich Internet Applications, using a single modeling language and tool. Alessandro Bozzon, Sara Comai, Piero Fraternali, Giovanni Toffetti Carughi |
WWW | 1 |