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V. Michael Bove Jr.

dblp:12/3417 · DBLP profile ↗
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25ranked-venue papers
5as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 2 first-authorHuman-computer interaction and ubiquitous computing · 8Computer networks · 2Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 40% Collaborative and social computing · 40% Interaction techniques and input · 15%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 67% Computational photography and imaging · 26% Image and video coding · 7%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › interpersonal communication
emotional communication
0.212016
Odor emoticon: An olfactory application that conveys emotions · Int. J. Hum. Comput. Stud. 2016
Haptics and multimodal interaction › olfactory interfaces
olfactory display
0.212016
Odor emoticon: An olfactory application that conveys emotions · Int. J. Hum. Comput. Stud. 2016
Virtual and augmented reality
3d display
0.112012
Display Holography's Digital Second Act · Proc. IEEE 2012
Computational photography and imaging › holography
digital holography
0.112012
Display Holography's Digital Second Act · Proc. IEEE 2012
Virtual and augmented reality › near-eye display
holographic display
0.112012
Display Holography's Digital Second Act · Proc. IEEE 2012
Interaction techniques and input
gesture input
0.112009
Graspables: grasp-recognition as a user interface · CHI 2009
Virtual and augmented reality
3d video
0.012012
Display Holography's Digital Second Act · Proc. IEEE 2012
Virtual and augmented reality
telepresence
0.012012
Display Holography's Digital Second Act · Proc. IEEE 2012
Personal fabrication and tangible interfaces
tangible interaction
0.012009
Graspables: grasp-recognition as a user interface · CHI 2009
Image and video coding › rate control
bit allocation
0.011994
A scalable motion-compensated subband image coder · IEEE Trans. Commun. 1994
Image and video coding
scalable coding
0.011994
A scalable motion-compensated subband image coder · IEEE Trans. Commun. 1994
Image and video coding
scalable video coding
0.011993
Multidimensional Quantizers for Scalable Video Compression · IEEE J. Sel. Areas Commun. 1993

Methods — techniques the papers use, named apart from their topics

integral imaging · 0.1pattern recognition · 0.1subband decomposition · 0.0motion compensation · 0.0vector quantization · 0.0
YearPublicationVenuePosition
2016 Odor emoticon: An olfactory application that conveys emotions
Wei Xiang 0008, Shi Chen 0005, Lingyun Sun, Shiwei Cheng 0001, V. Michael Bove Jr.
Int. J. Hum. Comput. Stud.5
2016 Guest Editorial: Immersive Media Experiences
Paula Viana, Teresa Chambel, V. Michael Bove Jr., Sharon Strover, Graham A. Thomas
Multim. Tools Appl.3
2015 Supporting heterogeneous networks and pervasive storage in mobile content-sharing middleware
abstract
Sharing digital content with others is now an important part of human social activities. Despite the increasing need to share, most sharing operations are not simple. Many applications are not interoperable with others, require an Internet connection, or require cumbersome configuration and coordination efforts. Our idea is to simplify digital content sharing on mobile devices by providing support for self-organizing heterogeneous networks and pervasive storage. That is, mobile devices can spontaneously connect to each other over a mixture of different available networks (e.g., 3G/4G, WiFi, Bluetooth, etc.) without requiring an explicit user action of network selection or mandatory Internet access. Moreover, indirect communication can be further augmented by pervasive storage. Mobile devices can store shared content on it, which can later be automatically downloaded by other devices in proximity, thus allowing location-based sharing with minimal coordination even when devices are not in the same location at the same time. This paper shows how these technologies can be incorporated into mobile content-sharing middleware to simplify sharing operations among mobile devices without any modification to commercially available devices or applications. In particular, (i) we provide an implementation of our approach as extension modules for existing content-sharing middleware, (ii) we present two example applications built on top of it, and (iii) we demonstrate our approach through experiments in representative situations.
Daniel J. Dubois, Yosuke Bando, Konosuke Watanabe, Arata Miyamoto, Munehiko Sato, William Papper, V. Michael Bove Jr.
CCNC7
2015 ImmersiveMe'15: 3rd ACM International Workshop on Immersive Media Experiences
abstract
This ACM International Workshop on Immersive Media Experiences is in its 3rd edition. Since 2013 in Barcelona, it has been a meeting point of researchers, students, media producers, service providers and industry players in the area of immersive media environments, applications and experiences. After the successful first edition at ACM Multimedia 2013 and the consolidation of the theme and the team at Orlando in 2014, ImmersiveMe'15 aims at bringing to the stage new ideas and developments that keep this topic as appealing as in the previous editions. ImmersiveMe'15 will now take place in Brisbane and, again, it will be a platform to present interesting and out-of-the-box new work that contributes to make the world more interactive, immersive and engaging.
Teresa Chambel, Paula Viana, V. Michael Bove Jr., Sharon Strover, Graham A. Thomas
ACM Multimedia3
2014 ImmersiveMe'14: 2nd ACM international workshop on immersive media experiences
abstract
The 2nd ACM International Workshop on Immersive Media Experiences (ImmersiveMe'14) at ACM Multimedia aims at bringing together researchers, students, media producers, service providers and industry players in the emergent area of immersive media experiences, through the exploration of different scenarios, applications, and neighboring fields. This second edition, after a successful first edition at ACM Multimedia 2013, provides a platform for presenting on-going work, to consolidate and tie different research communities working on this engaging area, as well as to point directions for the future.
Teresa Chambel, Paula Viana, V. Michael Bove Jr., Sharon Strover, Graham A. Thomas
ACM Multimedia3
2013 Immersive media experiences: immersiveme 2013 workshop at ACM multimedia
abstract
Immersive media has the potential for strong impact on users' emotions and their sense of presence and engagement. The main objective of this workshop is to bring together researchers, students, media producers, service providers and industry players in the area of emergent immersive media. The workshop will provide a platform for a deep discussion on ongoing work, recent achievements and experiences. It is expected not only to consolidate experiences but also to identify aspects where strong collaboration among all the interested players is needed and to point towards future working directions.
Teresa Chambel, V. Michael Bove Jr., Sharon Strover, Paula Viana, Graham A. Thomas
ACM Multimedia2
2012 Display Holography's Digital Second Act
abstract
Holography, with its stunning 3-D realism and its expressive potential, in the 1970s and 1980s seemed poised to become the next step in the evolution of visual display. Yet apart from certain specialized niches, display holograms are perhaps more rarely encountered in everyday life than they were 20 or 30 years ago. But the recent resurgence of interest in 3-D video for entertainment applications has underlined the limitations of left/right stereoscopic imaging and created a desire for more natural 3-D imagery in which no glasses are required and all perceptual cues to depth are provided in a consistent fashion. Could holography-whose transition from darkroom to digital has taken some years longer than that of photography-capitalize on this opportunity? In this paper, I examine digital developments in holographic printing, holographic projection, and holographic television, and explore connections between holographic imaging and areas such as integral imaging and telepresence.
V. Michael Bove Jr.
Proc. IEEE1
2011 Surround Vision - A Hand-Held Screen for Accessing Peripheral Content around a Main Screen
Santiago Alfaro, V. Michael Bove Jr.
ICIDS2
2011 Calliope: A Portable Stage for Co-creative Storytelling
Edwina Portocarrero, V. Michael Bove Jr.
ICIDS3
2011 ShakeOnit: an exploration into leveraging social rituals for information access
abstract
We have created a system which utilizes a pair of sensor-outfitted gloves to test for the performance of a series of multi-person gestures known as a "secret handshake." The fact that a new user of the system is required to rehearse the handshake performance with someone who is already experienced in performing it adds a novel layer of security to information access which is inherently social.
David Cranor, Amanda Peyton, Arlene Persaud, Rajiv Bhatia, Sinbae Kim, V. Michael Bove Jr.
TEI6
2011 Pillow-talk: seamless interface for dream priming, recalling and playback
abstract
Pillow-Talk is the first of a series of objects designed to aid creative endeavors through the unobtrusive acquisition of unconscious self-generated content to permit reflexive self-knowledge. Composed of a seamless recording device embedded in a pillow and a playback and visualization system in a jar, Pillow-Talk crystallizes that which we normally forget. This allows users to capture their dreams in a less mediated way, aiding recollection by priming the experience and providing no distraction for recall and capture through embodied interaction.
Edwina Portocarrero, David Cranor, V. Michael Bove Jr.
TEI3
2009 Graspables: grasp-recognition as a user interface
abstract
The Graspables project is an exploration of how measuring the way people hold and manipulate objects can be used as a user interface. As computational ability continues to be implemented in more and more objects and devices, new interaction methods need to be developed. The Graspables System is embodied by a physical set of sensors combined with pattern recognition software that can determine how users hold a device. The Graspables System has been implemented in two prototypes, the Bar of Soap and the Ball of Soap. Applications developed for these prototypes demonstrate the effectiveness of grasp-recognition as an interface in multiple scenarios.
Brandon T. Taylor, V. Michael Bove Jr.
CHI2
2008 Connectibles: tangible social networks
abstract
This paper presents "Connectibles," a prototype instantiation of a tangible social network, a new type of social network application rooted in physical objects and real world social behavior. This research is inspired by theoretical work that suggests that gifts act as physical symbols of social relationships. The Connectibles system leverages gift-giving practices, presenting users with gift objects ("connectibles") that they exchange with one another. These objects automatically form always-on communication channels between givers and receivers. As a user collects more and more of these objects, he or she begins to acquire a dynamic, physical representation of and interface to her social network. The community of users' interactions implicitly represent the structure of the social network; these data can be accessed with a GUI application, allowing users to explore and interact with their social network. This system was implemented and subject to three user studies. The overarching goal of this work is to examine how a set of devices might naturally and harmoniously interface the physical, virtual and social worlds.
Jeevan J. Kalanithi, V. Michael Bove Jr.
TEI2
2006 Message from the General Chair
abstract
Presents the welcome message from the conference proceedings.
V. Michael Bove Jr.
CCNC1
2006 Message for the General Chair
abstract
Presents the welcome message from the conference proceedings.
V. Michael Bove Jr.
CCNC1
2004 bYOB [Build Your Own Bag]: a computationally-enhanced modular textile system
abstract
We present bYOB (Build Your Own Bag), a flexible, computationally enhanced modular textile system from which to construct smart fabric objects. bYOB was motivated by a desire to transform everyday surfaces into ambient displays for information and to make building with fabric as easy as playing with Lego blocks. In the realm of personal architecture, bYOB is an interactive material that encourages users to explore and experiment by creating new objects to seamlessly integrate into their lives. The physical configuration of the object mediates its computational behavior. Therefore, an object built out of the system of modular elements understands its geometry and responds appropriately without any end-user programming. Our current prototype is a bag built out of the system that understands it is a bag when the handle is attached to the mesh of modules, responds by illuminating its fabric and inner contents when the sun goes down (Fig 1), communicates the presence of objects placed in the bag, and interacts with the user via speech. We describe how bYOB contributes to and differs from existing work in modular based systems and fabric interfaces. We discuss our development process in respect to physical, electronic, and conceptual design. We also describe salient features and future applications enabled by this new construction kit.
Gauri Nanda, Adrian Cable, V. Michael Bove Jr., Moneta Ho, Han Hoang
MUM3
2003 Real-time adaptive background segmentation
abstract
Automatic analysis of digital video scenes often requires the segmentation of moving objects from the background. Historically, algorithms developed for this purpose have been restricted to small frame sizes, low frame rates or offline processing. The simplest approach involves subtracting the current frame from the known background. However, as the background is unknown, the key is how to learn and model it. The paper proposes a new algorithm that represents each pixel in the frame by a group of clusters. The clusters are ordered according the likelihood that they model the background and are adapted to deal with background and lighting variations. Incoming pixels are matched against the corresponding cluster group and are classified according to whether the matching cluster is considered part of the background. The algorithm has been subjectively evaluated against three other techniques. It demonstrates equal or better segmentation than the other techniques and proves capable of processing 320/spl times/240 video at 28 fps, excluding post-processing.
Darren E. Butler, Sridha Sridharan, V. Michael Bove Jr.
ICASSP (3)3
2003 Real-time adaptive background segmentation
abstract
Automatic analysis of digital video scenes often requires the segmentation of moving objects from the background. Historically, algorithms developed for this purpose have been restricted to small frame sizes, low frame rates or offline processing. The simplest approach involves subtracting the current frame from the known background. However, as the background is unknown, the key is how to learn and model it. This paper proposes a new algorithm that represents each pixel in the frame by a group of clusters. The clusters are ordered according the likelihood they model the background and are adapted to deal with background and lighting variations. Incoming pixels are matched against the corresponding cluster group and are classified according to whether the matching cluster is considered part of the background. The algorithm has been subjectively evaluated against three other techniques. It demonstrated equal or better segmentation than the other techniques and proved capable of processing 320 /spl times/ 240 video at 28 fps, excluding post-processing.
Darren E. Butler, Sridha Sridharan, V. Michael Bove Jr.
ICME3
2000 The coding ecology: image coding via competition among experts
abstract
We consider the image-coding problem as a competitive ecology of specialists, each vying for the task of coding a portion of an image. Each specialist, or expert, derives its competitive advantage from its ability to concisely describe an underlying visual event (e.g., shadows, motion, occluding objects). In this paper, the metaphor of an auction informs the design of a predictive coder. Experts locate candidate regions of support, characterize the activity within, and submit their proposals in the form of bids passed along to an auctioneer. We describe the designs for six such experts, and examine candidate strategies for the decision unit (the auctioneer). We define protocols for comparing the bids, and compare overall coding performance using several examples.
William Butera, V. Michael Bove Jr.
IEEE Trans. Circuits Syst. Video Technol.2
1997 A System for Parallel Media Processing
John A. Watlington, V. Michael Bove Jr.
Parallel Comput.2
1996 Segmentation of an image sequence using multi-dimensional image attributes
abstract
Researchers have shown the compression advantages of coding video as a set of regions that can be defined by motion or texture models. Whether for purposes of compression efficiency, image editing, interactive multimedia authoring, or database search, it is often useful to be able to segment images or image sequences into regions corresponding to objects. We describe a segmentation scheme that takes account of multiple image characteristics, developing a multi-modal statistical model of regions based on a small amount of user-supplied training data.
Edmond Chalom, V. Michael Bove Jr.
ICIP (2)2
1995 Cheops: a reconfigurable data-flow system for video processing
abstract
The Cheops Imaging System is a compact, modular platform for acquisition, processing, and display of digital video sequences and model-based representations of moving scenes, and is intended as both a laboratory tool and a prototype architecture for future programmable video decoders. Rather than using a large number of general-purpose processors and dividing up image processing tasks spatially, Cheops abstracts out a set of basic, computationally intensive stream operations that may be performed in parallel and embodies them in specialized hardware. We review the Cheops architecture, describe the software system that has been developed to perform resource management, and present the results of some performance tests.>
V. Michael Bove Jr., John A. Watlington
IEEE Trans. Circuits Syst. Video Technol.1
1994 A scalable motion-compensated subband image coder
abstract
Treating the temporal direction of subband-coded images has in the past involved a choice between temporal subband decomposition, which allows scalable (partial bit-stream) decoding but may reduce the coding efficiency, or motion-compensated coding, which can be more efficient but is not scalable. The authors propose a motion-compensated subband coder which preserves the scalability of the representation, and demonstrate its application in conjunction with a novel bit allocation process.>
Kenji Tsunashima, Joseph B. Stampleman, V. Michael Bove Jr.
IEEE Trans. Commun.3
1993 Hardware and software implications of representing scenes as data
V. Michael Bove Jr.
ICASSP (1)1
1993 Multidimensional Quantizers for Scalable Video Compression
abstract
Scalable video compression requires the creation of an encoded bit stream that may be decoded in part if channel bandwidth drops, decoder resources are limited, or a smaller image than the source is desired. A separable spatiotemporal subband decomposition is combined with vector and lattice quantizers modified so that the individual subbands may be decoded scalably. This results in finer bandwidth control and more flexibility than simply discarding entire subbands.>
Abha Singh, V. Michael Bove Jr.
IEEE J. Sel. Areas Commun.2