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Ben Bergen 0002

dblp:12/3783-2 · also Benjamin K. Bergen 0002, Benjamin Karl Bergen · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2008
0009-0008-1802-4285ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
High-performance computing · 94% GPUs and heterogeneous computing · 6%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
High-performance computing › scientific computing systems
particle-in-cell simulation
0.112008
0.374 Pflop/s trillion-particle kinetic modeling of laser plasma interaction on Roadrunner · SC 2008
High-performance computing
performance optimization at scale
0.112008
0.374 Pflop/s trillion-particle kinetic modeling of laser plasma interaction on Roadrunner · SC 2008
High-performance computing
scientific computing systems
0.112008
0.374 Pflop/s trillion-particle kinetic modeling of laser plasma interaction on Roadrunner · SC 2008
High-performance computing
finite element method
0.112005
Is 1.7 x 10^10 Unknowns the Largest Finite Element System that Can Be Solved Today? · SC 2005
High-performance computing
scientific computing
0.112005
Is 1.7 x 10^10 Unknowns the Largest Finite Element System that Can Be Solved Today? · SC 2005
GPUs and heterogeneous computing
heterogeneous supercomputing
0.012008
0.374 Pflop/s trillion-particle kinetic modeling of laser plasma interaction on Roadrunner · SC 2008

Methods — techniques the papers use, named apart from their topics

relativistic kinetic modeling · 0.1particle-in-cell · 0.1
YearPublicationVenuePosition
2008 0.374 Pflop/s trillion-particle kinetic modeling of laser plasma interaction on Roadrunner
abstract
We demonstrate the outstanding performance and scalability of the VPIC kinetic plasma modeling code on the heterogeneous IBM Roadrunner supercomputer at Los Alamos National Laboratory. VPIC is a three-dimensional, relativistic, electromagnetic, particle-in-cell (PIC) code that self-consistently evolves a kinetic plasma. VPIC simulations of laser plasma interaction were conducted at unprecedented fidelity and scale-up to 1.0 times 1012particles on as many as 136 times 106voxels-to model accurately the particle trapping physics occurring within a laser-driven hohlraum in an inertial confinement fusion experiment. During a parameter study of laser reflectivity as a function of laser intensity under experimentally realizable hohlraum conditions, we measured sustained performance exceeding 0.374 Pflop/s (s.p.) with the inner loop itself achieving 0.488 Pflop/s (s.p.). Given the increasing importance of data motion limitations, it is notable that this was measured in a PIC calculation-a technique that typically requires more data motion per computation than other techniques (such as dense matrix calculations, molecular dynamics N-body calculations and Monte-Carlo calculations) often used to demonstrate supercomputer performance. This capability opens up the exciting possibility of using VPIC to model, from first-principles, an issue critical to the success of the multi-billion dollar DOE/NNSA National Ignition Facility.
Kevin J. Bowers, Brian J. Albright, Ben Bergen 0002, Lin Yin, Kevin J. Barker, Darren J. Kerbyson
SC3
2005 Is 1.7 x 10^10 Unknowns the Largest Finite Element System that Can Be Solved Today?
abstract
The hierarchical hybrid Grids (HHG) framework attempts to remove limitations on the size of problem that can be solved using a finite element discretization of a partial differential equation (PDE) by using a process of regular refinement, of an unstructured input grid, to generate a nested hierarchy of patch-wise structured grids that is suitable for use with geometric multigrid. The regularity of the resulting grids may be exploited in such a way that it is no longer necessary to explicitly assemble the global discretization matrix. In particular, given an appropriate input grid, the discretization matrix may be defined implicitly using stencils that are constant for each structured patch. This drastically reduces the amonnt of memory required for the discretization, thus allowing for a much larger problem to be solved. Here we present a brief description of the HHG framework: detailing the principles that led to solving a finite element system with 1.7 x 10^10 unknowns, on an SGI Altix supercomputer, using 1024 nodes, with an overall performance of 0.96 TFLOP/s, on a logically unstructured grid, using geometric mmiltigrid as a solver.
Ben Bergen 0002, Frank Hülsemann, Ulrich Rüde
SC1
2003 Hierarchical Hybrid Grids as Basis for Parallel Numerical Solution of PDE
Frank Hülsemann, Ben Bergen 0002, Ulrich Rüde
Euro-Par2