Demo Data from SIGIR 2026 / reviewers in the wild / expert
Nikolas Johnson
dblp:12/4916
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 46% Geometric modeling and processing · 46% Rendering · 7% | |
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 100% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.0 | 1 | 2002 | 3D Live: Real Time Captured Content for Mixed Reality · ISMAR 2002 |
Computer vision › 3D vision › 3d reconstruction
shape from silhouette |
0.0 | 1 | 2002 | 3D Live: Real Time Captured Content for Mixed Reality · ISMAR 2002 |
Geometric modeling and processing
3d reconstruction |
0.0 | 1 | 2002 | 3-D live: real time interaction for mixed reality · CSCW 2002 |
Virtual and augmented reality
augmented reality |
0.0 | 1 | 2002 | 3-D live: real time interaction for mixed reality · CSCW 2002 |
Virtual and augmented reality
mixed reality |
0.0 | 1 | 2002 | 3D Live: Real Time Captured Content for Mixed Reality · ISMAR 2002 |
Geometric modeling and processing › 3d reconstruction
shape from silhouette |
0.0 | 1 | 2002 | 3-D live: real time interaction for mixed reality · CSCW 2002 |
Rendering
real-time rendering |
0.0 | 1 | 2002 | 3D Live: Real Time Captured Content for Mixed Reality · ISMAR 2002 |
Collaborative and social computing
computer-supported cooperative work |
0.0 | 1 | 2002 | 3-D live: real time interaction for mixed reality · CSCW 2002 |
Collaborative and social computing
mixed reality collaboration |
0.0 | 1 | 2002 | 3D Live: Real Time Captured Content for Mixed Reality · ISMAR 2002 |
Collaborative and social computing
remote collaboration |
0.0 | 1 | 2002 | 3-D live: real time interaction for mixed reality · CSCW 2002 |
Methods — techniques the papers use, named apart from their topics
fiducial marker tracking · 0.1video-see-through AR · 0.1shape-from-silhouette · 0.1multi-camera capture · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | A real-time vision module for interactive perceptual agents
Bruce A. Maxwell, Nathaniel Fairfield, Nikolas Johnson, Pukar Malla, Paul E. Dickson, Suor Kim, Stephanie Wojtkowski, Thomas S. Stepleton |
Mach. Vis. Appl. | 3 |
| 2002 | 3-D live: real time interaction for mixed realityabstractWe describe a real-time 3-D augmented reality video- conferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of a remote collaborator is rendered into the scene. We register the image of the collaborator with the world by estimating the 3-D transformation between the camera and a fiducial marker. We describe a novel shape- from-silhouette algorithm, which generates the appropriate view of the collaborator and the associated depth map at 30 fps. When this view is superimposed upon the real world, it gives the strong impression that the collaborator is a real part of the scene. We also demonstrate interaction in virtual environments with a live fully 3-D collaborator. Finally, we consider interaction between users in the real world and collaborators in a virtual space, using a tangible AR interface. Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato 0001 |
CSCW | 5 |
| 2002 | 3D Live: Real Time Captured Content for Mixed RealityabstractWe present a complete system for live capture of 3D content and simultaneous presentation in augmented reality. The user sees the real world from his viewpoint, but modified so that the image of a remote collaborator is rendered into the scene. Fifteen cameras surround the collaborator, and the resulting video streams are used to construct a three-dimensional model of the subject using a shape-from-silhouette algorithm. Users view a two-dimensional fiducial marker using a video-see-through augmented reality interface. The geometric relationship between the marker and head-mounted camera is calculated, and the equivalent view of the subject is computed and drawn into the scene. Our system can generate 384 /spl times/ 288 pixel images of the models at 25 fps, with a latency of < 100 ms. The result gives the strong impression that the subject is a real part of the 3D scene. We demonstrate applications of this system in 3D videoconferencing and entertainment. Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato 0001 |
ISMAR | 5 |
| 2002 | 3D Live: Real Time Captured Content for Mixed Reality
Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato 0001 |
ISMAR | 5 |