Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Michael Popp

dblp:12/6348 · DBLP profile ↗
← Back
8ranked-venue papers
2as first author
1since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4Human-computer interaction and ubiquitous computing · 4Systems, architecture and hardware · 3 · 2 first-authorComputer networks · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 48% Human-robot interaction · 41% Immersive interaction · 11%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Artificial intelligence
1 paper
Legged, aerial and field robots · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
telepresence
0.112010
Is a telepresence-system an effective alternative to manned missions? · HRI 2010
Human-robot interaction
emotion induction
0.112009
Emotion induction during human-robot interaction · HRI 2009
Robotics › Legged, aerial and field robots
space robotics
0.012010
Is a telepresence-system an effective alternative to manned missions? · HRI 2010
Haptics and multimodal interaction
multimodal feedback
0.012010
High-fidelity telepresence and teleaction · ICRA 2010
Immersive interaction
virtual reality
0.012010
High-fidelity telepresence and teleaction · ICRA 2010

Methods — techniques the papers use, named apart from their topics

experimental study · 0.2haptic data · 0.1force feedback · 0.1physiological measurement · 0.1emotion elicitation · 0.1
YearPublicationVenuePosition
2026 AgriSmart: An IoT-enabled framework for agricultural resource optimization
Jackson Butcher, Christian Cumini, Mounica Talasila, Montserrat Salmeron Cortasa, Alessio Sacco, Michael Popp, Guido Marchetto, Simone Silvestri
Comput. Commun.7
2017 A modified CCM approach for simulating hierarchical interconnected dynamical systems
abstract
The growing complexity of todays technical systems demands for improved simulation techniques. One important aspect is the way how hierarchy of interconnected dynamical systems is handled. Focusing on this, some existing approaches are reviewed and a modified component connection modeling (CCM) framework is introduced. Furthermore, several conceptual considerations of CoSimMA, a modular simulator based on this theoretical foundation, are presented. As an example, the hierarchical modeling of a wind turbine and the included power electronics is outlined.
Michael Popp, Wolfgang Mathis, Malte John, Olga Korolova, Axel Mertens, Bernd Ponick
ISCAS1
2014 On the functionality of RTD MOBILE circuits - A geometric approach
abstract
In this paper an alternative approach to the commonly used loadline construction for the analysis of circuits utilizing the series connection of resonant tunneling diodes (RTDs) is presented. The discussed method is explained by the example of the mono- and bistable transition logic element (MOBILE), which today is one of the most promising logic circuits in nanoelectronics. First, it will be shown how the configuration space, which here corresponds to the set of all possible DC operating points, can be constructed without disregarding any of them. Furthermore, the dynamics of the information storage process of the MOBILE is interpreted in a geometric manner. Especially the influence of the input current on the geometrical shape of the configuration space in conjunction with the proceeding of the trajectories will become clear by this new approach. Finally, the presented concept is used to clarify output voltage spikes, which are unresolved up to now.
Michael Popp, Tina Thiessen, Christoph Zorn, Wolfgang Mathis
ISCAS1
2010 The Influence of Telemanipulation-Systems on Fine Motor Performance
abstract
Extravehicular activities (EVAs) are a hazardous and expensive procedural method to operate in outer space. A possible support or alternative for manned missions in terms of on-orbit servicing are telemanipulation-systems. Whether or not such systems can actually achieve the efficiency of suited astronauts remains a central issue in telemanipulation research. Both scenarios, extravehicular activities as well as telemanipulation-systems, are restricted by different environmental factors, especially in terms of tasks that require fine motor skills. For suited astronauts, different factors, such as restricted mobility and reduced tactile feedback through the gloves, as well as a restricted field of view, impair fine motor skills. On the other hand, time delay, limited degrees of freedom and restricted haptic and visual feedback are amongst the factors, which may cause impairment of performance during the work with telemanipulation-systems. In order to compare the efficiency of both scenarios, a testbed equipped with typical mounting tasks was developed. An experimental study showed that the testbed is a valid measure of fine motor skills. In two follow-up studies, the influence of some factors debilitating fine motor performance in telemanipulation-systems and simulated extra-vehicular activities was analysed and compared.
Lena Geiger, Michael Popp, Berthold Färber, Jordi Artigas, Philipp Kremer
ACHI2
2010 Is a telepresence-system an effective alternative to manned missions?
abstract
Telepresence-systems have the potential to take on an important role in on-orbit servicing scenarios. In comparison to manned missions, these systems offer a safer way to operate in outer space. One of the main goals of telepresence research is to learn whether immersive telepresence systems can achieve the efficiency of astronauts in typical mounting tasks, considering that astronauts' mobility is restricted by a range of factors including microgravity and space suits. In order to determine whether a telepresence system is more efficient in performing tasks compared to suited astronauts, an experimental study comparing both scenarios was accomplished.
Lena Geiger, Michael Popp, Berthold Färber, Jordi Artigas, Philipp Kremer
HRI2
2010 High-fidelity telepresence and teleaction
abstract
The collaborative research center SFB453 (www.sfb453.de) aims to realize high-fidelity telepresence and teleaction systems. Telepresence and teleaction systems extend the human workspace to remote locations in order to overcome barriers like distance, scaling, danger or the human skin. Using a human-system interface the human operator controls a remotely located teleoperator. Multi-modal feedback in form of visual, auditory, and haptic data is used to increase the feeling of telepresence. Different application areas including minimally invasive surgery, on-orbit servicing, microassembly as well as tele-manufacturing and tele-maintenance are targeted.
Robert Bauernschmitt, Martin Buss, Barbara Deml, Klaus Diepold, Berthold Färber, Georg Färber, Ulrich Hagn, Gerd Hirzinger, Sandra Hirche, Alois C. Knoll, Hermann J. Müller, Tobias Ortmaier, Angelika Peer, Michael Popp, Carsten Preusche, Gunther Reinhart, Zhuanghua Shi, Eckehard G. Steinbach, Heinz Ulbrich, Ulrich Walter, Michael F. Zäh
ICRA14
2009 Emotion induction during human-robot interaction
abstract
The aim of the presented study was to measure physiological correlates of emotions that are of particular interest in the field of human-robot interaction (HRI). Therefore, we did not focus on self-induced basic emotions but rather evoked states that might occur naturally in this context. Our video shows how such states (namely stress, boredom, surprise, and perplexity) were elicited during a joint construction task with an industrial robot (see figure 1). Participants were asked to build different LEGO objects, while the robot arm was passing the bricks with predetermined velocity. States of stress and boredom were generated by varying the handover interval from 3 seconds (stress) to 5 seconds (normal working condition) up to 35 seconds (boredom). Surprise was induced by passing an unexpected component. At the end of the experiment, we additionally wanted to know how people react if the robot seems to tease them by repeatedly changing the handover position.
Cornelia Wendt, Michael Popp, Berthold Färber
HRI2
2008 Physiology and HRI: Recognition of over- and underchallenge
abstract
Contrary to common emotion recognition techniques by face or speech analysis, physiological data are involuntary and continuously available. Thus, they allow for emotion detection even in situations without spoken words or in case of non-extreme emotions, which are more likely to occur in human-robot interaction (HRI). In this paper, we describe the results of an experiment investigating non-extreme emotional states relevant for HRI scenarios (over- and underchallenge). Those states occurred naturally during the course of a LEGO construction task by manipulating working speed. Data collected from 28 subjects were analyzed and the results of different types of discriminant analysis and nearest neighbour methods were compared. Based on two physiological modalities (HR, SCR), correct classification rates of up to 76% for seven features and 74% for only two features were achieved. Overchallenge could be discriminated very well from the other two conditions (96.4 - 85.7%), whereas underchallenge is often confused with the intermediate condition with normal working speed.
Cornelia Wendt, Michael Popp, Michelle Karg, Kolja Kühnlenz
RO-MAN2