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Mat Cook

dblp:12/9989 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Face, body and person analysis · 70% Segmentation and scene understanding · 30%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
0.322013
Efficient Human Pose Estimation from Single Depth Images · IEEE Trans. Pattern Anal. Mach. Intell. 2013
Real-time human pose recognition in parts from single depth images · CVPR 2011
Computer vision › Segmentation and scene understanding › part segmentation
body part segmentation
0.112011
Real-time human pose recognition in parts from single depth images · CVPR 2011

Methods — techniques the papers use, named apart from their topics

synthetic training data · 0.2depth pixel comparison features · 0.2decision forests · 0.2random decision forest · 0.1per-pixel classification · 0.1
YearPublicationVenuePosition
2013 Efficient Human Pose Estimation from Single Depth Images
abstract
We describe two new approaches to human pose estimation. Both can quickly and accurately predict the 3D positions of body joints from a single depth image without using any temporal information. The key to both approaches is the use of a large, realistic, and highly varied synthetic set of training images. This allows us to learn models that are largely invariant to factors such as pose, body shape, field-of-view cropping, and clothing. Our first approach employs an intermediate body parts representation, designed so that an accurate per-pixel classification of the parts will localize the joints of the body. The second approach instead directly regresses the positions of body joints. By using simple depth pixel comparison features and parallelizable decision forests, both approaches can run super-real time on consumer hardware. Our evaluation investigates many aspects of our methods, and compares the approaches to each other and to the state of the art. Results on silhouettes suggest broader applicability to other imaging modalities.
Jamie Shotton, Ross B. Girshick, Andrew W. Fitzgibbon, Toby Sharp, Mat Cook, Mark Finocchio, Richard Moore 0003, Pushmeet Kohli, Antonio Criminisi, Alex Kipman, Andrew Blake 0001
IEEE Trans. Pattern Anal. Mach. Intell.5
2011 Real-time human pose recognition in parts from single depth images
abstract
We propose a new method to quickly and accurately predict 3D positions of body joints from a single depth image, using no temporal information. We take an object recognition approach, designing an intermediate body parts representation that maps the difficult pose estimation problem into a simpler per-pixel classification problem. Our large and highly varied training dataset allows the classifier to estimate body parts invariant to pose, body shape, clothing, etc. Finally we generate confidence-scored 3D proposals of several body joints by reprojecting the classification result and finding local modes. The system runs at 200 frames per second on consumer hardware. Our evaluation shows high accuracy on both synthetic and real test sets, and investigates the effect of several training parameters. We achieve state of the art accuracy in our comparison with related work and demonstrate improved generalization over exact whole-skeleton nearest neighbor matching.
Jamie Shotton, Andrew W. Fitzgibbon, Mat Cook, Toby Sharp, Mark Finocchio, Richard Moore 0003, Alex Kipman, Andrew Blake 0001
CVPR3