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Sarune Baceviciute

dblp:120/2319 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Learning and educational technologies · 88% Immersive interaction · 12%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies › immersive learning
virtual reality learning
0.412020
Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG · CHI 2020
Immersive interaction › virtual reality
virtual reality instruction
0.112019
Virtual Reality Instruction Followed by Enactment Can Increase Procedural Knowledge in a Science Lesson · VR 2019

Methods — techniques the papers use, named apart from their topics

between-subjects experiment · 0.8self-report · 0.4EEG · 0.4enactment strategy · 0.4
YearPublicationVenuePosition
2020 Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG
abstract
This paper reports findings from a between-subjects experiment that investigates how different learning content representations in virtual environments (VE) affect the process and outcomes of learning. Seventy-eight participants were subjected to an immersive virtual reality (VR) application, where they received identical instructional information, rendered in three different formats: as text in an overlay interface, as text embedded semantically in a virtual book, or as audio. Learning outcome measures, self-reports, and an electroencephalogram (EEG) were used to compare conditions. Results show that reading was superior to listening for the learning outcomes of retention, self-efficacy, and extraneous attention. Reading text from a virtual book was reported to be less cognitively demanding, compared to reading from an overlay interface. EEG analyses show significantly lower theta and higher alpha activation in the audio condition. The findings provide important considerations for the design of educational VR environments.
Sarune Baceviciute, Aske Mottelson, Thomas Terkildsen, Guido Makransky
CHI1
2019 Virtual Reality Instruction Followed by Enactment Can Increase Procedural Knowledge in a Science Lesson
abstract
A 2×2 between-subjects experiment (a) investigated and compared the instructional effectiveness of immersive virtual reality (VR) versus video as media for teaching scientific procedural knowledge, and (b) examined the efficacy of enactment as a generative learning strategy in combination with the respective instructional media. A total of 117 high school students (74 females) were randomly distributed across four instructional groups - VR and enactment, video and enactment, only VR, and only video. Outcome measures included declarative knowledge, procedural knowledge, knowledge transfer, and subjective ratings of perceived enjoyment. Results indicated that there were no main effects or interactions for the outcomes of declarative knowledge or transfer. However, there was a significant interaction between media and method for the outcome of procedural knowledge with the VR and enactment group having the highest performance. Furthermore, media also seemed to have a significant effect on student perceived enjoyment, indicating that the groups enjoyed the VR simulation significantly more than the video. The results deepen our understanding of how we learn with immersive technology, as well as suggest important implications for implementing VR in schools.
Niels Koch Andreasen, Sarune Baceviciute, Prajakt Pande, Guido Makransky
VR2
2014 Narrative Cognition in Interactive Systems: Suspense-Surprise and the P300 ERP Component
Luis Emilio Bruni, Sarune Baceviciute, Mohammed Arief
ICIDS2
2013 Narrative Intelligibility and Closure in Interactive Systems
Luis Emilio Bruni, Sarune Baceviciute
ICIDS2
2012 Digital Interactive Narrative Tools for Facilitating Communication with Children during Counseling: A Case for Audiology
Sarune Baceviciute, Katharina Renée Rützou Albæk, Aleksandar Arsovski, Luis Emilio Bruni
ICIDS1