Demo Data from SIGIR 2026 / reviewers in the wild / expert
Gaëtan Parseihian
dblp:120/4363
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 56% Usability and user experience research · 44% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research
perceptual evaluation |
0.2 | 1 | 2016 | Comparison and Evaluation of Sonification Strategies for Guidance Tasks · IEEE Trans. Multim. 2016 |
Interaction techniques and input › non-visual interaction › auditory interaction › auditory display
sonification |
0.2 | 1 | 2016 | Comparison and Evaluation of Sonification Strategies for Guidance Tasks · IEEE Trans. Multim. 2016 |
Methods — techniques the papers use, named apart from their topics
sonification strategies · 0.2perceptual evaluation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Comparison and Evaluation of Sonification Strategies for Guidance TasksabstractThis paper aims to reveal the efficiency of sonification strategies in terms of rapidity, precision, and overshooting in the case of a one-dimensional guidance task. The sonification strategies are based on the four main perceptual attributes of a sound (pitch, loudness, duration/tempo, and timbre) and classified with respect to the presence or not of one or several auditory references. Perceptual evaluations are used to display the strategies in a precision/rapidity space and enable prediction of user behavior for a chosen sonification strategy. The evaluation of sonification strategies constitutes a first step toward general guidelines for sound design in interactive multimedia systems that involve guidance issues. Gaëtan Parseihian, Charles Gondre, Mitsuko Aramaki, Sølvi Ystad, Richard Kronland-Martinet |
IEEE Trans. Multim. | 1 |