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Ibai Leizea

dblp:120/5412 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2015
0000-0002-8141-2626ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › object tracking
non-rigid object tracking
0.212014
Real-time deformation, registration and tracking of solids based on physical simulation · ISMAR 2014
Computer vision › Video understanding and tracking
object tracking
0.212014
Real-time deformation, registration and tracking of solids based on physical simulation · ISMAR 2014
Geometric modeling and processing › deformation modeling
physics-based deformation
0.112014
Real-time deformation, registration and tracking of solids based on physical simulation · ISMAR 2014

Methods — techniques the papers use, named apart from their topics

template-based tracking · 0.4physics simulation · 0.4RGB-D camera · 0.4
YearPublicationVenuePosition
2015 Real time non-rigid 3D surface tracking using particle filter
Ibai Leizea, Hugo Álvarez, Diego Borro
Comput. Vis. Image Underst.1
2014 Real-time deformation, registration and tracking of solids based on physical simulation
abstract
This paper proposes a novel approach to registering deformations of 3D non-rigid objects for Augmented Reality applications. Our prototype is able to handle different types of objects in real-time regardless of their geometry and appearance (with and without texture) with the support of an RGB-D camera. During an automatic offline stage, the model is processed in order to extract the data that serves as input for a physics-based simulation. Using its output, the deformations of the model are estimated by considering the simulated behaviour as a constraint. Furthermore, our framework incorporates a tracking method based on templates in order to detect the object in the scene and continuously update the camera pose without any user intervention. Therefore, it is a complete solution that extends from tracking to deformation formulation for either textured or untextured objects regardless of their geometrical shape. Our proposal focuses on providing a correct visual with a low computational cost. Experiments with real and synthetic data demonstrate the visual accuracy and the performance of our approach.
Ibai Leizea, Hugo Álvarez, Iker Aguinaga, Diego Borro
ISMAR1
2012 A new marker design for a robust marker tracking system against occlusions
abstract
ABSTRACT Marker systems are a widely used optical tracking method that does not support occlusions. Thus, this paper proposes a new marker design to overcome the problem of marker occlusions. It is highly adaptable, because it can be used by any marker tracking system that uses its central area to codify the digital identification. Our proposal takes advantage of an untapped frame to place some textures that will be tracked during marker occlusion. In addition, these textures are customizable, which lets users make their own designs. Two tracking methods are combined to offer a robust tracking, updating the six degrees of freedom of the camera in real time. The first one is a fast technique based on temporal coherence, whereas the second one is a robust technique based on appearance, which is used as a recovery mode. Copyright © 2012 John Wiley & Sons, Ltd.
Hugo Álvarez, Ibai Leizea, Diego Borro
Comput. Animat. Virtual Worlds2