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Lapo Boschi

dblp:121/2212 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2016
0000-0002-6051-6098ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 61% GPUs and heterogeneous computing · 30% Parallel and multicore computing · 9%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
auditory display
0.212016
Categorization of seismic sources by auditory display: A blind test · Int. J. Hum. Comput. Stud. 2016
Audio and music processing
sonification
0.212016
Categorization of seismic sources by auditory display: A blind test · Int. J. Hum. Comput. Stud. 2016
High-performance computing › finite element method
finite element simulation
0.112012
Forward and adjoint simulations of seismic wave propagation on emerging large-scale GPU architectures · SC 2012
GPUs and heterogeneous computing
GPU computing
0.112012
Forward and adjoint simulations of seismic wave propagation on emerging large-scale GPU architectures · SC 2012
High-performance computing
scientific computing systems
0.112012
Forward and adjoint simulations of seismic wave propagation on emerging large-scale GPU architectures · SC 2012
Usability and user experience research
perceptual evaluation
0.112016
Categorization of seismic sources by auditory display: A blind test · Int. J. Hum. Comput. Stud. 2016
Parallel and multicore computing › MPI
MPI-based parallelization
0.012012
Forward and adjoint simulations of seismic wave propagation on emerging large-scale GPU architectures · SC 2012

Methods — techniques the papers use, named apart from their topics

mesh coloring · 0.1atomic updates · 0.1MPI · 0.1CUDA · 0.1
YearPublicationVenuePosition
2016 Categorization of seismic sources by auditory display: A blind test
Arthur Paté, Lapo Boschi, Jean-Loïc Le Carrou, Benjamin K. Holtzman
Int. J. Hum. Comput. Stud.2
2012 Forward and adjoint simulations of seismic wave propagation on emerging large-scale GPU architectures
abstract
Computational seismology is an area of wide sociological and economic impact, ranging from earthquake risk assessment to subsurface imaging and oil and gas exploration. At the core of these simulations is the modeling of wave propagation in a complex medium. Here we report on the extension of the high-order finite-element seismic wave simulation package SPECFEM3D to support the largest scale hybrid and homogeneous supercomputers. Starting from an existing highly tuned MPI code, we migrated to a CUDA version. In order to be of immediate impact to the science mission of computational seismologists, we had to port the entire production package, rather than just individual kernels. One of the challenges in parallelizing finite element codes is the potential for race conditions during the assembly phase. We therefore investigated different methods such as mesh coloring or atomic updates on the GPU. In order to achieve strong scaling, we needed to ensure good overlap of data motion at all levels, including internode and host-accelerator transfers. Finally we carefully tuned the GPU implementation. The new MPI/CUDA solver exhibits excellent scalability and achieves speedup on a node-to-node basis over the carefully tuned equivalent multi-core MPI solver. To demonstrate the performance of both the forward and adjoint functionality, we present two case studies run on the Cray XE6 CPU and Cray XK6 GPU architectures up to 896 nodes: (1) focusing on most commonly used forward simulations, we simulate seismic wave propagation generated by earthquakes in Turkey, and (2) testing the most complex seismic inversion type of the package, we use ambient seismic noise to image 3-D crust and mantle structure beneath western Europe.
Max Rietmann, Peter Messmer, Tarje Nissen-Meyer, Daniel Peter 0001, Piero Basini, Dimitri Komatitsch, Olaf Schenk, Jeroen Tromp, Lapo Boschi, Domenico Giardini
SC9