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S. S. Krishnan

dblp:122/0958 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 1992
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorSystems, architecture and hardware · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 87% Planning, search and constraint satisfaction · 13%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
motion planning
0.021992
The window corner algorithm for robot path planning with translations · ICRA 1992
Reasoning about geometric constraints for assembly sequence planning · ICRA 1991
Robotics › Motion planning and robot control › path planning
collision-free path planning
0.011992
The window corner algorithm for robot path planning with translations · ICRA 1992
Robotics › Motion planning and robot control › motion planning › optimal motion planning
shortest path planning
0.011992
The window corner algorithm for robot path planning with translations · ICRA 1992
Robotics › Motion planning and robot control › motion planning › geometric motion planning
translational motion planning
0.011992
The window corner algorithm for robot path planning with translations · ICRA 1992
Robotics › Motion planning and robot control
assembly planning
0.011991
Reasoning about geometric constraints for assembly sequence planning · ICRA 1991
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › constraint satisfaction › constraint-based reasoning
geometric constraint reasoning
0.011991
Reasoning about geometric constraints for assembly sequence planning · ICRA 1991

Methods — techniques the papers use, named apart from their topics

window corner algorithm · 0.0polyhedral cone representation · 0.0simulated annealing · 0.0reachability wave algorithm · 0.0polyhedral convex cone algebra · 0.0
YearPublicationVenuePosition
1992 The window corner algorithm for robot path planning with translations
abstract
The feasible path problem is solved for planning a collision-free path to translate an arbitrary polyhedral robot from an initial position to some goal position in a polyhedral environment. The shortest path problem entails finding the shortest feasible path. The authors present two versions of the window corner (WC) algorithm, which is a novel solution to the problems for the case of single and multistep translational paths for two dimensions, and then summarize the extension to the three-dimensional WC algorithm, for feasible paths. The concept of window corners in the polyhedral cone representation (PCR) is introduced, which reduces the search space. The PCR cones store constraints between boundary elements. The PCO representation has O(m) vertices compared to O(m/sup 2/) in a C-space representation. The WC algorithm was tested and an example from assembly path planning is presented.>
S. S. Krishnan, Arthur C. Sanderson
ICRA1
1992 The Window Corner Algorithm For Planning Translational Paths Among Polyhedral Subassemblies
abstract
In this paper, we present a complete and ex- act algorithm for planning a geometrically feasible path for a polyhedral subassembly (robot) translating amongst poly- hedral obstacles. Our algorithm can be used to determine whether a pair of non-convex subassemblies can be separated by a sequence of fine-motions and, possibly, contact-motions, when the amount of free space tends to be severly limited. We present the three-dimensional Window Corner algorithm to plan feasible paths. The algorithm solves the FeosiblePath problem, in worst-case time O(m5) where m is the product of the number of vertices describing the robot and obstacles respectively. A Feasiblepath solution hierarchy, for assembly sequence planning, is described for incremental, straight-line and multi-step paths. The Polyhedral Cone Representation (PCR) is introduced to efficiently represent the geometrical constraints on trans- lation and as a basis for fast collision avoidance checks. We introduce the concept of Window Corners in the PCR and this results in a finite search space. The Polyhedral Cone Obstacle Representation (PCUR), which is a constructive representation of all boundary contact configurations, trans- forms the problem into that of a point moving amongst a col- lection, O(m), of convex obstacles. In comparison, the worst- case space complexity of the C-space boundary is O(m3). Certain contact-constrained, feasible motions, which lie on surfaces without interior points can be inaccessible in a typ id C-space representation.
S. S. Krishnan, Arthur C. Sanderson
IROS1
1991 Reasoning about geometric constraints for assembly sequence planning
abstract
An approach to geometric reasoning about the feasibility of translation motion of parts of assembly operations is demonstrated. The feasibility problem has been broken down hierarchically such that necessary conditions for less complex motions may be evaluated early, and the problem of planning arbitrarily complex part trajectories is not treated unless required for the specific design implementation. The determination of local motion feasibility using the polyhedral convex cone representation of contact constraints has been extended to the analysis of global transition feasibility using a polyhedral cone algebra. This representation has further been used for the formulation of the multistage translation problem where a simulated annealing optimization strategy and a reachability wave algorithm was used to efficiently search for feasible solutions.>
S. S. Krishnan, Arthur C. Sanderson
ICRA1