Demo Data from SIGIR 2026 / reviewers in the wild / expert
Geuntae Park
dblp:123/0373
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 50% Computer animation and physical simulation · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
motion synthesis |
0.9 | 1 | 2025 | TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking · ISMAR 2025 |
Interaction techniques and input › gesture input
finger gesture input |
0.3 | 1 | 2025 | TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking · ISMAR 2025 |
Interaction techniques and input
touch interaction |
0.3 | 1 | 2025 | TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking · ISMAR 2025 |
Methods — techniques the papers use, named apart from their topics
foot-alignment loss · 1.7MoE-GRU · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger WalkingabstractWe present TouchWalker, a real-time system for controlling fullbody avatar locomotion using finger-walking gestures on a touchscreen. The system comprises two main components: TouchWalker-MotionNet, a neural motion generator that synthesizes full-body avatar motion on a per-frame basis from temporally sparse twofinger input, and TouchWalker-UI, a compact touch interface that interprets user touch input to avatar-relative foot positions. Unlike prior systems that rely on symbolic gesture triggers or predefined motion sequences, TouchWalker uses its neural component to generate continuous, context-aware full-body motion on a per-frame basis-including airborne phases such as running, even without input during mid-air steps-enabling more expressive and immediate interaction. To ensure accurate alignment between finger contacts and avatar motion, it employs a MoE-GRU architecture with a dedicated foot-alignment loss. We evaluate TouchWalker in a user study comparing it to a virtual joystick baseline with predefined motion across diverse locomotion tasks. Results show that TouchWalker improves users' sense of embodiment, enjoyment, and immersion. Geuntae Park, Jiwon Yi, Taehyun Rhee, Kwanguk (Kenny) Kim, Yoonsang Lee 0001 |
ISMAR | 1 |