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Tobias Thyrrestrup

dblp:123/2932 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 100%
Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › smart buildings
smart lighting
0.112012
Controlling urban lighting by human motion patterns results from a full scale experiment · ACM Multimedia 2012
Image and video processing › motion analysis
human motion analysis
0.012012
Controlling urban lighting by human motion patterns results from a full scale experiment · ACM Multimedia 2012

Methods — techniques the papers use, named apart from their topics

trajectory estimation · 0.3motion intensity maps · 0.3computer vision · 0.3thermal cameras · 0.1thermal camera · 0.1
YearPublicationVenuePosition
2012 Controlling urban lighting by human motion patterns results from a full scale experiment
abstract
This paper presents a full-scale experiment investigating the use of human motion intensities as input for interactive illumination of a town square in the city of Aalborg in Denmark. As illuminators sixteen 3.5 meter high RGB LED lamps were used. The activity on the square was monitored by three thermal cameras and analysed by computer vision software from which motion intensity maps and peoples trajectories were estimated and used as input to control the interactive illumination. The paper introduces a 2-layered interactive light strategy addressing ambient and effect illumination criteria totally four light scenarios were designed and tested. The result shows that in general people immersed in the street lighting did not notice that the light changed according to their presence or actions, but people watching from the edge of the square noticed the interaction between the illumination and the immersed persons. The experiment also demonstrated that interactive can give significant power savings. In the current experiment there was a difference of 92% between the most and less energy consuming light scenario.
Esben Skouboe Poulsen, Hans Jørgen Andersen, Ole B. Jensen, Rikke Gade, Tobias Thyrrestrup, Thomas B. Moeslund
ACM Multimedia5