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Marcel Schoch

dblp:123/6570 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
trajectory optimization
0.212014
Viewpoint and trajectory optimization for animation display with aerial vehicles · ICRA 2014
Robotics › Motion planning and robot control › trajectory optimization
UAV trajectory optimization
0.212014
Viewpoint and trajectory optimization for animation display with aerial vehicles · ICRA 2014

Methods — techniques the papers use, named apart from their topics

trajectory following control · 0.4b-spline · 0.4
YearPublicationVenuePosition
2014 Viewpoint and trajectory optimization for animation display with aerial vehicles
abstract
This paper presents a method to optimize the position and trajectory of each aerial vehicle within a large group that displays objects and animations in 3D space. The input is a single object or an animation created by an artist. In a first step, goal positions for the given number of vehicles and representing the object are optimized with respect to a known viewpoint. For displaying an animation, an optimal trajectory satisfying the dynamic constraints of each vehicle is computed using B-splines. Finally, a trajectory following controller is described, which provides the preferred velocity, later optimized to be collision-free with respect to all neighboring vehicles.
Marcel Schoch, Javier Alonso-Mora, Roland Siegwart, Paul A. Beardsley
ICRA1
2012 Object and animation display with multiple aerial vehicles
abstract
This paper presents a fully automated method to display objects and animations in 3D with a group of aerial vehicles. The system input is a single object or an animation (sequence of objects) created by an artist. The first stage is to generate physical goal configurations and robot colors to represent the objects with the available number of robots. The run-time system includes algorithms for goal assignment, path planning and local reciprocal collision avoidance that guarantee smooth, fast and oscillation-free motion. The presented algorithms are tested in simulations and verified with real quadrotor helicopters and scale to large robot swarms.
Javier Alonso-Mora, Marcel Schoch, Andreas Breitenmoser, Roland Siegwart, Paul A. Beardsley
IROS2