Demo Data from SIGIR 2026 / reviewers in the wild / expert
Domagoj Baricevic
dblp:124/0699
· DBLP profile ↗
4ranked-venue papers
4as first author
0since 2021 · last 2017
0000-0002-9713-7147ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 47% Rendering · 36% Visualization and visual analytics · 11% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › stereo vision › stereo matching
semi-dense stereo |
0.3 | 1 | 2017 | User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo · IEEE Trans. Vis. Comput. Graph. 2017 |
Computer vision › 3D vision › stereo vision
stereo matching |
0.3 | 1 | 2017 | User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo · IEEE Trans. Vis. Comput. Graph. 2017 |
Rendering
image-based rendering |
0.3 | 1 | 2017 | User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo · IEEE Trans. Vis. Comput. Graph. 2017 |
Virtual and augmented reality › augmented reality
augmented reality interaction |
0.1 | 1 | 2012 | A hand-held AR magic lens with user-perspective rendering · ISMAR 2012 |
Virtual and augmented reality › immersive rendering
user-perspective rendering |
0.1 | 1 | 2012 | A hand-held AR magic lens with user-perspective rendering · ISMAR 2012 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2017 | User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo · IEEE Trans. Vis. Comput. Graph. 2017 |
Visualization and visual analytics › focus+context visualization
magic lens |
0.1 | 1 | 2017 | User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo · IEEE Trans. Vis. Comput. Graph. 2017 |
Multimedia systems and quality of experience › user interaction
interaction techniques and input |
0.0 | 1 | 2012 | A hand-held AR magic lens with user-perspective rendering · ISMAR 2012 |
Methods — techniques the papers use, named apart from their topics
patchmatch · 0.6user study · 0.1simulation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Densification of Semi-Dense Reconstructions for Novel View Generation of Live ScenesabstractIn this paper, we consider the problem of rendering novel views of a live unprepared scene from video input, important to many application scenarios (such as telepresence and remote collaboration). We present an optimization approach to improving incomplete scene reconstructions captured in real time with a single moving monocular camera. We take semi-dense depth maps and convert them into a dense scene model, suitable for rendering plausible novel views of the scene using conventional image-based rendering. Our implementation densifies depth maps at the rate they are generated, and enables us to generate novel views of live scenes with no pre-capture or preprocessing. In evaluations comparing with other approaches, our method performs well even on difficult scenes, and results in higher-quality novel views. Domagoj Baricevic, Tobias Höllerer, Matthew Turk 0001 |
WACV | 1 |
| 2017 | User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense StereoabstractWe present a new approach to rendering a geometrically-correct user-perspective view for a magic lens interface, based on leveraging the gradients in the real world scene. Our approach couples a recent gradient-domain image-based rendering method with a novel semi-dense stereo matching algorithm. Our stereo algorithm borrows ideas from PatchMatch, and adapts them to semi-dense stereo. This approach is implemented in a prototype device build from off-the-shelf hardware, with no active depth sensing. Despite the limited depth data, we achieve high-quality rendering for the user-perspective magic lens. Domagoj Baricevic, Tobias Höllerer, Pradeep Sen, Matthew Turk 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2014 | User-perspective augmented reality magic lens from gradientsabstractIn this paper we present a new approach to creating a geometrically-correct user-perspective magic lens and a prototype device implementing the approach. Our prototype uses just standard color cameras, with no active depth sensing. We achieve this by pairing a recent gradient domain image-based rendering method with a novel semi-dense stereo matching algorithm inspired by PatchMatch. Our stereo algorithm is simple but fast and accurate within its search area. The resulting system is a real-time magic lens that displays the correct user perspective with a high-quality rendering, despite the lack of a dense disparity map. Domagoj Baricevic, Tobias Höllerer, Pradeep Sen, Matthew Turk 0001 |
VRST | 1 |
| 2012 | A hand-held AR magic lens with user-perspective renderingabstractIn this paper we present a user study evaluating the benefits of geometrically correct user-perspective rendering using an Augmented Reality (AR) magic lens. In simulation we compared a user-perspective magic lens against the common device-perspective magic lens on both phone-sized and tablet-sized displays. Our results indicate that a tablet-sized display allows for significantly faster performance of a selection task and that a user-perspective lens has benefits over a device-perspective lens for a selection task. Based on these promising results, we created a proof-of-concept prototype, engineered with current off-the-shelf devices and software. To our knowledge, this is the first geometrically correct user-perspective magic lens. Domagoj Baricevic, Cha Lee, Matthew Turk 0001, Tobias Höllerer, Doug A. Bowman |
ISMAR | 1 |