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Domagoj Baricevic

dblp:124/0699 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2017
0000-0002-9713-7147ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 47% Rendering · 36% Visualization and visual analytics · 11%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › stereo vision › stereo matching
semi-dense stereo
0.312017
User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo · IEEE Trans. Vis. Comput. Graph. 2017
Computer vision › 3D vision › stereo vision
stereo matching
0.312017
User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo · IEEE Trans. Vis. Comput. Graph. 2017
Rendering
image-based rendering
0.312017
User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo · IEEE Trans. Vis. Comput. Graph. 2017
Virtual and augmented reality › augmented reality
augmented reality interaction
0.112012
A hand-held AR magic lens with user-perspective rendering · ISMAR 2012
Virtual and augmented reality › immersive rendering
user-perspective rendering
0.112012
A hand-held AR magic lens with user-perspective rendering · ISMAR 2012
Virtual and augmented reality
augmented reality
0.112017
User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo · IEEE Trans. Vis. Comput. Graph. 2017
Visualization and visual analytics › focus+context visualization
magic lens
0.112017
User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo · IEEE Trans. Vis. Comput. Graph. 2017
Multimedia systems and quality of experience › user interaction
interaction techniques and input
0.012012
A hand-held AR magic lens with user-perspective rendering · ISMAR 2012

Methods — techniques the papers use, named apart from their topics

patchmatch · 0.6user study · 0.1simulation · 0.1
YearPublicationVenuePosition
2017 Densification of Semi-Dense Reconstructions for Novel View Generation of Live Scenes
abstract
In this paper, we consider the problem of rendering novel views of a live unprepared scene from video input, important to many application scenarios (such as telepresence and remote collaboration). We present an optimization approach to improving incomplete scene reconstructions captured in real time with a single moving monocular camera. We take semi-dense depth maps and convert them into a dense scene model, suitable for rendering plausible novel views of the scene using conventional image-based rendering. Our implementation densifies depth maps at the rate they are generated, and enables us to generate novel views of live scenes with no pre-capture or preprocessing. In evaluations comparing with other approaches, our method performs well even on difficult scenes, and results in higher-quality novel views.
Domagoj Baricevic, Tobias Höllerer, Matthew Turk 0001
WACV1
2017 User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo
abstract
We present a new approach to rendering a geometrically-correct user-perspective view for a magic lens interface, based on leveraging the gradients in the real world scene. Our approach couples a recent gradient-domain image-based rendering method with a novel semi-dense stereo matching algorithm. Our stereo algorithm borrows ideas from PatchMatch, and adapts them to semi-dense stereo. This approach is implemented in a prototype device build from off-the-shelf hardware, with no active depth sensing. Despite the limited depth data, we achieve high-quality rendering for the user-perspective magic lens.
Domagoj Baricevic, Tobias Höllerer, Pradeep Sen, Matthew Turk 0001
IEEE Trans. Vis. Comput. Graph.1
2014 User-perspective augmented reality magic lens from gradients
abstract
In this paper we present a new approach to creating a geometrically-correct user-perspective magic lens and a prototype device implementing the approach. Our prototype uses just standard color cameras, with no active depth sensing. We achieve this by pairing a recent gradient domain image-based rendering method with a novel semi-dense stereo matching algorithm inspired by PatchMatch. Our stereo algorithm is simple but fast and accurate within its search area. The resulting system is a real-time magic lens that displays the correct user perspective with a high-quality rendering, despite the lack of a dense disparity map.
Domagoj Baricevic, Tobias Höllerer, Pradeep Sen, Matthew Turk 0001
VRST1
2012 A hand-held AR magic lens with user-perspective rendering
abstract
In this paper we present a user study evaluating the benefits of geometrically correct user-perspective rendering using an Augmented Reality (AR) magic lens. In simulation we compared a user-perspective magic lens against the common device-perspective magic lens on both phone-sized and tablet-sized displays. Our results indicate that a tablet-sized display allows for significantly faster performance of a selection task and that a user-perspective lens has benefits over a device-perspective lens for a selection task. Based on these promising results, we created a proof-of-concept prototype, engineered with current off-the-shelf devices and software. To our knowledge, this is the first geometrically correct user-perspective magic lens.
Domagoj Baricevic, Cha Lee, Matthew Turk 0001, Tobias Höllerer, Doug A. Bowman
ISMAR1