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Shigeki Morishima

dblp:124/0722 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.112012
A waist-mounted ProCam system for remote collaboration · ISMAR 2012
Virtual and augmented reality › augmented reality
remote collaboration
0.112012
A waist-mounted ProCam system for remote collaboration · ISMAR 2012
Collaborative and social computing
remote collaboration
0.112012
A waist-mounted ProCam system for remote collaboration · ISMAR 2012
Computer vision › 3D vision › 3d reconstruction › active 3d reconstruction
structured light reconstruction
0.012012
A waist-mounted ProCam system for remote collaboration · ISMAR 2012

Methods — techniques the papers use, named apart from their topics

visual annotation projection · 0.4vision-based localization · 0.4structured-light reconstruction · 0.4
YearPublicationVenuePosition
2012 A waist-mounted ProCam system for remote collaboration
abstract
We propose a waist-mounted projector-camera (ProCam) system for asymmetric remote collaboration. A wearable camera is often used to transmit a worker's situation to a remote instructor, however 3D structure of the worker's environment is not always available and the instructor has a minimal flexibility in changing the camera's viewpoint. A stationary 3D measurement system is also commonly used for remote collaboration, however a narrow measurement area and occlusion from a worker's body can be a severe problem. Our waist-mounted ProCam system reconstructs worker's environment in real-time without occlusion from the worker's body. The remote instructor can give instructions simply by drawing annotations on the reconstructed environment on screen, and they are properly projected in front of the worker. Structured-light based reconstruction, vision-based localization, and visual annotation projection, are processed synchronously with a camera and modified shutter glasses so that both the camera and the worker observe only the information they need. Experimental results show that users prefer our system to a stationary ProCam system.
Shigeki Morishima, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura
ISMAR1