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M. Saad ElBamby

dblp:124/2043 · also Mohammed Saad ElBamby · DBLP profile ↗
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8ranked-venue papers
5as first author
2since 2021 · last 2024
0000-0003-0078-3933ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 6 · 3 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
3 papers
Cellular and mobile networks · 23% Edge and fog computing · 22% Content delivery and video streaming · 22%
Artificial intelligence
1 paper
Reinforcement learning · 54% Robot navigation and mapping · 23% Multi-agent systems · 23%

Topics — the 18 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
emergent communication
0.812024
Cooperative Multi-Agent Learning for Navigation via Structured State Abstraction · IEEE Trans. Commun. 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning › multi-agent communication
learned communication protocol
0.812024
Cooperative Multi-Agent Learning for Navigation via Structured State Abstraction · IEEE Trans. Commun. 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.812024
Cooperative Multi-Agent Learning for Navigation via Structured State Abstraction · IEEE Trans. Commun. 2024
Robotics › Robot navigation and mapping
multi-robot navigation
0.812024
Cooperative Multi-Agent Learning for Navigation via Structured State Abstraction · IEEE Trans. Commun. 2024
Content delivery and video streaming
360-degree video streaming
0.412020
Taming the Latency in Multi-User VR 360°: A QoE-Aware Deep Learning-Aided Multicast Framework · IEEE Trans. Commun. 2020
Content delivery and video streaming › immersive video streaming
virtual reality streaming
0.412020
Taming the Latency in Multi-User VR 360°: A QoE-Aware Deep Learning-Aided Multicast Framework · IEEE Trans. Commun. 2020
Edge and fog computing
edge intelligence
0.412019
Wireless Edge Computing With Latency and Reliability Guarantees · Proc. IEEE 2019
Cellular and mobile networks › low-latency communication
ultra-reliable low-latency communication
0.412019
Wireless Edge Computing With Latency and Reliability Guarantees · Proc. IEEE 2019
Edge and fog computing
wireless edge computing
0.412019
Wireless Edge Computing With Latency and Reliability Guarantees · Proc. IEEE 2019
Physical-layer communications
full-duplex communication
0.312017
Resource Optimization and Power Allocation in In-Band Full Duplex-Enabled Non-Orthogonal Multiple Access Networks · IEEE J. Sel. Areas Commun. 2017
Cellular and mobile networks › device-to-device communication
mode selection
0.312017
Resource Optimization and Power Allocation in In-Band Full Duplex-Enabled Non-Orthogonal Multiple Access Networks · IEEE J. Sel. Areas Commun. 2017
Physical-layer communications › multiple access
non-orthogonal multiple access
0.312017
Resource Optimization and Power Allocation in In-Band Full Duplex-Enabled Non-Orthogonal Multiple Access Networks · IEEE J. Sel. Areas Commun. 2017
Physical-layer communications
power allocation
0.312017
Resource Optimization and Power Allocation in In-Band Full Duplex-Enabled Non-Orthogonal Multiple Access Networks · IEEE J. Sel. Areas Commun. 2017
Network optimization and economics
resource allocation
0.312017
Resource Optimization and Power Allocation in In-Band Full Duplex-Enabled Non-Orthogonal Multiple Access Networks · IEEE J. Sel. Areas Commun. 2017
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
state abstraction
0.212024
Cooperative Multi-Agent Learning for Navigation via Structured State Abstraction · IEEE Trans. Commun. 2024
Cellular and mobile networks
millimeter-wave communication
0.112020
Taming the Latency in Multi-User VR 360°: A QoE-Aware Deep Learning-Aided Multicast Framework · IEEE Trans. Commun. 2020
Internet architecture and protocols
multicast
0.112020
Taming the Latency in Multi-User VR 360°: A QoE-Aware Deep Learning-Aided Multicast Framework · IEEE Trans. Commun. 2020
Cellular and mobile networks
5g
0.112019
Wireless Edge Computing With Latency and Reliability Guarantees · Proc. IEEE 2019

Methods — techniques the papers use, named apart from their topics

state abstraction · 0.8neural network architecture · 0.8matching theory · 0.7game theory · 0.4deep recurrent neural networks · 0.4distributed learning · 0.4lyapunov optimization · 0.3concave-convex procedure · 0.3
YearPublicationVenuePosition
2024 Intent Profiling and Translation Through Emergent Communication
abstract
To effectively express and satisfy network application requirements, intent-based network management has emerged as a promising solution. In intent-based methods, users and applications express their intent in a high-level abstract language to the network. Although this abstraction simplifies network operation, it induces many challenges to efficiently express applications' intents and map them to different network capabilities. Therefore, in this work, we propose an AI-based framework for intent profiling and translation. We consider a scenario where applications interacting with the network express their needs for network services in their domain language. The machine-to-machine communication (i.e., between applications and the network) is complex since it requires networks to learn how to understand the domain languages of each application, which is neither practical nor scalable. Instead, a framework based on emergent communication is proposed for intent profiling, in which applications express their abstract quality-of-experience (QoE) intents to the network through emergent communication messages. Subsequently, the network learns how to interpret these communication messages and map them to network capabilities (i.e., slices) to guarantee the requested Quality-of-Service (QoS). Simulation results show that the proposed method outperforms self-learning slicing and other baselines, and achieves a performance close to the perfect knowledge baseline.
Salwa Mostafa, M. Saad ElBamby, Mohamed K. Abdel-Aziz, Mehdi Bennis
ICC2
2024 Cooperative Multi-Agent Learning for Navigation via Structured State Abstraction
abstract
Cooperative multi-agent reinforcement learning (MARL) for navigation enables agents to cooperate to achieve their navigation goals. Using emergent communication, agents learn a communication protocol to coordinate and share information that is needed to achieve their navigation tasks. In emergent communication, symbols with no pre-specified usage rules are exchanged, in which the meaning and syntax emerge through training. Learning a navigation policy along with a communication protocol in a MARL environment is highly complex due to the huge state space to be explored. To cope with this complexity, this work proposes a novel neural network architecture, for jointly learning an adaptive state space abstraction and a communication protocol among agents participating in navigation tasks. The goal is to come up with an adaptive abstractor that significantly reduces the size of the state space to be explored, without degradation in the policy performance. Simulation results show that the proposed method reaches a better policy, in terms of achievable rewards, resulting in fewer training iterations compared to the case where raw states or fixed state abstraction are used. Moreover, it is shown that a communication protocol emerges during training which enables the agents to learn better policies within fewer training iterations.
Mohamed K. Abdel-Aziz, M. Saad ElBamby, Sumudu Samarakoon, Mehdi Bennis
IEEE Trans. Commun.2
2020 Taming the Latency in Multi-User VR 360°: A QoE-Aware Deep Learning-Aided Multicast Framework
abstract
Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for maximizing the quality of the delivered video chunks with low-latency is proposed. Therein the correlations in the predicted field of view (FoV) and locations of viewers watching 360° HD VR videos are capitalized on to realize a proactive FoV-centric millimeter wave (mmWave) physical-layer multicast transmission. The problem is cast as a frame quality maximization problem subject to tight latency constraints and network stability. The problem is then decoupled into an HD frame request admission and scheduling subproblems and a matching theory game is formulated to solve the scheduling subproblem by associating requests from clusters of users to mmWave small cell base stations (SBSs) for their unicast/multicast transmission. Furthermore, for realistic modeling and simulation purposes, a real VR head-tracking dataset and a deep recurrent neural network (DRNN) based on gated recurrent units (GRUs) are leveraged. Extensive simulation results show how the content-reuse for clusters of users with highly overlapping FoVs brought in by multicasting reduces the VR frame delay in 12%. This reduction is further boosted by proactiveness that cuts by half the average delays of both reactive unicast and multicast baselines while preserving HD delivery rates above 98%. Finally, enforcing tight latency bounds shortens the delay-tail as evinced by 13% lower delays in the 99th percentile.
Cristina Perfecto, M. Saad ElBamby, Javier Del Ser, Mehdi Bennis
IEEE Trans. Commun.2
2019 Wireless Edge Computing With Latency and Reliability Guarantees
abstract
Edge computing is an emerging concept based on distributed computing, storage, and control services closer to end network nodes. Edge computing lies at the heart of the fifth-generation (5G) wireless systems and beyond. While the current state-of-the-art networks communicate, compute, and process data in a centralized manner (at the cloud), for latency and compute-centric applications, both radio access and computational resources must be brought closer to the edge, harnessing the availability of computing and storage-enabled small cell base stations in proximity to the end devices. Furthermore, the network infrastructure must enable a distributed edge decision-making service that learns to adapt to the network dynamics with minimal latency and optimize network deployment and operation accordingly. This paper will provide a fresh look to the concept of edge computing by first discussing the applications that the network edge must provide, with a special emphasis on the ensuing challenges in enabling ultrareliable and low-latency edge computing services for mission-critical applications such as virtual reality (VR), vehicle-to-everything (V2X), edge artificial intelligence (AI), and so on. Furthermore, several case studies where the edge is key are explored followed by insights and prospect for future work.
M. Saad ElBamby, Cristina Perfecto, Chen-Feng Liu, Jihong Park, Sumudu Samarakoon, Xianfu Chen, Mehdi Bennis
Proc. IEEE1
2018 Edge computing meets millimeter-wave enabled VR: Paving the way to cutting the cord
abstract
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to pre-compute and store users' HD video frames to minimize the computing latency. Furthermore, multi-connectivity is exploited to ensure reliable mmWave links to deliver users' requested HD frames. The performance of the proposed approach is validated on a VR network serving an interactive gaming arcade, where dynamic and real-time rendering of HD video frames is needed and impulse actions of different players impact the content to be shown. Simulation results show significant gains of up to 30% reduction in end-to-end delay and 50% in the 90thpercentile communication delay.
M. Saad ElBamby, Cristina Perfecto, Mehdi Bennis, Klaus Doppler
WCNC1
2017 Resource Optimization and Power Allocation in In-Band Full Duplex-Enabled Non-Orthogonal Multiple Access Networks
abstract
In this paper, the problem of uplink (UL) and downlink (DL) resource optimization, mode selection, and power allocation is studied for wireless cellular networks under the assumption of in-band full duplex base stations, non-orthogonal multiple access (NOMA) operation, and queue stability constraints. The problem is formulated as a network utility maximization problem for which a Lyapunov framework is used to decompose it into two disjoint subproblems of auxiliary variable selection and rate maximization. The latter is further decoupled into a user association and mode selection (UAMS) problem and a UL/DL power optimization (UDPO) problem that are solved concurrently. The UAMS problem is modeled as a many-to-one matching problem whose goal is to associate users to small cell base stations and select transmission mode (half-/full-duplex and orthogonal/NOMA). Then, an algorithm is proposed to solve the problem by finding a pairwise stable matching. Subsequently, the UDPO problem is formulated as a sequence of convex problems and is solved using the concave-convex procedure. Simulation results demonstrate that the proposed scheme is effective in allocating UL and DL power levels after dynamically selecting the operating mode and the served users, under different traffic intensity conditions, network density, and self-interference cancellation capability. The proposed scheme is shown to achieve up to 63% and 73% of gains in UL and DL packet throughput, and 21% and 17% in UL and DL cell edge throughput, respectively, compared with the existing baseline schemes.
M. Saad ElBamby, Mehdi Bennis, Walid Saad 0001, Mérouane Debbah, Matti Latva-aho
IEEE J. Sel. Areas Commun.1
2014 An auction approach to resource allocation with interference coordination in LTE-A systems
abstract
We propose a resource allocation scheme based on the auction algorithm that aims at minimizing inter-cell interference (ICI) in multi-carrier LTE-A systems. The prices paid for resources by cell-edge users are infrequently exchanged between adjacent cells to help deciding who needs a specific resource the most. Furthermore, the Relative Narrowband Transmit Power (RNTP) indicator that is exchanged between cells in the LTE-A system is exploited to minimize the information exchange rate. When RNTP is used, only resources that suffer interference higher than a certain threshold are considered in the price exchange mechanism. Performance evaluation results show that the proposed scheme significantly improves the cell-edge throughput. The use of RNTP not only minimizes the exchange overhead, especially in a multi-carrier scenario, but it also improves the system performance as the cell neighbors would not avoid using a resource unless they are the culprit interferers to the original cell that uses it.
M. Saad ElBamby, Khaled M. F. Elsayed
WCNC1
2013 Performance analysis of soft frequency reuse schemes for a multi-cell LTE-advanced system with carrier aggregation
abstract
Carrier aggregation is one of the promising features that expands the bandwidth of the Long Term Evolution-Advanced (LTE-A) system through aggregating multiple carriers to support high data rate up to 1 Gbit/s. When considering a multi-cell scenario, an appropriate resource allocation method that takes the inter-cell interference into account should be used. We investigate different soft frequency reuse (SFR) schemes and address an important issue which is how they should be applied in the presence of multiple carriers. Particularly, we propose two novel methods for performing the resource partitioning process: Local partitioning (LP) that divides each carrier individually between cell-center and cell-edge users, and Global partitioning (GP) in which dividing is at the level of the aggregate bandwidth. Simulation results demonstrate that the LP method performs better when most of users are LTE-A-capable terminals, whereas if the majority is for the legacy LTE Release 8 terminals then the GP method is advantageous. Furthermore, we show that using the transportation problem based resource allocation is a simple and yet flexible method that can be tuned to match the investigated SFR schemes and the proposed LP and GP resource partitioning methods.
M. Saad ElBamby, Khaled M. F. Elsayed
PIMRC1